1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
186 lines
5.1 KiB
C++
186 lines
5.1 KiB
C++
/**************************************************************************/
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/* math_funcs.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "math_funcs.h"
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#include "core/error_macros.h"
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RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC);
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#define PHI 0x9e3779b9
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uint32_t Math::rand_from_seed(uint64_t *seed) {
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RandomPCG rng = RandomPCG(*seed, RandomPCG::DEFAULT_INC);
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uint32_t r = rng.rand();
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*seed = rng.get_seed();
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return r;
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}
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void Math::seed(uint64_t x) {
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default_rand.seed(x);
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}
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void Math::randomize() {
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default_rand.randomize();
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}
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uint32_t Math::rand() {
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return default_rand.rand();
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}
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int Math::step_decimals(double p_step) {
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static const int maxn = 10;
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static const double sd[maxn] = {
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0.9999, // somehow compensate for floating point error
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0.09999,
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0.009999,
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0.0009999,
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0.00009999,
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0.000009999,
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0.0000009999,
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0.00000009999,
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0.000000009999,
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0.0000000009999
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};
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double abs = Math::abs(p_step);
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double decs = abs - (int)abs; // Strip away integer part
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for (int i = 0; i < maxn; i++) {
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if (decs >= sd[i]) {
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return i;
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}
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}
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return 0;
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}
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// Only meant for editor usage in float ranges, where a step of 0
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// means that decimal digits should not be limited in String::num.
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int Math::range_step_decimals(double p_step) {
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if (p_step < 0.0000000000001) {
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return 16; // Max value hardcoded in String::num
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}
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return step_decimals(p_step);
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}
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double Math::dectime(double p_value, double p_amount, double p_step) {
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WARN_DEPRECATED_MSG("The `dectime()` function has been deprecated and will be removed in Godot 4.0. Use `move_toward()` instead.");
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double sgn = p_value < 0 ? -1.0 : 1.0;
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double val = Math::abs(p_value);
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val -= p_amount * p_step;
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if (val < 0.0) {
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val = 0.0;
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}
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return val * sgn;
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}
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double Math::ease(double p_x, double p_c) {
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if (p_x < 0) {
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p_x = 0;
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} else if (p_x > 1.0) {
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p_x = 1.0;
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}
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if (p_c > 0) {
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if (p_c < 1.0) {
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return 1.0 - Math::pow(1.0 - p_x, 1.0 / p_c);
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} else {
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return Math::pow(p_x, p_c);
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}
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} else if (p_c < 0) {
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//inout ease
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if (p_x < 0.5) {
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return Math::pow(p_x * 2.0, -p_c) * 0.5;
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} else {
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return (1.0 - Math::pow(1.0 - (p_x - 0.5) * 2.0, -p_c)) * 0.5 + 0.5;
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}
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} else {
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return 0; // no ease (raw)
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}
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}
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double Math::stepify(double p_value, double p_step) {
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if (p_step != 0) {
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p_value = Math::floor(p_value / p_step + 0.5) * p_step;
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}
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return p_value;
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}
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uint32_t Math::larger_prime(uint32_t p_val) {
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static const uint32_t primes[] = {
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5,
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13,
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23,
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47,
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97,
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193,
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389,
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769,
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1543,
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3079,
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6151,
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12289,
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24593,
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49157,
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98317,
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196613,
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393241,
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786433,
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1572869,
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3145739,
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6291469,
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12582917,
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25165843,
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50331653,
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100663319,
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201326611,
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402653189,
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805306457,
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1610612741,
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0,
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};
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int idx = 0;
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while (true) {
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ERR_FAIL_COND_V(primes[idx] == 0, 0);
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if (primes[idx] > p_val) {
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return primes[idx];
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}
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idx++;
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}
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}
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double Math::random(double from, double to) {
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return default_rand.random(from, to);
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}
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float Math::random(float from, float to) {
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return default_rand.random(from, to);
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}
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