virtualx-engine/scene/gui/gradient_edit.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

466 lines
13 KiB
C++

/**************************************************************************/
/* gradient_edit.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gradient_edit.h"
#include "core/os/keyboard.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#define SPACING (3 * EDSCALE)
#define POINT_WIDTH (8 * EDSCALE)
#else
#define SPACING 3
#define POINT_WIDTH 8
#endif
GradientEdit::GradientEdit() {
grabbed = -1;
grabbing = false;
set_focus_mode(FOCUS_ALL);
popup = memnew(PopupPanel);
picker = memnew(ColorPicker);
popup->add_child(picker);
add_child(popup);
gradient_cache.instance();
preview_texture.instance();
preview_texture->set_width(1024);
checker = Ref<ImageTexture>(memnew(ImageTexture));
Ref<Image> img = memnew(Image(checker_bg_png));
checker->create_from_image(img, ImageTexture::FLAG_REPEAT);
}
int GradientEdit::_get_point_from_pos(int x) {
int result = -1;
int total_w = get_size().width - get_size().height - SPACING;
float min_distance = 1e20;
for (int i = 0; i < points.size(); i++) {
//Check if we clicked at point
float distance = ABS(x - points[i].offset * total_w);
float min = (POINT_WIDTH / 2 * 1.7); //make it easier to grab
if (distance <= min && distance < min_distance) {
result = i;
min_distance = distance;
}
}
return result;
}
void GradientEdit::_show_color_picker() {
if (grabbed == -1) {
return;
}
picker->set_pick_color(points[grabbed].color);
Size2 minsize = popup->get_combined_minimum_size();
bool show_above = false;
if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) {
show_above = true;
}
if (show_above) {
popup->set_position(get_global_position() - Vector2(0, minsize.y));
} else {
popup->set_position(get_global_position() + Vector2(0, get_size().y));
}
popup->popup();
}
GradientEdit::~GradientEdit() {
}
void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
grabbing = false;
update();
emit_signal("ramp_changed");
accept_event();
}
Ref<InputEventMouseButton> mb = p_event;
//Show color picker on double click.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
//Delete point on right click
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
grabbing = false;
update();
emit_signal("ramp_changed");
accept_event();
}
}
//Hold alt key to duplicate selected color
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
int total_w = get_size().width - get_size().height - SPACING;
Gradient::Point newPoint = points[grabbed];
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
points.push_back(newPoint);
points.sort();
for (int i = 0; i < points.size(); ++i) {
if (points[i].offset == newPoint.offset) {
grabbed = i;
break;
}
}
emit_signal("ramp_changed");
update();
}
}
//select
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - SPACING;
//Check if color selector was clicked.
if (x > total_w + SPACING) {
_show_color_picker();
return;
}
grabbing = true;
grabbed = _get_point_from_pos(x);
//grab or select
if (grabbed != -1) {
return;
}
//insert
Gradient::Point newPoint;
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
Gradient::Point prev;
Gradient::Point next;
int pos = -1;
for (int i = 0; i < points.size(); i++) {
if (points[i].offset < newPoint.offset) {
pos = i;
}
}
if (pos == -1) {
prev.color = Color(0, 0, 0);
prev.offset = 0;
if (points.size()) {
next = points[0];
} else {
next.color = Color(1, 1, 1);
next.offset = 1.0;
}
} else {
if (pos == points.size() - 1) {
next.color = Color(1, 1, 1);
next.offset = 1.0;
} else {
next = points[pos + 1];
}
prev = points[pos];
}
newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
points.push_back(newPoint);
points.sort();
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == newPoint.offset) {
grabbed = i;
break;
}
}
emit_signal("ramp_changed");
}
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
if (grabbing) {
grabbing = false;
emit_signal("ramp_changed");
}
update();
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && grabbing) {
int total_w = get_size().width - get_size().height - SPACING;
int x = mm->get_position().x;
float newofs = CLAMP(x / float(total_w), 0, 1);
// Snap to "round" coordinates if holding Ctrl.
// Be more precise if holding Shift as well
if (mm->get_control()) {
newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1);
} else if (mm->get_shift()) {
// Snap to nearest point if holding just Shift
const float snap_threshold = 0.03;
float smallest_ofs = snap_threshold;
bool found = false;
int nearest_point = 0;
for (int i = 0; i < points.size(); ++i) {
if (i != grabbed) {
float temp_ofs = ABS(points[i].offset - newofs);
if (temp_ofs < smallest_ofs) {
smallest_ofs = temp_ofs;
nearest_point = i;
if (found) {
break;
}
found = true;
}
}
}
if (found) {
if (points[nearest_point].offset < newofs) {
newofs = points[nearest_point].offset + 0.00001;
} else {
newofs = points[nearest_point].offset - 0.00001;
}
newofs = CLAMP(newofs, 0, 1);
}
}
bool valid = true;
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == newofs && i != grabbed) {
valid = false;
break;
}
}
if (!valid || grabbed == -1) {
return;
}
points.write[grabbed].offset = newofs;
points.sort();
for (int i = 0; i < points.size(); i++) {
if (points[i].offset == newofs) {
grabbed = i;
break;
}
}
emit_signal("ramp_changed");
update();
}
}
void GradientEdit::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (!picker->is_connected("color_changed", this, "_color_changed")) {
picker->connect("color_changed", this, "_color_changed");
}
}
if (p_what == NOTIFICATION_DRAW) {
int w = get_size().x;
int h = get_size().y;
if (w == 0 || h == 0) {
return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
}
int total_w = get_size().width - get_size().height - SPACING;
//Draw checker pattern for ramp
_draw_checker(0, 0, total_w, h);
//Draw color ramp
gradient_cache->set_points(points);
gradient_cache->set_interpolation_mode(interpolation_mode);
preview_texture->set_gradient(gradient_cache);
draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
//Draw point markers
for (int i = 0; i < points.size(); i++) {
Color col = points[i].color.contrasted();
col.a = 0.9;
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
Rect2 rect = Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2);
draw_rect(rect, points[i].color, true);
draw_rect(rect, col, false);
if (grabbed == i) {
rect = rect.grow(-1);
if (has_focus()) {
draw_rect(rect, Color(1, 0, 0, 0.9), false);
} else {
draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
}
rect = rect.grow(-1);
draw_rect(rect, col, false);
}
}
//Draw "button" for color selector
_draw_checker(total_w + SPACING, 0, h, h);
if (grabbed != -1) {
//Draw with selection color
draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color);
} else {
//if no color selected draw grey color with 'X' on top.
draw_rect(Rect2(total_w + SPACING, 0, h, h), Color(0.5, 0.5, 0.5, 1));
draw_line(Vector2(total_w + SPACING, 0), Vector2(total_w + SPACING + h, h), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + SPACING, h), Vector2(total_w + SPACING + h, 0), Color(1, 1, 1, 0.6));
}
//Draw borders around color ramp if in focus
if (has_focus()) {
draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible()) {
grabbing = false;
}
}
}
void GradientEdit::_draw_checker(int x, int y, int w, int h) {
//Draw it with polygon to insert UVs for scale
Vector<Vector2> backPoints;
backPoints.push_back(Vector2(x, y));
backPoints.push_back(Vector2(x, y + h));
backPoints.push_back(Vector2(x + w, y + h));
backPoints.push_back(Vector2(x + w, y));
Vector<Color> colorPoints;
colorPoints.push_back(Color(1, 1, 1, 1));
colorPoints.push_back(Color(1, 1, 1, 1));
colorPoints.push_back(Color(1, 1, 1, 1));
colorPoints.push_back(Color(1, 1, 1, 1));
Vector<Vector2> uvPoints;
//Draw checker pattern pixel-perfect and scale it by 2.
uvPoints.push_back(Vector2(x, y));
uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height()));
uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height()));
uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y));
draw_polygon(backPoints, colorPoints, uvPoints, checker);
}
Size2 GradientEdit::get_minimum_size() const {
return Vector2(0, 16);
}
void GradientEdit::_color_changed(const Color &p_color) {
if (grabbed == -1) {
return;
}
points.write[grabbed].color = p_color;
update();
emit_signal("ramp_changed");
}
void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
points.clear();
for (int i = 0; i < p_offsets.size(); i++) {
Gradient::Point p;
p.offset = p_offsets[i];
p.color = p_colors[i];
points.push_back(p);
}
points.sort();
update();
}
Vector<float> GradientEdit::get_offsets() const {
Vector<float> ret;
for (int i = 0; i < points.size(); i++) {
ret.push_back(points[i].offset);
}
return ret;
}
Vector<Color> GradientEdit::get_colors() const {
Vector<Color> ret;
for (int i = 0; i < points.size(); i++) {
ret.push_back(points[i].color);
}
return ret;
}
void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
if (points.size() != p_points.size()) {
grabbed = -1;
}
points.clear();
points = p_points;
}
Vector<Gradient::Point> &GradientEdit::get_points() {
return points;
}
void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
interpolation_mode = p_interp_mode;
}
Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
return interpolation_mode;
}
void GradientEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &GradientEdit::_gui_input);
ClassDB::bind_method(D_METHOD("_color_changed"), &GradientEdit::_color_changed);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}