virtualx-engine/scene/3d/cull_instance.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

81 lines
3.8 KiB
C++

/**************************************************************************/
/* cull_instance.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CULL_INSTANCE_H
#define CULL_INSTANCE_H
#include "scene/3d/spatial.h"
class CullInstance : public Spatial {
GDCLASS(CullInstance, Spatial);
public:
enum PortalMode {
PORTAL_MODE_STATIC, // not moving within a room
PORTAL_MODE_DYNAMIC, // moving within room
PORTAL_MODE_ROAMING, // moving between rooms
PORTAL_MODE_GLOBAL, // frustum culled only
PORTAL_MODE_IGNORE, // don't show at all - e.g. manual bounds, hidden portals
};
void set_portal_mode(CullInstance::PortalMode p_mode);
CullInstance::PortalMode get_portal_mode() const;
void set_include_in_bound(bool p_enabled) { _include_in_bound = p_enabled; }
bool get_include_in_bound() const { return _include_in_bound; }
void set_allow_merging(bool p_enabled) { _allow_merging = p_enabled; }
bool get_allow_merging() const { return _allow_merging; }
void set_portal_autoplace_priority(int p_priority) { _portal_autoplace_priority = p_priority; }
int get_portal_autoplace_priority() const { return _portal_autoplace_priority; }
CullInstance();
protected:
virtual void _refresh_portal_mode() = 0;
static void _bind_methods();
private:
PortalMode _portal_mode;
bool _include_in_bound : 1;
bool _allow_merging : 1;
// Allows instances to prefer to be autoplaced
// in specific RoomGroups. This allows building exteriors
// to be autoplaced in outside RoomGroups, allowing a complete
// exterior / interior of building in one reusable Scene.
// The default value 0 gives no preference (chooses the highest priority).
// All other values will autoplace in the selected RoomGroup priority by preference.
int _portal_autoplace_priority;
};
#endif // CULL_INSTANCE_H