0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
344 lines
11 KiB
C++
344 lines
11 KiB
C++
/*************************************************************************/
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/* audio_driver_opensl.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_driver_opensl.h"
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#include <string.h>
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#define MAX_NUMBER_INTERFACES 3
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#define MAX_NUMBER_OUTPUT_DEVICES 6
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/* Structure for passing information to callback function */
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void AudioDriverOpenSL::_buffer_callback(
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SLAndroidSimpleBufferQueueItf queueItf) {
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bool mix = true;
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if (pause) {
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mix = false;
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} else {
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mix = mutex.try_lock() == OK;
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}
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if (mix) {
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audio_server_process(buffer_size, mixdown_buffer);
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} else {
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int32_t *src_buff = mixdown_buffer;
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for (unsigned int i = 0; i < buffer_size * 2; i++) {
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src_buff[i] = 0;
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}
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}
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if (mix)
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mutex.unlock();
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const int32_t *src_buff = mixdown_buffer;
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int16_t *ptr = (int16_t *)buffers[last_free];
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last_free = (last_free + 1) % BUFFER_COUNT;
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for (unsigned int i = 0; i < buffer_size * 2; i++) {
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ptr[i] = src_buff[i] >> 16;
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}
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(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
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}
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void AudioDriverOpenSL::_buffer_callbacks(
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SLAndroidSimpleBufferQueueItf queueItf,
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void *pContext) {
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AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
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ad->_buffer_callback(queueItf);
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}
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AudioDriverOpenSL *AudioDriverOpenSL::s_ad = nullptr;
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const char *AudioDriverOpenSL::get_name() const {
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return "Android";
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}
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Error AudioDriverOpenSL::init() {
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SLresult res;
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SLEngineOption EngineOption[] = {
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{ (SLuint32)SL_ENGINEOPTION_THREADSAFE, (SLuint32)SL_BOOLEAN_TRUE }
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};
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res = slCreateEngine(&sl, 1, EngineOption, 0, nullptr, nullptr);
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ERR_FAIL_COND_V_MSG(res != SL_RESULT_SUCCESS, ERR_INVALID_PARAMETER, "Could not initialize OpenSL.");
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res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
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ERR_FAIL_COND_V_MSG(res != SL_RESULT_SUCCESS, ERR_INVALID_PARAMETER, "Could not realize OpenSL.");
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return OK;
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}
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void AudioDriverOpenSL::start() {
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active = false;
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SLresult res;
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buffer_size = 1024;
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for (int i = 0; i < BUFFER_COUNT; i++) {
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buffers[i] = memnew_arr(int16_t, buffer_size * 2);
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memset(buffers[i], 0, buffer_size * 4);
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}
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mixdown_buffer = memnew_arr(int32_t, buffer_size * 2);
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/* Callback context for the buffer queue callback function */
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/* Get the SL Engine Interface which is implicit */
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res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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{
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const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
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const SLboolean req[1] = { SL_BOOLEAN_FALSE };
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res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req);
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}
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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// Realizing the Output Mix object in synchronous mode.
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res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
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//bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
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//bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
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/* Setup the format of the content in the buffer queue */
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pcm.formatType = SL_DATAFORMAT_PCM;
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pcm.numChannels = 2;
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pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
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pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
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pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
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pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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#ifdef BIG_ENDIAN_ENABLED
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pcm.endianness = SL_BYTEORDER_BIGENDIAN;
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#else
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pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
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#endif
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audioSource.pFormat = (void *)&pcm;
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audioSource.pLocator = (void *)&loc_bufq;
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/* Setup the data sink structure */
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locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
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locator_outputmix.outputMix = OutputMix;
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audioSink.pLocator = (void *)&locator_outputmix;
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audioSink.pFormat = nullptr;
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/* Initialize the context for Buffer queue callbacks */
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//cntxt.pDataBase = (void*)&pcmData;
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//cntxt.pData = cntxt.pDataBase;
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//cntxt.size = sizeof(pcmData);
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/* Create the music player */
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{
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const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
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const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
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res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1, ids, req);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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}
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/* Realizing the player in synchronous mode. */
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res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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/* Get seek and play interfaces */
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res = (*player)->GetInterface(player, SL_IID_PLAY, (void *)&playItf);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
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(void *)&bufferQueueItf);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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/* Setup to receive buffer queue event callbacks */
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res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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last_free = 0;
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//fill up buffers
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for (int i = 0; i < BUFFER_COUNT; i++) {
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/* Enqueue a few buffers to get the ball rolling */
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res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */
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}
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res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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active = true;
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}
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void AudioDriverOpenSL::_record_buffer_callback(SLAndroidSimpleBufferQueueItf queueItf) {
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for (int i = 0; i < rec_buffer.size(); i++) {
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int32_t sample = rec_buffer[i] << 16;
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input_buffer_write(sample);
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input_buffer_write(sample); // call twice to convert to Stereo
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}
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SLresult res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
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ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
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}
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void AudioDriverOpenSL::_record_buffer_callbacks(SLAndroidSimpleBufferQueueItf queueItf, void *pContext) {
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AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
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ad->_record_buffer_callback(queueItf);
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}
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Error AudioDriverOpenSL::capture_init_device() {
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SLDataLocator_IODevice loc_dev = {
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SL_DATALOCATOR_IODEVICE,
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SL_IODEVICE_AUDIOINPUT,
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SL_DEFAULTDEVICEID_AUDIOINPUT,
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nullptr
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};
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SLDataSource recSource = { &loc_dev, nullptr };
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SLDataLocator_AndroidSimpleBufferQueue loc_bq = {
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SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
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2
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};
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SLDataFormat_PCM format_pcm = {
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SL_DATAFORMAT_PCM,
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1,
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SL_SAMPLINGRATE_44_1,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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SL_SPEAKER_FRONT_CENTER,
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SL_BYTEORDER_LITTLEENDIAN
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};
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SLDataSink recSnk = { &loc_bq, &format_pcm };
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const SLInterfaceID ids[2] = { SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION };
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const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
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SLresult res = (*EngineItf)->CreateAudioRecorder(EngineItf, &recorder, &recSource, &recSnk, 2, ids, req);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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res = (*recorder)->Realize(recorder, SL_BOOLEAN_FALSE);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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res = (*recorder)->GetInterface(recorder, SL_IID_RECORD, (void *)&recordItf);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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res = (*recorder)->GetInterface(recorder, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, (void *)&recordBufferQueueItf);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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res = (*recordBufferQueueItf)->RegisterCallback(recordBufferQueueItf, _record_buffer_callbacks, this);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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SLuint32 state;
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res = (*recordItf)->GetRecordState(recordItf, &state);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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if (state != SL_RECORDSTATE_STOPPED) {
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res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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}
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const int rec_buffer_frames = 2048;
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rec_buffer.resize(rec_buffer_frames);
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input_buffer_init(rec_buffer_frames);
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res = (*recordBufferQueueItf)->Enqueue(recordBufferQueueItf, rec_buffer.ptrw(), rec_buffer.size() * sizeof(int16_t));
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_RECORDING);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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return OK;
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}
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Error AudioDriverOpenSL::capture_start() {
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if (OS::get_singleton()->request_permission("RECORD_AUDIO")) {
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return capture_init_device();
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}
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return OK;
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}
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Error AudioDriverOpenSL::capture_stop() {
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SLuint32 state;
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SLresult res = (*recordItf)->GetRecordState(recordItf, &state);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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if (state != SL_RECORDSTATE_STOPPED) {
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res = (*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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res = (*recordBufferQueueItf)->Clear(recordBufferQueueItf);
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ERR_FAIL_COND_V(res != SL_RESULT_SUCCESS, ERR_CANT_OPEN);
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}
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return OK;
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}
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int AudioDriverOpenSL::get_mix_rate() const {
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return 44100; // hardcoded for Android, as selected by SL_SAMPLINGRATE_44_1
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}
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AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const {
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return SPEAKER_MODE_STEREO;
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}
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void AudioDriverOpenSL::lock() {
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if (active)
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mutex.lock();
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}
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void AudioDriverOpenSL::unlock() {
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if (active)
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mutex.unlock();
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}
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void AudioDriverOpenSL::finish() {
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(*sl)->Destroy(sl);
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}
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void AudioDriverOpenSL::set_pause(bool p_pause) {
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pause = p_pause;
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if (active) {
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if (pause) {
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(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
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} else {
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(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
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}
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}
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}
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AudioDriverOpenSL::AudioDriverOpenSL() {
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s_ad = this;
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pause = false;
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active = false;
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}
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