virtualx-engine/scene/resources/gradient.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

182 lines
6.1 KiB
C++

/**************************************************************************/
/* gradient.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRADIENT_H
#define GRADIENT_H
#include "core/resource.h"
class Gradient : public Resource {
GDCLASS(Gradient, Resource);
OBJ_SAVE_TYPE(Gradient);
public:
enum InterpolationMode {
GRADIENT_INTERPOLATE_LINEAR,
GRADIENT_INTERPOLATE_CONSTANT,
GRADIENT_INTERPOLATE_CUBIC,
};
struct Point {
float offset;
Color color;
bool operator<(const Point &p_ponit) const {
return offset < p_ponit.offset;
}
};
private:
Vector<Point> points;
bool is_sorted;
InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR;
_FORCE_INLINE_ void _update_sorting() {
if (!is_sorted) {
points.sort();
is_sorted = true;
}
}
protected:
static void _bind_methods();
public:
Gradient();
virtual ~Gradient();
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
void set_points(Vector<Point> &p_points);
Vector<Point> &get_points();
void set_offset(int pos, const float offset);
float get_offset(int pos);
void set_color(int pos, const Color &color);
Color get_color(int pos);
void set_offsets(const Vector<float> &p_offsets);
Vector<float> get_offsets() const;
void set_colors(const Vector<Color> &p_colors);
Vector<Color> get_colors() const;
void set_interpolation_mode(InterpolationMode p_interp_mode);
InterpolationMode get_interpolation_mode();
_FORCE_INLINE_ float cubic_interpolate(float p0, float p1, float p2, float p3, float x) {
return p1 + 0.5 * x * (p2 - p0 + x * (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3 + x * (3.0 * (p1 - p2) + p3 - p0)));
}
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
if (points.empty()) {
return Color(0, 0, 0, 1);
}
_update_sorting();
//binary search
int low = 0;
int high = points.size() - 1;
int middle = 0;
#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
while (low <= high) {
middle = (low + high) / 2;
const Point &point = points[middle];
if (point.offset > p_offset) {
high = middle - 1; //search low end of array
} else if (point.offset < p_offset) {
low = middle + 1; //search high end of array
} else {
return point.color;
}
}
//return interpolated value
if (points[middle].offset > p_offset) {
middle--;
}
int first = middle;
int second = middle + 1;
if (second >= points.size()) {
return points[points.size() - 1].color;
}
if (first < 0) {
return points[0].color;
}
const Point &pointFirst = points[first];
const Point &pointSecond = points[second];
switch (interpolation_mode) {
case GRADIENT_INTERPOLATE_LINEAR: {
return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
} break;
case GRADIENT_INTERPOLATE_CONSTANT: {
return pointFirst.color;
} break;
case GRADIENT_INTERPOLATE_CUBIC: {
int p0 = first - 1;
int p3 = second + 1;
if (p3 >= points.size()) {
p3 = second;
}
if (p0 < 0) {
p0 = first;
}
const Point &pointP0 = points[p0];
const Point &pointP3 = points[p3];
float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset);
float r = cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x);
float g = cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x);
float b = cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x);
float a = cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x);
return Color(r, g, b, a);
} break;
default: {
// Fallback to linear interpolation.
return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
}
}
}
int get_points_count() const;
};
VARIANT_ENUM_CAST(Gradient::InterpolationMode);
#endif // GRADIENT_H