7958ceaab8
Modifies when 'DIRTY_LOCAL' flag is set to prevent a transform applied using `set_transform` to be overwritten by previous calls to change the node's rotation, translation or scale. Fixes #43130.
987 lines
31 KiB
C++
987 lines
31 KiB
C++
/**************************************************************************/
|
|
/* spatial.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "spatial.h"
|
|
|
|
#include "core/engine.h"
|
|
#include "core/math/transform_interpolator.h"
|
|
#include "core/message_queue.h"
|
|
#include "scene/main/scene_tree.h"
|
|
#include "scene/main/viewport.h"
|
|
#include "scene/scene_string_names.h"
|
|
#include "servers/visual_server_callbacks.h"
|
|
|
|
/*
|
|
|
|
possible algorithms:
|
|
|
|
Algorithm 1: (current)
|
|
|
|
definition of invalidation: global is invalid
|
|
|
|
1) If a node sets a LOCAL, it produces an invalidation of everything above
|
|
. a) If above is invalid, don't keep invalidating upwards
|
|
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
|
|
|
|
drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
|
|
|
|
---
|
|
|
|
Algorithm 2: (no longer current)
|
|
|
|
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
|
|
|
|
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
|
|
. a) marking GLOBALs as dirty up all the tree must be done always
|
|
2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
|
|
|
|
//is clearing the dirty state correct in this case?
|
|
|
|
drawback: setting a local down the tree forces many tree walks often
|
|
|
|
--
|
|
|
|
future: no idea
|
|
|
|
*/
|
|
|
|
SpatialGizmo::SpatialGizmo() {
|
|
}
|
|
|
|
void Spatial::_notify_dirty() {
|
|
#ifdef TOOLS_ENABLED
|
|
if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
|
|
#else
|
|
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
|
|
|
|
#endif
|
|
get_tree()->xform_change_list.add(&xform_change);
|
|
}
|
|
}
|
|
|
|
void Spatial::_update_local_transform() const {
|
|
data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
|
|
|
|
data.dirty &= ~DIRTY_LOCAL;
|
|
}
|
|
void Spatial::_propagate_transform_changed(Spatial *p_origin) {
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
/*
|
|
if (data.dirty&DIRTY_GLOBAL)
|
|
return; //already dirty
|
|
*/
|
|
|
|
data.children_lock++;
|
|
|
|
for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
|
|
if (E->get()->data.toplevel_active) {
|
|
continue; //don't propagate to a toplevel
|
|
}
|
|
E->get()->_propagate_transform_changed(p_origin);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
|
|
#else
|
|
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
|
|
#endif
|
|
get_tree()->xform_change_list.add(&xform_change);
|
|
}
|
|
data.dirty |= DIRTY_GLOBAL;
|
|
|
|
data.children_lock--;
|
|
}
|
|
|
|
void Spatial::notification_callback(int p_message_type) {
|
|
switch (p_message_type) {
|
|
default:
|
|
break;
|
|
case VisualServerCallbacks::CALLBACK_NOTIFICATION_ENTER_GAMEPLAY: {
|
|
notification(NOTIFICATION_ENTER_GAMEPLAY);
|
|
} break;
|
|
case VisualServerCallbacks::CALLBACK_NOTIFICATION_EXIT_GAMEPLAY: {
|
|
notification(NOTIFICATION_EXIT_GAMEPLAY);
|
|
} break;
|
|
case VisualServerCallbacks::CALLBACK_SIGNAL_ENTER_GAMEPLAY: {
|
|
emit_signal("gameplay_entered");
|
|
} break;
|
|
case VisualServerCallbacks::CALLBACK_SIGNAL_EXIT_GAMEPLAY: {
|
|
emit_signal("gameplay_exited");
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void Spatial::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
ERR_FAIL_COND(!get_tree());
|
|
|
|
Node *p = get_parent();
|
|
if (p) {
|
|
data.parent = Object::cast_to<Spatial>(p);
|
|
}
|
|
|
|
if (data.parent) {
|
|
data.C = data.parent->data.children.push_back(this);
|
|
} else {
|
|
data.C = nullptr;
|
|
}
|
|
|
|
if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) {
|
|
if (data.parent) {
|
|
data.local_transform = data.parent->get_global_transform() * get_transform();
|
|
data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene
|
|
}
|
|
data.toplevel_active = true;
|
|
}
|
|
|
|
data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene
|
|
_notify_dirty();
|
|
|
|
notification(NOTIFICATION_ENTER_WORLD);
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
notification(NOTIFICATION_EXIT_WORLD, true);
|
|
if (xform_change.in_list()) {
|
|
get_tree()->xform_change_list.remove(&xform_change);
|
|
}
|
|
if (data.C) {
|
|
data.parent->data.children.erase(data.C);
|
|
}
|
|
data.parent = nullptr;
|
|
data.C = nullptr;
|
|
data.toplevel_active = false;
|
|
_disable_client_physics_interpolation();
|
|
} break;
|
|
case NOTIFICATION_ENTER_WORLD: {
|
|
data.inside_world = true;
|
|
data.viewport = nullptr;
|
|
Node *parent = get_parent();
|
|
while (parent && !data.viewport) {
|
|
data.viewport = Object::cast_to<Viewport>(parent);
|
|
parent = parent->get_parent();
|
|
}
|
|
|
|
ERR_FAIL_COND(!data.viewport);
|
|
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
|
|
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
|
|
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
|
|
if (!data.gizmo_disabled) {
|
|
if (data.gizmo.is_valid()) {
|
|
data.gizmo->create();
|
|
if (is_visible_in_tree()) {
|
|
data.gizmo->redraw();
|
|
}
|
|
data.gizmo->transform();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_WORLD: {
|
|
#ifdef TOOLS_ENABLED
|
|
if (data.gizmo.is_valid()) {
|
|
data.gizmo->free();
|
|
data.gizmo.unref();
|
|
}
|
|
#endif
|
|
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0);
|
|
}
|
|
|
|
data.viewport = nullptr;
|
|
data.inside_world = false;
|
|
|
|
} break;
|
|
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
#ifdef TOOLS_ENABLED
|
|
if (data.gizmo.is_valid()) {
|
|
data.gizmo->transform();
|
|
}
|
|
#endif
|
|
} break;
|
|
case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
|
|
if (data.client_physics_interpolation_data) {
|
|
data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr;
|
|
}
|
|
} break;
|
|
|
|
default: {
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector3 Spatial::get_global_translation() const {
|
|
return get_global_transform().get_origin();
|
|
}
|
|
|
|
void Spatial::set_global_translation(const Vector3 &p_translation) {
|
|
Transform transform = get_global_transform();
|
|
transform.set_origin(p_translation);
|
|
set_global_transform(transform);
|
|
}
|
|
|
|
Vector3 Spatial::get_global_rotation() const {
|
|
return get_global_transform().get_basis().get_euler();
|
|
}
|
|
|
|
void Spatial::set_global_rotation(const Vector3 &p_euler_rad) {
|
|
Transform transform = get_global_transform();
|
|
Basis new_basis = transform.get_basis();
|
|
new_basis.set_euler(p_euler_rad);
|
|
transform.set_basis(new_basis);
|
|
set_global_transform(transform);
|
|
}
|
|
|
|
void Spatial::set_transform(const Transform &p_transform) {
|
|
data.local_transform = p_transform;
|
|
data.dirty |= DIRTY_VECTORS;
|
|
data.dirty &= ~DIRTY_LOCAL;
|
|
_change_notify("translation");
|
|
_change_notify("rotation");
|
|
_change_notify("rotation_degrees");
|
|
_change_notify("scale");
|
|
_propagate_transform_changed(this);
|
|
if (data.notify_local_transform) {
|
|
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
|
|
}
|
|
}
|
|
|
|
void Spatial::set_global_transform(const Transform &p_transform) {
|
|
Transform xform = (data.parent && !data.toplevel_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform;
|
|
|
|
set_transform(xform);
|
|
}
|
|
|
|
Transform Spatial::get_transform() const {
|
|
if (data.dirty & DIRTY_LOCAL) {
|
|
_update_local_transform();
|
|
}
|
|
|
|
return data.local_transform;
|
|
}
|
|
|
|
// Return false to timeout and remove from the client interpolation list.
|
|
bool Spatial::update_client_physics_interpolation_data() {
|
|
if (!is_inside_tree() || !_is_physics_interpolated_client_side()) {
|
|
return false;
|
|
}
|
|
ERR_FAIL_NULL_V(data.client_physics_interpolation_data, false);
|
|
ClientPhysicsInterpolationData &pid = *data.client_physics_interpolation_data;
|
|
|
|
uint64_t tick = Engine::get_singleton()->get_physics_frames();
|
|
|
|
// Has this update been done already this tick?
|
|
// (for instance, get_global_transform_interpolated() could be called multiple times)
|
|
if (pid.current_physics_tick != tick) {
|
|
// timeout?
|
|
if (tick >= pid.timeout_physics_tick) {
|
|
return false;
|
|
}
|
|
|
|
if (pid.current_physics_tick == (tick - 1)) {
|
|
// normal interpolation situation, there is a continuous flow of data
|
|
// from one tick to the next...
|
|
pid.global_xform_prev = pid.global_xform_curr;
|
|
} else {
|
|
// there has been a gap, we cannot sensibly offer interpolation over
|
|
// a multitick gap, so we will teleport
|
|
pid.global_xform_prev = get_global_transform();
|
|
}
|
|
pid.current_physics_tick = tick;
|
|
}
|
|
|
|
pid.global_xform_curr = get_global_transform();
|
|
return true;
|
|
}
|
|
|
|
void Spatial::_disable_client_physics_interpolation() {
|
|
// Disable any current client side interpolation
|
|
// (this can always restart as normal if you later re-attach the node to the SceneTree)
|
|
if (data.client_physics_interpolation_data) {
|
|
memdelete(data.client_physics_interpolation_data);
|
|
data.client_physics_interpolation_data = nullptr;
|
|
|
|
SceneTree *tree = get_tree();
|
|
if (tree && _client_physics_interpolation_spatials_list.in_list()) {
|
|
tree->client_physics_interpolation_remove_spatial(&_client_physics_interpolation_spatials_list);
|
|
}
|
|
}
|
|
_set_physics_interpolated_client_side(false);
|
|
}
|
|
|
|
Transform Spatial::_get_global_transform_interpolated(real_t p_interpolation_fraction) {
|
|
ERR_FAIL_NULL_V(is_inside_tree(), Transform());
|
|
|
|
// set in motion the mechanisms for client side interpolation if not already active
|
|
if (!_is_physics_interpolated_client_side()) {
|
|
_set_physics_interpolated_client_side(true);
|
|
|
|
ERR_FAIL_COND_V(data.client_physics_interpolation_data, Transform());
|
|
data.client_physics_interpolation_data = memnew(ClientPhysicsInterpolationData);
|
|
data.client_physics_interpolation_data->global_xform_curr = get_global_transform();
|
|
data.client_physics_interpolation_data->global_xform_prev = data.client_physics_interpolation_data->global_xform_curr;
|
|
data.client_physics_interpolation_data->current_physics_tick = Engine::get_singleton()->get_physics_frames();
|
|
}
|
|
|
|
// Storing the last tick we requested client interpolation allows us to timeout
|
|
// and remove client interpolated nodes from the list to save processing.
|
|
// We use some arbitrary timeout here, but this could potentially be user defined.
|
|
|
|
// Note: This timeout has to be larger than the number of ticks in a frame, otherwise the interpolated
|
|
// data will stop flowing before the next frame is drawn. This should only be relevant at high tick rates.
|
|
// We could alternatively do this by frames rather than ticks and avoid this problem, but then the behaviour
|
|
// would be machine dependent.
|
|
data.client_physics_interpolation_data->timeout_physics_tick = Engine::get_singleton()->get_physics_frames() + 256;
|
|
|
|
// make sure data is up to date
|
|
update_client_physics_interpolation_data();
|
|
|
|
// interpolate the current data
|
|
const Transform &xform_curr = data.client_physics_interpolation_data->global_xform_curr;
|
|
const Transform &xform_prev = data.client_physics_interpolation_data->global_xform_prev;
|
|
|
|
Transform res;
|
|
TransformInterpolator::interpolate_transform(xform_prev, xform_curr, res, p_interpolation_fraction);
|
|
|
|
SceneTree *tree = get_tree();
|
|
|
|
// This should not happen, as is_inside_tree() is checked earlier
|
|
ERR_FAIL_NULL_V(tree, res);
|
|
if (!_client_physics_interpolation_spatials_list.in_list()) {
|
|
tree->client_physics_interpolation_add_spatial(&_client_physics_interpolation_spatials_list);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
Transform Spatial::get_global_transform_interpolated() {
|
|
// Pass through if physics interpolation is switched off.
|
|
// This is a convenience, as it allows you to easy turn off interpolation
|
|
// without changing any code.
|
|
if (Engine::get_singleton()->is_in_physics_frame() || !is_physics_interpolated_and_enabled()) {
|
|
return get_global_transform();
|
|
}
|
|
|
|
return _get_global_transform_interpolated(Engine::get_singleton()->get_physics_interpolation_fraction());
|
|
}
|
|
|
|
Transform Spatial::get_global_transform() const {
|
|
ERR_FAIL_COND_V(!is_inside_tree(), Transform());
|
|
|
|
if (data.dirty & DIRTY_GLOBAL) {
|
|
if (data.dirty & DIRTY_LOCAL) {
|
|
_update_local_transform();
|
|
}
|
|
|
|
if (data.parent && !data.toplevel_active) {
|
|
data.global_transform = data.parent->get_global_transform() * data.local_transform;
|
|
} else {
|
|
data.global_transform = data.local_transform;
|
|
}
|
|
|
|
if (data.disable_scale) {
|
|
data.global_transform.basis.orthonormalize();
|
|
}
|
|
|
|
data.dirty &= ~DIRTY_GLOBAL;
|
|
}
|
|
|
|
return data.global_transform;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Transform Spatial::get_global_gizmo_transform() const {
|
|
return get_global_transform();
|
|
}
|
|
|
|
Transform Spatial::get_local_gizmo_transform() const {
|
|
return get_transform();
|
|
}
|
|
|
|
// If not a VisualInstance, use this AABB for the orange box in the editor
|
|
AABB Spatial::get_fallback_gizmo_aabb() const {
|
|
return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
|
|
}
|
|
|
|
#endif
|
|
|
|
Spatial *Spatial::get_parent_spatial() const {
|
|
return data.parent;
|
|
}
|
|
|
|
void Spatial::_set_vi_visible(bool p_visible) {
|
|
data.vi_visible = p_visible;
|
|
}
|
|
|
|
Transform Spatial::get_relative_transform(const Node *p_parent) const {
|
|
if (p_parent == this) {
|
|
return Transform();
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!data.parent, Transform());
|
|
|
|
if (p_parent == data.parent) {
|
|
return get_transform();
|
|
} else {
|
|
return data.parent->get_relative_transform(p_parent) * get_transform();
|
|
}
|
|
}
|
|
|
|
void Spatial::set_translation(const Vector3 &p_translation) {
|
|
data.local_transform.origin = p_translation;
|
|
_change_notify("transform");
|
|
_propagate_transform_changed(this);
|
|
if (data.notify_local_transform) {
|
|
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
|
|
}
|
|
}
|
|
|
|
void Spatial::set_rotation(const Vector3 &p_euler_rad) {
|
|
if (data.dirty & DIRTY_VECTORS) {
|
|
data.scale = data.local_transform.basis.get_scale();
|
|
data.dirty &= ~DIRTY_VECTORS;
|
|
}
|
|
|
|
data.rotation = p_euler_rad;
|
|
data.dirty |= DIRTY_LOCAL;
|
|
_change_notify("transform");
|
|
_propagate_transform_changed(this);
|
|
if (data.notify_local_transform) {
|
|
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
|
|
}
|
|
}
|
|
|
|
void Spatial::set_rotation_degrees(const Vector3 &p_euler_deg) {
|
|
set_rotation(p_euler_deg * Math_PI / 180.0);
|
|
}
|
|
|
|
void Spatial::set_scale(const Vector3 &p_scale) {
|
|
if (data.dirty & DIRTY_VECTORS) {
|
|
data.rotation = data.local_transform.basis.get_rotation();
|
|
data.dirty &= ~DIRTY_VECTORS;
|
|
}
|
|
|
|
data.scale = p_scale;
|
|
data.dirty |= DIRTY_LOCAL;
|
|
_change_notify("transform");
|
|
_propagate_transform_changed(this);
|
|
if (data.notify_local_transform) {
|
|
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
|
|
}
|
|
}
|
|
|
|
Vector3 Spatial::get_translation() const {
|
|
return data.local_transform.origin;
|
|
}
|
|
|
|
Vector3 Spatial::get_rotation() const {
|
|
if (data.dirty & DIRTY_VECTORS) {
|
|
data.scale = data.local_transform.basis.get_scale();
|
|
data.rotation = data.local_transform.basis.get_rotation();
|
|
|
|
data.dirty &= ~DIRTY_VECTORS;
|
|
}
|
|
|
|
return data.rotation;
|
|
}
|
|
|
|
Vector3 Spatial::get_rotation_degrees() const {
|
|
return get_rotation() * 180.0 / Math_PI;
|
|
}
|
|
|
|
Vector3 Spatial::get_scale() const {
|
|
if (data.dirty & DIRTY_VECTORS) {
|
|
data.scale = data.local_transform.basis.get_scale();
|
|
data.rotation = data.local_transform.basis.get_rotation();
|
|
|
|
data.dirty &= ~DIRTY_VECTORS;
|
|
}
|
|
|
|
return data.scale;
|
|
}
|
|
|
|
void Spatial::update_gizmo() {
|
|
#ifdef TOOLS_ENABLED
|
|
if (!is_inside_world()) {
|
|
return;
|
|
}
|
|
if (!data.gizmo.is_valid()) {
|
|
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
|
|
}
|
|
if (!data.gizmo.is_valid()) {
|
|
return;
|
|
}
|
|
if (data.gizmo_dirty) {
|
|
return;
|
|
}
|
|
data.gizmo_dirty = true;
|
|
MessageQueue::get_singleton()->push_call(this, "_update_gizmo");
|
|
#endif
|
|
}
|
|
|
|
void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
if (data.gizmo_disabled) {
|
|
return;
|
|
}
|
|
if (data.gizmo.is_valid() && is_inside_world()) {
|
|
data.gizmo->free();
|
|
}
|
|
data.gizmo = p_gizmo;
|
|
if (data.gizmo.is_valid() && is_inside_world()) {
|
|
data.gizmo->create();
|
|
if (is_visible_in_tree()) {
|
|
data.gizmo->redraw();
|
|
}
|
|
data.gizmo->transform();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
Ref<SpatialGizmo> Spatial::get_gizmo() const {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
return data.gizmo;
|
|
#else
|
|
|
|
return Ref<SpatialGizmo>();
|
|
#endif
|
|
}
|
|
|
|
void Spatial::_update_gizmo() {
|
|
#ifdef TOOLS_ENABLED
|
|
if (!is_inside_world()) {
|
|
return;
|
|
}
|
|
data.gizmo_dirty = false;
|
|
if (data.gizmo.is_valid()) {
|
|
if (is_visible_in_tree()) {
|
|
data.gizmo->redraw();
|
|
} else {
|
|
data.gizmo->clear();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Spatial::set_disable_gizmo(bool p_enabled) {
|
|
#ifdef TOOLS_ENABLED
|
|
data.gizmo_disabled = p_enabled;
|
|
if (!p_enabled && data.gizmo.is_valid()) {
|
|
data.gizmo = Ref<SpatialGizmo>();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Spatial::set_disable_scale(bool p_enabled) {
|
|
data.disable_scale = p_enabled;
|
|
}
|
|
|
|
bool Spatial::is_scale_disabled() const {
|
|
return data.disable_scale;
|
|
}
|
|
|
|
void Spatial::set_as_toplevel(bool p_enabled) {
|
|
if (data.toplevel == p_enabled) {
|
|
return;
|
|
}
|
|
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
|
|
if (p_enabled) {
|
|
set_transform(get_global_transform());
|
|
} else if (data.parent) {
|
|
set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform());
|
|
}
|
|
|
|
data.toplevel = p_enabled;
|
|
data.toplevel_active = p_enabled;
|
|
|
|
} else {
|
|
data.toplevel = p_enabled;
|
|
}
|
|
}
|
|
|
|
bool Spatial::is_set_as_toplevel() const {
|
|
return data.toplevel;
|
|
}
|
|
|
|
Ref<World> Spatial::get_world() const {
|
|
ERR_FAIL_COND_V(!is_inside_world(), Ref<World>());
|
|
ERR_FAIL_COND_V(!data.viewport, Ref<World>());
|
|
|
|
return data.viewport->find_world();
|
|
}
|
|
|
|
void Spatial::_propagate_visibility_changed() {
|
|
notification(NOTIFICATION_VISIBILITY_CHANGED);
|
|
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
|
|
_change_notify("visible");
|
|
#ifdef TOOLS_ENABLED
|
|
if (data.gizmo.is_valid()) {
|
|
_update_gizmo();
|
|
}
|
|
#endif
|
|
|
|
for (List<Spatial *>::Element *E = data.children.front(); E; E = E->next()) {
|
|
Spatial *c = E->get();
|
|
if (!c || !c->data.visible) {
|
|
continue;
|
|
}
|
|
c->_propagate_visibility_changed();
|
|
}
|
|
}
|
|
|
|
void Spatial::show() {
|
|
if (data.visible) {
|
|
return;
|
|
}
|
|
|
|
data.visible = true;
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
_propagate_visibility_changed();
|
|
}
|
|
|
|
void Spatial::hide() {
|
|
if (!data.visible) {
|
|
return;
|
|
}
|
|
|
|
data.visible = false;
|
|
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
_propagate_visibility_changed();
|
|
}
|
|
|
|
bool Spatial::is_visible_in_tree() const {
|
|
const Spatial *s = this;
|
|
|
|
while (s) {
|
|
if (!s->data.visible) {
|
|
return false;
|
|
}
|
|
s = s->data.parent;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Spatial::set_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
show();
|
|
} else {
|
|
hide();
|
|
}
|
|
}
|
|
|
|
bool Spatial::is_visible() const {
|
|
return data.visible;
|
|
}
|
|
|
|
void Spatial::rotate_object_local(const Vector3 &p_axis, float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate_local(p_axis, p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::rotate(const Vector3 &p_axis, float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(p_axis, p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::rotate_x(float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(Vector3(1, 0, 0), p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::rotate_y(float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(Vector3(0, 1, 0), p_angle);
|
|
set_transform(t);
|
|
}
|
|
void Spatial::rotate_z(float p_angle) {
|
|
Transform t = get_transform();
|
|
t.basis.rotate(Vector3(0, 0, 1), p_angle);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::translate(const Vector3 &p_offset) {
|
|
Transform t = get_transform();
|
|
t.translate(p_offset);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::translate_object_local(const Vector3 &p_offset) {
|
|
Transform t = get_transform();
|
|
|
|
Transform s;
|
|
s.translate(p_offset);
|
|
set_transform(t * s);
|
|
}
|
|
|
|
void Spatial::scale(const Vector3 &p_ratio) {
|
|
Transform t = get_transform();
|
|
t.basis.scale(p_ratio);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::scale_object_local(const Vector3 &p_scale) {
|
|
Transform t = get_transform();
|
|
t.basis.scale_local(p_scale);
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::global_rotate(const Vector3 &p_axis, float p_angle) {
|
|
Transform t = get_global_transform();
|
|
t.basis.rotate(p_axis, p_angle);
|
|
set_global_transform(t);
|
|
}
|
|
|
|
void Spatial::global_scale(const Vector3 &p_scale) {
|
|
Transform t = get_global_transform();
|
|
t.basis.scale(p_scale);
|
|
set_global_transform(t);
|
|
}
|
|
|
|
void Spatial::global_translate(const Vector3 &p_offset) {
|
|
Transform t = get_global_transform();
|
|
t.origin += p_offset;
|
|
set_global_transform(t);
|
|
}
|
|
|
|
void Spatial::orthonormalize() {
|
|
Transform t = get_transform();
|
|
t.orthonormalize();
|
|
set_transform(t);
|
|
}
|
|
|
|
void Spatial::set_identity() {
|
|
set_transform(Transform());
|
|
}
|
|
|
|
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
|
|
Vector3 origin(get_global_transform().origin);
|
|
look_at_from_position(origin, p_target, p_up);
|
|
}
|
|
|
|
void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
|
|
ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
|
|
ERR_FAIL_COND_MSG(p_up == Vector3(), "The up vector can't be zero, look_at() failed.");
|
|
ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
|
|
|
|
Transform lookat;
|
|
lookat.origin = p_pos;
|
|
|
|
Vector3 original_scale(get_scale());
|
|
lookat = lookat.looking_at(p_target, p_up);
|
|
set_global_transform(lookat);
|
|
set_scale(original_scale);
|
|
}
|
|
|
|
Vector3 Spatial::to_local(Vector3 p_global) const {
|
|
return get_global_transform().affine_inverse().xform(p_global);
|
|
}
|
|
|
|
Vector3 Spatial::to_global(Vector3 p_local) const {
|
|
return get_global_transform().xform(p_local);
|
|
}
|
|
|
|
void Spatial::set_notify_transform(bool p_enable) {
|
|
data.notify_transform = p_enable;
|
|
}
|
|
|
|
bool Spatial::is_transform_notification_enabled() const {
|
|
return data.notify_transform;
|
|
}
|
|
|
|
void Spatial::set_notify_local_transform(bool p_enable) {
|
|
data.notify_local_transform = p_enable;
|
|
}
|
|
|
|
bool Spatial::is_local_transform_notification_enabled() const {
|
|
return data.notify_local_transform;
|
|
}
|
|
|
|
void Spatial::force_update_transform() {
|
|
ERR_FAIL_COND(!is_inside_tree());
|
|
if (!xform_change.in_list()) {
|
|
return; //nothing to update
|
|
}
|
|
get_tree()->xform_change_list.remove(&xform_change);
|
|
|
|
notification(NOTIFICATION_TRANSFORM_CHANGED);
|
|
}
|
|
|
|
void Spatial::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform);
|
|
ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform);
|
|
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation);
|
|
ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation);
|
|
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Spatial::set_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation);
|
|
ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Spatial::set_rotation_degrees);
|
|
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Spatial::get_rotation_degrees);
|
|
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale);
|
|
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
|
|
ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform);
|
|
ClassDB::bind_method(D_METHOD("set_global_translation", "translation"), &Spatial::set_global_translation);
|
|
ClassDB::bind_method(D_METHOD("get_global_translation"), &Spatial::get_global_translation);
|
|
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Spatial::set_global_rotation);
|
|
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Spatial::get_global_rotation);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_global_transform_interpolated"), &Spatial::get_global_transform_interpolated);
|
|
ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Spatial::get_parent_spatial);
|
|
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification);
|
|
ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel);
|
|
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
|
|
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Spatial::set_disable_scale);
|
|
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled);
|
|
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
|
|
|
|
ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
|
|
|
|
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
|
|
ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo);
|
|
ClassDB::bind_method(D_METHOD("get_gizmo"), &Spatial::get_gizmo);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible);
|
|
ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible);
|
|
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree);
|
|
ClassDB::bind_method(D_METHOD("show"), &Spatial::show);
|
|
ClassDB::bind_method(D_METHOD("hide"), &Spatial::hide);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &Spatial::set_notify_local_transform);
|
|
ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Spatial::set_notify_transform);
|
|
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Spatial::is_transform_notification_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("rotate", "axis", "angle"), &Spatial::rotate);
|
|
ClassDB::bind_method(D_METHOD("global_rotate", "axis", "angle"), &Spatial::global_rotate);
|
|
ClassDB::bind_method(D_METHOD("global_scale", "scale"), &Spatial::global_scale);
|
|
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Spatial::global_translate);
|
|
ClassDB::bind_method(D_METHOD("rotate_object_local", "axis", "angle"), &Spatial::rotate_object_local);
|
|
ClassDB::bind_method(D_METHOD("scale_object_local", "scale"), &Spatial::scale_object_local);
|
|
ClassDB::bind_method(D_METHOD("translate_object_local", "offset"), &Spatial::translate_object_local);
|
|
ClassDB::bind_method(D_METHOD("rotate_x", "angle"), &Spatial::rotate_x);
|
|
ClassDB::bind_method(D_METHOD("rotate_y", "angle"), &Spatial::rotate_y);
|
|
ClassDB::bind_method(D_METHOD("rotate_z", "angle"), &Spatial::rotate_z);
|
|
ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate);
|
|
ClassDB::bind_method(D_METHOD("orthonormalize"), &Spatial::orthonormalize);
|
|
ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity);
|
|
|
|
ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at);
|
|
ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Spatial::look_at_from_position);
|
|
|
|
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local);
|
|
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global);
|
|
|
|
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_ENTER_WORLD);
|
|
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
|
|
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
|
|
BIND_CONSTANT(NOTIFICATION_ENTER_GAMEPLAY);
|
|
BIND_CONSTANT(NOTIFICATION_EXIT_GAMEPLAY);
|
|
|
|
ADD_GROUP("Transform", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_translation", PROPERTY_HINT_NONE, "", 0), "set_global_translation", "get_global_translation");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
|
|
|
|
ADD_GROUP("Matrix", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
|
|
ADD_GROUP("Visibility", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
|
|
|
|
ADD_SIGNAL(MethodInfo("visibility_changed"));
|
|
ADD_SIGNAL(MethodInfo("gameplay_entered"));
|
|
ADD_SIGNAL(MethodInfo("gameplay_exited"));
|
|
}
|
|
|
|
Spatial::Spatial() :
|
|
xform_change(this), _client_physics_interpolation_spatials_list(this) {
|
|
data.dirty = DIRTY_NONE;
|
|
data.children_lock = 0;
|
|
|
|
data.ignore_notification = false;
|
|
data.toplevel = false;
|
|
data.toplevel_active = false;
|
|
data.scale = Vector3(1, 1, 1);
|
|
data.viewport = nullptr;
|
|
data.inside_world = false;
|
|
data.visible = true;
|
|
data.disable_scale = false;
|
|
data.vi_visible = true;
|
|
|
|
data.client_physics_interpolation_data = nullptr;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
data.gizmo_disabled = false;
|
|
data.gizmo_dirty = false;
|
|
#endif
|
|
data.notify_local_transform = false;
|
|
data.notify_transform = false;
|
|
data.parent = nullptr;
|
|
data.C = nullptr;
|
|
}
|
|
|
|
Spatial::~Spatial() {
|
|
_disable_client_physics_interpolation();
|
|
}
|