73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
/**************************************************************************/
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/* tile_map_layer_group.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_MAP_LAYER_GROUP_H
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#define TILE_MAP_LAYER_GROUP_H
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#include "scene/2d/node_2d.h"
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class TileSet;
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class TileMapLayerGroup : public Node2D {
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GDCLASS(TileMapLayerGroup, Node2D);
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private:
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mutable Vector<StringName> selected_layers;
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bool highlight_selected_layer = true;
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#ifdef TOOLS_ENABLED
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void _cleanup_selected_layers();
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#endif
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void _tile_set_changed();
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protected:
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Ref<TileSet> tile_set;
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virtual void remove_child_notify(Node *p_child) override;
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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// For editor use.
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void set_selected_layers(Vector<StringName> p_layer_names);
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Vector<StringName> get_selected_layers() const;
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void set_highlight_selected_layer(bool p_highlight_selected_layer);
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bool is_highlighting_selected_layer() const;
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#endif
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// Accessors.
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void set_tileset(const Ref<TileSet> &p_tileset);
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Ref<TileSet> get_tileset() const;
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~TileMapLayerGroup();
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};
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#endif // TILE_MAP_LAYER_GROUP_H
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