virtualx-engine/servers/rendering/renderer_rd/storage_rd
GanidhuAbey 3c95a70081 Fix particle system from going inactive early
Prevents particles from freezing and dissapearing by resetting
it's inactive time when particles are emitted.
2022-05-24 17:31:21 -06:00
..
light_storage.cpp Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
light_storage.h Move light, reflection probe and lightmap into LightStorage 2022-04-17 13:13:18 +10:00
material_storage.cpp Merge pull request #60803 from Chaosus/shader_hint_rename 2022-05-24 08:15:33 +02:00
material_storage.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
mesh_storage.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
mesh_storage.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
particles_storage.cpp Fix particle system from going inactive early 2022-05-24 17:31:21 -06:00
particles_storage.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
texture_storage.h Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00