virtualx-engine/scene/gui/popup.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

87 lines
3.4 KiB
C++

/**************************************************************************/
/* popup.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef POPUP_H
#define POPUP_H
#include "scene/gui/control.h"
class Popup : public Control {
GDCLASS(Popup, Control);
bool exclusive;
bool popped_up;
private:
void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false);
protected:
virtual void _post_popup() {}
void _gui_input(Ref<InputEvent> p_event);
void _notification(int p_what);
virtual void _fix_size();
static void _bind_methods();
public:
enum {
NOTIFICATION_POST_POPUP = 80,
NOTIFICATION_POPUP_HIDE = 81
};
void set_exclusive(bool p_exclusive);
bool is_exclusive() const;
void popup_centered_ratio(float p_screen_ratio = 0.75);
void popup_centered(const Size2 &p_size = Size2());
void popup_centered_minsize(const Size2 &p_minsize = Size2());
void set_as_minsize();
void popup_centered_clamped(const Size2 &p_size = Size2(), float p_fallback_ratio = 0.75);
virtual void popup(const Rect2 &p_bounds = Rect2());
virtual String get_configuration_warning() const;
Popup();
~Popup();
};
class PopupPanel : public Popup {
GDCLASS(PopupPanel, Popup);
protected:
void _update_child_rects();
void _notification(int p_what);
public:
virtual Size2 get_minimum_size() const;
PopupPanel();
};
#endif // POPUP_H