50 lines
2 KiB
XML
50 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.1-dev">
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<brief_description>
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Enable certain nodes only when visible.
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</brief_description>
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<description>
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The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
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This enabler will freeze [RigidBody2D] nodes.
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</constant>
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<constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler">
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This enabler will stop [Particles2D] nodes.
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</constant>
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<constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler">
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This enabler will stop the parent's _process function.
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</constant>
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<constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler">
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This enabler will stop the parent's _physics_process function.
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</constant>
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<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
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</constant>
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<constant name="ENABLER_MAX" value="6" enum="Enabler">
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</constant>
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</constants>
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</class>
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