1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
92 lines
3.3 KiB
C++
92 lines
3.3 KiB
C++
/**************************************************************************/
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/* button.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef BUTTON_H
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#define BUTTON_H
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#include "scene/gui/base_button.h"
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class Button : public BaseButton {
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GDCLASS(Button, BaseButton);
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public:
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enum TextAlign {
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT
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};
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private:
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bool flat;
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String text;
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String xl_text;
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Ref<Texture> icon;
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bool expand_icon;
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bool clip_text;
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TextAlign align;
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TextAlign icon_align;
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float _internal_margin[4];
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protected:
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void _set_internal_margin(Margin p_margin, float p_value);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual Size2 get_minimum_size() const;
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void set_text(const String &p_text);
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String get_text() const;
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void set_icon(const Ref<Texture> &p_icon);
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Ref<Texture> get_icon() const;
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void set_expand_icon(bool p_expand_icon);
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bool is_expand_icon() const;
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void set_flat(bool p_flat);
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bool is_flat() const;
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void set_clip_text(bool p_clip_text);
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bool get_clip_text() const;
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void set_text_align(TextAlign p_align);
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TextAlign get_text_align() const;
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void set_icon_align(TextAlign p_align);
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TextAlign get_icon_align() const;
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Button(const String &p_text = String());
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~Button();
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};
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VARIANT_ENUM_CAST(Button::TextAlign);
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#endif // BUTTON_H
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