virtualx-engine/platform/x11
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
..
export -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
context_gl_x11.cpp Fix property warnings and hide some debug prints 2017-04-23 11:17:32 +02:00
context_gl_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
detect.py Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
godot_x11.cpp Workaround for IME and echo events on Linux: 2017-06-29 19:26:06 +08:00
joypad_linux.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joypad_linux.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
key_mapping_x11.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
key_mapping_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
os_x11.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
platform_config.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
power_x11.cpp Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
power_x11.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Add API to access battery power state 2017-03-04 18:04:29 +01:00