517 lines
18 KiB
C++
517 lines
18 KiB
C++
/**************************************************************************/
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/* gl_manager_windows.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gl_manager_windows.h"
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#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
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#include "core/config/project_settings.h"
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#include "core/version.h"
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#include "thirdparty/nvapi/nvapi_minimal.h"
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#include <dwmapi.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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#define WGL_CONTEXT_FLAGS_ARB 0x2094
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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#define _WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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#if defined(__GNUC__)
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// Workaround GCC warning from -Wcast-function-type.
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#define wglGetProcAddress (void *)wglGetProcAddress
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#endif
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typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
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static String format_error_message(DWORD id) {
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LPWSTR messageBuffer = nullptr;
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size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
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String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
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LocalFree(messageBuffer);
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return msg;
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}
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const int OGL_THREAD_CONTROL_ID = 0x20C1221E;
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const int OGL_THREAD_CONTROL_DISABLE = 0x00000002;
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const int OGL_THREAD_CONTROL_ENABLE = 0x00000001;
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typedef int(__cdecl *NvAPI_Initialize_t)();
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typedef int(__cdecl *NvAPI_Unload_t)();
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typedef int(__cdecl *NvAPI_GetErrorMessage_t)(unsigned int, NvAPI_ShortString);
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typedef int(__cdecl *NvAPI_DRS_CreateSession_t)(NvDRSSessionHandle *);
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typedef int(__cdecl *NvAPI_DRS_DestroySession_t)(NvDRSSessionHandle);
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typedef int(__cdecl *NvAPI_DRS_LoadSettings_t)(NvDRSSessionHandle);
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typedef int(__cdecl *NvAPI_DRS_CreateProfile_t)(NvDRSSessionHandle, NVDRS_PROFILE *, NvDRSProfileHandle *);
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typedef int(__cdecl *NvAPI_DRS_CreateApplication_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_APPLICATION *);
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typedef int(__cdecl *NvAPI_DRS_SaveSettings_t)(NvDRSSessionHandle);
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typedef int(__cdecl *NvAPI_DRS_SetSetting_t)(NvDRSSessionHandle, NvDRSProfileHandle, NVDRS_SETTING *);
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typedef int(__cdecl *NvAPI_DRS_FindProfileByName_t)(NvDRSSessionHandle, NvAPI_UnicodeString, NvDRSProfileHandle *);
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NvAPI_GetErrorMessage_t NvAPI_GetErrorMessage__;
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static bool nvapi_err_check(const char *msg, int status) {
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if (status != 0) {
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if (OS::get_singleton()->is_stdout_verbose()) {
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NvAPI_ShortString err_desc = { 0 };
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NvAPI_GetErrorMessage__(status, err_desc);
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print_verbose(vformat("%s: %s(code %d)", msg, err_desc, status));
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}
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return false;
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}
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return true;
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}
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// On windows we have to disable threaded optimization when using NVIDIA graphics cards
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// to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592
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// also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
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void GLManager_Windows::_nvapi_disable_threaded_optimization() {
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HMODULE nvapi = 0;
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#ifdef _WIN64
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nvapi = LoadLibraryA("nvapi64.dll");
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#else
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nvapi = LoadLibraryA("nvapi.dll");
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#endif
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if (nvapi == NULL) {
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return;
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}
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void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0;
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NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))GetProcAddress(nvapi, "nvapi_QueryInterface");
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if (NvAPI_QueryInterface == NULL) {
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print_verbose("Error getting NVAPI NvAPI_QueryInterface");
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return;
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}
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// Setup NVAPI function pointers
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NvAPI_Initialize_t NvAPI_Initialize = (NvAPI_Initialize_t)NvAPI_QueryInterface(0x0150E828);
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NvAPI_GetErrorMessage__ = (NvAPI_GetErrorMessage_t)NvAPI_QueryInterface(0x6C2D048C);
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NvAPI_DRS_CreateSession_t NvAPI_DRS_CreateSession = (NvAPI_DRS_CreateSession_t)NvAPI_QueryInterface(0x0694D52E);
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NvAPI_DRS_DestroySession_t NvAPI_DRS_DestroySession = (NvAPI_DRS_DestroySession_t)NvAPI_QueryInterface(0xDAD9CFF8);
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NvAPI_Unload_t NvAPI_Unload = (NvAPI_Unload_t)NvAPI_QueryInterface(0xD22BDD7E);
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NvAPI_DRS_LoadSettings_t NvAPI_DRS_LoadSettings = (NvAPI_DRS_LoadSettings_t)NvAPI_QueryInterface(0x375DBD6B);
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NvAPI_DRS_CreateProfile_t NvAPI_DRS_CreateProfile = (NvAPI_DRS_CreateProfile_t)NvAPI_QueryInterface(0xCC176068);
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NvAPI_DRS_CreateApplication_t NvAPI_DRS_CreateApplication = (NvAPI_DRS_CreateApplication_t)NvAPI_QueryInterface(0x4347A9DE);
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NvAPI_DRS_SaveSettings_t NvAPI_DRS_SaveSettings = (NvAPI_DRS_SaveSettings_t)NvAPI_QueryInterface(0xFCBC7E14);
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NvAPI_DRS_SetSetting_t NvAPI_DRS_SetSetting = (NvAPI_DRS_SetSetting_t)NvAPI_QueryInterface(0x577DD202);
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NvAPI_DRS_FindProfileByName_t NvAPI_DRS_FindProfileByName = (NvAPI_DRS_FindProfileByName_t)NvAPI_QueryInterface(0x7E4A9A0B);
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if (!nvapi_err_check("NVAPI: Init failed", NvAPI_Initialize())) {
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return;
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}
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print_verbose("NVAPI: Init OK!");
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NvDRSSessionHandle session_handle;
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if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) {
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NvAPI_Unload();
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return;
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}
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if (!nvapi_err_check("NVAPI: Error loading DRS settings", NvAPI_DRS_LoadSettings(session_handle))) {
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NvAPI_DRS_DestroySession(session_handle);
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NvAPI_Unload();
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return;
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}
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String app_executable_name = OS::get_singleton()->get_executable_path().get_file();
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String app_friendly_name = GLOBAL_GET("application/config/name");
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// We need a name anyways, so let's use the engine name if an application name is not available
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// (this is used mostly by the Project Manager)
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if (app_friendly_name.is_empty()) {
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app_friendly_name = VERSION_NAME;
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}
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String app_profile_name = app_friendly_name + " Nvidia Profile";
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Char16String app_profile_name_u16 = app_profile_name.utf16();
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Char16String app_executable_name_u16 = app_executable_name.utf16();
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Char16String app_friendly_name_u16 = app_friendly_name.utf16();
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NvDRSProfileHandle profile_handle = 0;
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int status = NvAPI_DRS_FindProfileByName(session_handle, (NvU16 *)(app_profile_name_u16.ptrw()), &profile_handle);
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if (status != 0) {
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print_verbose("NVAPI: Profile not found, creating....");
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NVDRS_PROFILE profile_info;
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profile_info.version = NVDRS_PROFILE_VER;
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profile_info.isPredefined = 0;
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memcpy(profile_info.profileName, app_profile_name_u16.get_data(), sizeof(char16_t) * app_profile_name_u16.size());
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if (!nvapi_err_check("NVAPI: Error creating profile", NvAPI_DRS_CreateProfile(session_handle, &profile_info, &profile_handle))) {
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NvAPI_DRS_DestroySession(session_handle);
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NvAPI_Unload();
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return;
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}
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NVDRS_APPLICATION_V4 app;
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app.version = NVDRS_APPLICATION_VER_V4;
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app.isPredefined = 0;
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app.isMetro = 1;
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app.isCommandLine = 1;
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memcpy(app.appName, app_executable_name_u16.get_data(), sizeof(char16_t) * app_executable_name_u16.size());
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memcpy(app.userFriendlyName, app_friendly_name_u16.get_data(), sizeof(char16_t) * app_friendly_name_u16.size());
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memcpy(app.launcher, L"", 1);
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memcpy(app.fileInFolder, L"", 1);
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if (!nvapi_err_check("NVAPI: Error creating application", NvAPI_DRS_CreateApplication(session_handle, profile_handle, &app))) {
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NvAPI_DRS_DestroySession(session_handle);
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NvAPI_Unload();
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return;
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}
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}
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NVDRS_SETTING setting;
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setting.version = NVDRS_SETTING_VER;
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setting.settingId = OGL_THREAD_CONTROL_ID;
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setting.settingType = NVDRS_DWORD_TYPE;
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setting.settingLocation = NVDRS_CURRENT_PROFILE_LOCATION;
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setting.isCurrentPredefined = 0;
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setting.isPredefinedValid = 0;
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int thread_control_val = OGL_THREAD_CONTROL_DISABLE;
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if (!GLOBAL_GET("rendering/gl_compatibility/nvidia_disable_threaded_optimization")) {
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thread_control_val = OGL_THREAD_CONTROL_ENABLE;
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}
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setting.u32CurrentValue = thread_control_val;
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setting.u32PredefinedValue = thread_control_val;
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if (!nvapi_err_check("NVAPI: Error calling NvAPI_DRS_SetSetting", NvAPI_DRS_SetSetting(session_handle, profile_handle, &setting))) {
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NvAPI_DRS_DestroySession(session_handle);
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NvAPI_Unload();
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return;
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}
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if (!nvapi_err_check("NVAPI: Error saving settings", NvAPI_DRS_SaveSettings(session_handle))) {
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NvAPI_DRS_DestroySession(session_handle);
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NvAPI_Unload();
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return;
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}
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if (thread_control_val == OGL_THREAD_CONTROL_DISABLE) {
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print_verbose("NVAPI: Disabled OpenGL threaded optimization successfully");
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} else {
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print_verbose("NVAPI: Enabled OpenGL threaded optimization successfully");
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}
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NvAPI_DRS_DestroySession(session_handle);
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}
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int GLManager_Windows::_find_or_create_display(GLWindow &win) {
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// find display NYI, only 1 supported so far
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if (_displays.size()) {
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return 0;
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}
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// create
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GLDisplay d_temp = {};
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_displays.push_back(d_temp);
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int new_display_id = _displays.size() - 1;
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// create context
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GLDisplay &d = _displays[new_display_id];
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Error err = _create_context(win, d);
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if (err != OK) {
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// not good
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// delete the _display?
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_displays.remove_at(new_display_id);
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return -1;
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}
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return new_display_id;
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}
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static Error _configure_pixel_format(HDC hDC) {
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static PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1,
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER,
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(BYTE)PFD_TYPE_RGBA,
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(BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
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(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
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(BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
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(BYTE)0, // Shift Bit Ignored
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(BYTE)0, // No Accumulation Buffer
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(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
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(BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
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(BYTE)0, // No Stencil Buffer
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(BYTE)0, // No Auxiliary Buffer
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(BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
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(BYTE)0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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int pixel_format = ChoosePixelFormat(hDC, &pfd);
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if (!pixel_format) // Did Windows Find A Matching Pixel Format?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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BOOL ret = SetPixelFormat(hDC, pixel_format, &pfd);
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if (!ret) // Are We Able To Set The Pixel Format?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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return OK;
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}
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Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
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Error err = _configure_pixel_format(win.hDC);
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if (err != OK) {
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return err;
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}
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gl_display.hRC = wglCreateContext(win.hDC);
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if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
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{
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return ERR_CANT_CREATE; // Return FALSE
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}
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if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
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ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
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}
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int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context
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WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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//and it shall be forward compatible so that we can only use up to date functionality
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/,
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0
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}; //zero indicates the end of the array
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
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{
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE;
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}
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HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
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if (!new_hRC) {
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE;
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}
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if (!wglMakeCurrent(win.hDC, nullptr)) {
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ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
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}
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = new_hRC;
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if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
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{
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ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
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wglDeleteContext(gl_display.hRC);
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gl_display.hRC = 0;
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return ERR_CANT_CREATE;
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}
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if (!wglSwapIntervalEXT) {
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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}
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return OK;
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}
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Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
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HDC hDC = GetDC(p_hwnd);
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if (!hDC) {
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return ERR_CANT_CREATE;
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}
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// configure the HDC to use a compatible pixel format
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Error result = _configure_pixel_format(hDC);
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if (result != OK) {
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return result;
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}
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GLWindow win;
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win.width = p_width;
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win.height = p_height;
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win.hwnd = p_hwnd;
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win.hDC = hDC;
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win.gldisplay_id = _find_or_create_display(win);
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if (win.gldisplay_id == -1) {
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return FAILED;
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}
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// WARNING: p_window_id is an eternally growing integer since popup windows keep coming and going
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// and each of them has a higher id than the previous, so it must be used in a map not a vector
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_windows[p_window_id] = win;
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// make current
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window_make_current(p_window_id);
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return OK;
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}
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void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) {
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_current_window = p_win;
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}
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void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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get_window(p_window_id).width = p_width;
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get_window(p_window_id).height = p_height;
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}
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int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) {
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return get_window(p_window_id).width;
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}
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int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
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return get_window(p_window_id).height;
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}
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void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
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GLWindow &win = get_window(p_window_id);
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if (_current_window == &win) {
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_current_window = nullptr;
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}
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_windows.erase(p_window_id);
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}
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void GLManager_Windows::release_current() {
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if (!_current_window) {
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return;
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|
}
|
|
|
|
if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
|
|
ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
|
|
}
|
|
}
|
|
|
|
void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
|
|
if (p_window_id == -1) {
|
|
return;
|
|
}
|
|
|
|
// crash if our data structures are out of sync, i.e. not found
|
|
GLWindow &win = _windows[p_window_id];
|
|
|
|
// noop
|
|
if (&win == _current_window) {
|
|
return;
|
|
}
|
|
|
|
const GLDisplay &disp = get_display(win.gldisplay_id);
|
|
if (!wglMakeCurrent(win.hDC, disp.hRC)) {
|
|
ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
|
|
}
|
|
|
|
_internal_set_current_window(&win);
|
|
}
|
|
|
|
void GLManager_Windows::make_current() {
|
|
if (!_current_window) {
|
|
return;
|
|
}
|
|
const GLDisplay &disp = get_current_display();
|
|
if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
|
|
ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
|
|
}
|
|
}
|
|
|
|
void GLManager_Windows::swap_buffers() {
|
|
SwapBuffers(_current_window->hDC);
|
|
}
|
|
|
|
Error GLManager_Windows::initialize() {
|
|
_nvapi_disable_threaded_optimization();
|
|
return OK;
|
|
}
|
|
|
|
void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
|
|
GLWindow &win = get_window(p_window_id);
|
|
GLWindow *current = _current_window;
|
|
|
|
if (&win != _current_window) {
|
|
window_make_current(p_window_id);
|
|
}
|
|
|
|
if (wglSwapIntervalEXT) {
|
|
win.use_vsync = p_use;
|
|
wglSwapIntervalEXT(p_use ? 1 : 0);
|
|
}
|
|
|
|
if (current != _current_window) {
|
|
_current_window = current;
|
|
make_current();
|
|
}
|
|
}
|
|
|
|
bool GLManager_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
|
|
return get_window(p_window_id).use_vsync;
|
|
}
|
|
|
|
HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
|
|
return get_window(p_window_id).hDC;
|
|
}
|
|
|
|
HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
|
|
const GLWindow &win = get_window(p_window_id);
|
|
const GLDisplay &disp = get_display(win.gldisplay_id);
|
|
return disp.hRC;
|
|
}
|
|
|
|
GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
|
|
context_type = p_context_type;
|
|
|
|
direct_render = false;
|
|
glx_minor = glx_major = 0;
|
|
_current_window = nullptr;
|
|
}
|
|
|
|
GLManager_Windows::~GLManager_Windows() {
|
|
release_current();
|
|
}
|
|
|
|
#endif // WINDOWS_ENABLED && GLES3_ENABLED
|