d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
163 lines
6.1 KiB
C++
163 lines
6.1 KiB
C++
/**************************************************************************/
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/* tile_atlas_view.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TILE_ATLAS_VIEW_H
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#define TILE_ATLAS_VIEW_H
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#include "editor/editor_zoom_widget.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/margin_container.h"
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#include "scene/resources/tile_set.h"
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class ViewPanner;
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class TileAtlasView : public Control {
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GDCLASS(TileAtlasView, Control);
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private:
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TileSet *tile_set = nullptr;
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TileSetAtlasSource *tile_set_atlas_source = nullptr;
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int source_id = TileSet::INVALID_SOURCE;
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enum DragType {
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DRAG_TYPE_NONE,
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DRAG_TYPE_PAN,
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};
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DragType drag_type = DRAG_TYPE_NONE;
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float previous_zoom = 1.0;
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EditorZoomWidget *zoom_widget = nullptr;
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Button *button_center_view = nullptr;
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CenterContainer *center_container = nullptr;
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Vector2 panning;
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void _update_zoom_and_panning(bool p_zoom_on_mouse_pos = false);
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void _zoom_widget_changed();
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void _center_view();
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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Ref<ViewPanner> panner;
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void _scroll_callback(Vector2 p_scroll_vec, bool p_alt);
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void _pan_callback(Vector2 p_scroll_vec);
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void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
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HashMap<Vector2, HashMap<int, Rect2i>> alternative_tiles_rect_cache;
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void _update_alternative_tiles_rect_cache();
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MarginContainer *margin_container = nullptr;
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int margin_container_paddings[4] = { 0, 0, 0, 0 };
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HBoxContainer *hbox = nullptr;
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Label *missing_source_label = nullptr;
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// Background
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Control *background_left = nullptr;
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void _draw_background_left();
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Control *background_right = nullptr;
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void _draw_background_right();
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// Left side.
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Control *base_tiles_root_control = nullptr;
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void _base_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
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Control *base_tiles_drawing_root = nullptr;
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Control *base_tiles_draw = nullptr;
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void _draw_base_tiles();
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Control *base_tiles_texture_grid = nullptr;
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void _draw_base_tiles_texture_grid();
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Control *base_tiles_shape_grid = nullptr;
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void _draw_base_tiles_shape_grid();
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Size2i _compute_base_tiles_control_size();
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// Right side.
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Control *alternative_tiles_root_control = nullptr;
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void _alternative_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
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Control *alternative_tiles_drawing_root = nullptr;
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Control *alternatives_draw = nullptr;
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void _draw_alternatives();
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Size2i _compute_alternative_tiles_control_size();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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// Global.
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void set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id);
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float get_zoom() const;
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void set_transform(float p_zoom, Vector2i p_panning);
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void set_padding(Side p_side, int p_padding);
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// Left side.
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void set_texture_grid_visible(bool p_visible) { base_tiles_texture_grid->set_visible(p_visible); };
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void set_tile_shape_grid_visible(bool p_visible) { base_tiles_shape_grid->set_visible(p_visible); };
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Vector2i get_atlas_tile_coords_at_pos(const Vector2 p_pos) const;
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void add_control_over_atlas_tiles(Control *p_control, bool scaled = true) {
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if (scaled) {
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base_tiles_drawing_root->add_child(p_control);
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} else {
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base_tiles_root_control->add_child(p_control);
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}
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p_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
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};
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// Right side.
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Vector3i get_alternative_tile_at_pos(const Vector2 p_pos) const;
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Rect2i get_alternative_tile_rect(const Vector2i p_coords, int p_alternative_tile);
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void add_control_over_alternative_tiles(Control *p_control, bool scaled = true) {
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if (scaled) {
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alternative_tiles_drawing_root->add_child(p_control);
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} else {
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alternative_tiles_root_control->add_child(p_control);
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}
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p_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
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};
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// Redraw everything.
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void queue_redraw();
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TileAtlasView();
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};
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#endif // TILE_ATLAS_VIEW_H
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