a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
439 lines
14 KiB
C++
439 lines
14 KiB
C++
/*************************************************************************/
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/* os_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_WINDOWS_H
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#define OS_WINDOWS_H
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#include "context_gl_windows.h"
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#include "core/os/input.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "crash_handler_windows.h"
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#include "drivers/unix/ip_unix.h"
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#include "drivers/wasapi/audio_driver_wasapi.h"
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#include "drivers/winmidi/midi_driver_winmidi.h"
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#include "key_mapping_windows.h"
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#include "main/input_default.h"
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#include "power_windows.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual_server.h"
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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#include <fcntl.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <windowsx.h>
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#ifndef POINTER_STRUCTURES
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#define POINTER_STRUCTURES
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typedef DWORD POINTER_INPUT_TYPE;
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typedef UINT32 POINTER_FLAGS;
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typedef UINT32 PEN_FLAGS;
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typedef UINT32 PEN_MASK;
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enum tagPOINTER_INPUT_TYPE {
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PT_POINTER = 0x00000001,
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PT_TOUCH = 0x00000002,
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PT_PEN = 0x00000003,
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PT_MOUSE = 0x00000004,
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PT_TOUCHPAD = 0x00000005
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};
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typedef enum tagPOINTER_BUTTON_CHANGE_TYPE {
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POINTER_CHANGE_NONE,
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POINTER_CHANGE_FIRSTBUTTON_DOWN,
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POINTER_CHANGE_FIRSTBUTTON_UP,
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POINTER_CHANGE_SECONDBUTTON_DOWN,
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POINTER_CHANGE_SECONDBUTTON_UP,
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POINTER_CHANGE_THIRDBUTTON_DOWN,
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POINTER_CHANGE_THIRDBUTTON_UP,
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POINTER_CHANGE_FOURTHBUTTON_DOWN,
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POINTER_CHANGE_FOURTHBUTTON_UP,
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POINTER_CHANGE_FIFTHBUTTON_DOWN,
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POINTER_CHANGE_FIFTHBUTTON_UP,
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} POINTER_BUTTON_CHANGE_TYPE;
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typedef struct tagPOINTER_INFO {
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POINTER_INPUT_TYPE pointerType;
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UINT32 pointerId;
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UINT32 frameId;
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POINTER_FLAGS pointerFlags;
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HANDLE sourceDevice;
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HWND hwndTarget;
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POINT ptPixelLocation;
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POINT ptHimetricLocation;
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POINT ptPixelLocationRaw;
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POINT ptHimetricLocationRaw;
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DWORD dwTime;
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UINT32 historyCount;
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INT32 InputData;
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DWORD dwKeyStates;
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UINT64 PerformanceCount;
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POINTER_BUTTON_CHANGE_TYPE ButtonChangeType;
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} POINTER_INFO;
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typedef struct tagPOINTER_PEN_INFO {
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POINTER_INFO pointerInfo;
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PEN_FLAGS penFlags;
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PEN_MASK penMask;
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UINT32 pressure;
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UINT32 rotation;
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INT32 tiltX;
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INT32 tiltY;
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} POINTER_PEN_INFO;
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#endif
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typedef BOOL(WINAPI *GetPointerTypePtr)(uint32_t p_id, POINTER_INPUT_TYPE *p_type);
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typedef BOOL(WINAPI *GetPointerPenInfoPtr)(uint32_t p_id, POINTER_PEN_INFO *p_pen_info);
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typedef struct {
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BYTE bWidth; // Width, in pixels, of the image
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BYTE bHeight; // Height, in pixels, of the image
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BYTE bColorCount; // Number of colors in image (0 if >=8bpp)
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BYTE bReserved; // Reserved ( must be 0)
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WORD wPlanes; // Color Planes
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WORD wBitCount; // Bits per pixel
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DWORD dwBytesInRes; // How many bytes in this resource?
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DWORD dwImageOffset; // Where in the file is this image?
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} ICONDIRENTRY, *LPICONDIRENTRY;
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typedef struct {
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WORD idReserved; // Reserved (must be 0)
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WORD idType; // Resource Type (1 for icons)
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WORD idCount; // How many images?
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ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em)
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} ICONDIR, *LPICONDIR;
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class JoypadWindows;
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class OS_Windows : public OS {
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static GetPointerTypePtr win8p_GetPointerType;
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static GetPointerPenInfoPtr win8p_GetPointerPenInfo;
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enum {
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KEY_EVENT_BUFFER_SIZE = 512
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};
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#ifdef STDOUT_FILE
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FILE *stdo;
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#endif
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struct KeyEvent {
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bool alt, shift, control, meta;
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UINT uMsg;
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WPARAM wParam;
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LPARAM lParam;
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};
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KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
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int key_event_pos;
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uint64_t ticks_start;
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uint64_t ticks_per_second;
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bool old_invalid;
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bool outside;
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int old_x, old_y;
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Point2i center;
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#if defined(OPENGL_ENABLED)
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ContextGL_Windows *gl_context;
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#endif
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VisualServer *visual_server;
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int pressrc;
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HINSTANCE hInstance; // Holds The Instance Of The Application
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HWND hWnd;
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Point2 last_pos;
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HBITMAP hBitmap; //DIB section for layered window
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uint8_t *dib_data;
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Size2 dib_size;
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HDC hDC_dib;
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bool layered_window;
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uint32_t move_timer_id;
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HCURSOR hCursor;
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Size2 min_size;
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Size2 max_size;
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Size2 window_rect;
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VideoMode video_mode;
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bool preserve_window_size = false;
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MainLoop *main_loop;
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WNDPROC user_proc;
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// IME
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HIMC im_himc;
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Vector2 im_position;
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MouseMode mouse_mode;
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bool alt_mem;
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bool gr_mem;
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bool shift_mem;
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bool control_mem;
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bool meta_mem;
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bool force_quit;
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bool window_has_focus;
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uint32_t last_button_state;
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bool use_raw_input;
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bool drop_events;
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HCURSOR cursors[CURSOR_MAX] = { NULL };
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CursorShape cursor_shape;
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Map<CursorShape, Vector<Variant> > cursors_cache;
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InputDefault *input;
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JoypadWindows *joypad;
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Map<int, Vector2> touch_state;
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PowerWindows *power_manager;
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int video_driver_index;
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#ifdef WASAPI_ENABLED
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AudioDriverWASAPI driver_wasapi;
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#endif
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#ifdef XAUDIO2_ENABLED
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AudioDriverXAudio2 driver_xaudio2;
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#endif
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#ifdef WINMIDI_ENABLED
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MIDIDriverWinMidi driver_midi;
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#endif
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CrashHandler crash_handler;
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void _drag_event(float p_x, float p_y, int idx);
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void _touch_event(bool p_pressed, float p_x, float p_y, int idx);
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void _update_window_style(bool p_repaint = true, bool p_maximized = false);
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void _set_mouse_mode_impl(MouseMode p_mode);
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// functions used by main to initialize/deinitialize the OS
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protected:
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virtual int get_current_video_driver() const;
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
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virtual void finalize_core();
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void process_events();
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void process_key_events();
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struct ProcessInfo {
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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};
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Map<ProcessID, ProcessInfo> *process_map;
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bool pre_fs_valid;
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RECT pre_fs_rect;
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bool maximized;
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bool minimized;
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bool borderless;
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bool console_visible;
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bool was_maximized;
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public:
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LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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String get_stdin_string(bool p_block);
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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virtual void warp_mouse_position(const Point2 &p_to);
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virtual Point2 get_mouse_position() const;
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void update_real_mouse_position();
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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virtual Size2 get_window_size() const;
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virtual Size2 get_real_window_size() const;
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virtual Size2 get_max_window_size() const;
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virtual Size2 get_min_window_size() const;
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virtual void set_min_window_size(const Size2 p_size);
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virtual void set_max_window_size(const Size2 p_size);
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virtual void set_window_size(const Size2 p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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virtual void set_console_visible(bool p_enabled);
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virtual bool is_console_visible() const;
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virtual void request_attention();
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window();
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virtual bool get_window_per_pixel_transparency_enabled() const;
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virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
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virtual uint8_t *get_layered_buffer_data();
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virtual Size2 get_layered_buffer_size();
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virtual void swap_layered_buffer();
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual Error close_dynamic_library(void *p_library_handle);
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
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virtual MainLoop *get_main_loop() const;
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virtual String get_name() const;
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virtual Date get_date(bool utc) const;
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virtual Time get_time(bool utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
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virtual uint64_t get_system_time_secs() const;
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virtual uint64_t get_system_time_msecs() const;
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virtual bool can_draw() const;
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virtual Error set_cwd(const String &p_cwd);
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false, Mutex *p_pipe_mutex = NULL);
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virtual Error kill(const ProcessID &p_pid);
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virtual int get_process_id() const;
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virtual bool has_environment(const String &p_var) const;
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virtual String get_environment(const String &p_var) const;
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virtual bool set_environment(const String &p_var, const String &p_value) const;
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virtual void set_clipboard(const String &p_text);
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virtual String get_clipboard() const;
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void set_cursor_shape(CursorShape p_shape);
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CursorShape get_cursor_shape() const;
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
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void set_native_icon(const String &p_filename);
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void set_icon(const Ref<Image> &p_icon);
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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virtual int get_processor_count() const;
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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virtual void enable_for_stealing_focus(ProcessID pid);
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virtual void move_window_to_foreground();
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_godot_dir_name() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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virtual String get_user_data_dir() const;
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virtual String get_unique_id() const;
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virtual void set_ime_active(const bool p_active);
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virtual void set_ime_position(const Point2 &p_pos);
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual Error shell_open(String p_uri);
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void run();
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virtual bool get_swap_ok_cancel() { return true; }
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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virtual void _set_use_vsync(bool p_enable);
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//virtual bool is_vsync_enabled() const;
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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virtual bool _check_internal_feature_support(const String &p_feature);
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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virtual void initialize_debugging();
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void force_process_input();
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virtual Error move_to_trash(const String &p_path);
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virtual void process_and_drop_events();
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OS_Windows(HINSTANCE _hInstance);
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~OS_Windows();
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};
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#endif
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