virtualx-engine/platform
Fabio Alessandrelli cc4612277b [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
..
android Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
iphone Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
javascript [HTML5] PWA service worker prefers cached version. 2022-02-06 18:46:22 +01:00
linuxbsd Snap refresh rate to hundreths place on X11 2022-02-06 13:24:57 +01:00
osx Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
uwp Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
windows Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00