virtualx-engine/editor/gui/editor_dir_dialog.cpp
2024-05-14 15:51:28 +02:00

232 lines
8.9 KiB
C++

/**************************************************************************/
/* editor_dir_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_dir_dialog.h"
#include "editor/directory_create_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tree.h"
#include "servers/display_server.h"
void EditorDirDialog::_update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
updating = true;
const String path = p_dir->get_path();
p_item->set_metadata(0, path);
p_item->set_icon(0, tree->get_editor_theme_icon(SNAME("Folder")));
if (!p_item->get_parent()) {
p_item->set_text(0, "res://");
p_item->set_icon_modulate(0, p_default_folder_color);
} else {
if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) {
p_item->set_collapsed(true);
}
p_item->set_text(0, p_dir->get_name());
if (p_assigned_folder_colors.has(path)) {
const Color &folder_color = p_folder_colors[p_assigned_folder_colors[path]];
p_item->set_icon_modulate(0, p_is_dark_theme ? folder_color : folder_color * FileSystemDock::ITEM_COLOR_SCALE);
p_item->set_custom_bg_color(0, Color(folder_color, p_is_dark_theme ? FileSystemDock::ITEM_ALPHA_MIN : FileSystemDock::ITEM_ALPHA_MAX));
} else {
TreeItem *parent_item = p_item->get_parent();
Color parent_bg_color = parent_item->get_custom_bg_color(0);
if (parent_bg_color != Color()) {
p_item->set_custom_bg_color(0, p_assigned_folder_colors.has(parent_item->get_metadata(0)) ? parent_bg_color.darkened(FileSystemDock::ITEM_BG_DARK_SCALE) : parent_bg_color);
p_item->set_icon_modulate(0, parent_item->get_icon_modulate(0));
} else {
p_item->set_icon_modulate(0, p_default_folder_color);
}
}
}
if (path == new_dir_path || !p_item->get_parent()) {
p_item->select(0);
}
updating = false;
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
TreeItem *ti = tree->create_item(p_item);
_update_dir(p_default_folder_color, p_assigned_folder_colors, p_folder_colors, p_is_dark_theme, ti, p_dir->get_subdir(i));
}
}
void EditorDirDialog::config(const Vector<String> &p_paths) {
ERR_FAIL_COND(p_paths.is_empty());
if (p_paths.size() == 1) {
String path = p_paths[0];
if (path.ends_with("/")) {
path = path.substr(0, path.length() - 1);
}
// TRANSLATORS: %s is the file name that will be moved or duplicated.
set_title(vformat(TTR("Move/Duplicate: %s"), path.get_file()));
} else {
// TRANSLATORS: %d is the number of files that will be moved or duplicated.
set_title(vformat(TTRN("Move/Duplicate %d Item", "Move/Duplicate %d Items", p_paths.size()), p_paths.size()));
}
}
void EditorDirDialog::reload(const String &p_path) {
if (!is_visible()) {
must_reload = true;
return;
}
tree->clear();
TreeItem *root = tree->create_item();
_update_dir(tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")), FileSystemDock::get_singleton()->get_assigned_folder_colors(), FileSystemDock::get_singleton()->get_folder_colors(), EditorThemeManager::is_dark_theme(), root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
_item_collapsed(root);
new_dir_path.clear();
must_reload = false;
}
void EditorDirDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
FileSystemDock::get_singleton()->connect("folder_color_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
reload();
} break;
case NOTIFICATION_EXIT_TREE: {
EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
FileSystemDock::get_singleton()->disconnect("folder_color_changed", callable_mp(this, &EditorDirDialog::reload));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (must_reload && is_visible()) {
reload();
}
} break;
}
}
void EditorDirDialog::_item_collapsed(Object *p_item) {
TreeItem *item = Object::cast_to<TreeItem>(p_item);
if (updating) {
return;
}
if (item->is_collapsed()) {
opened_paths.erase(item->get_metadata(0));
} else {
opened_paths.insert(item->get_metadata(0));
}
}
void EditorDirDialog::_item_activated() {
TreeItem *ti = tree->get_selected();
ERR_FAIL_NULL(ti);
if (ti->get_child_count() > 0) {
ti->set_collapsed(!ti->is_collapsed());
}
}
void EditorDirDialog::_copy_pressed() {
TreeItem *ti = tree->get_selected();
ERR_FAIL_NULL(ti);
hide();
emit_signal(SNAME("copy_pressed"), ti->get_metadata(0));
}
void EditorDirDialog::ok_pressed() {
TreeItem *ti = tree->get_selected();
ERR_FAIL_NULL(ti);
hide();
emit_signal(SNAME("move_pressed"), ti->get_metadata(0));
}
void EditorDirDialog::_make_dir() {
TreeItem *ti = tree->get_selected();
ERR_FAIL_NULL(ti);
makedialog->config(ti->get_metadata(0));
makedialog->popup_centered();
}
void EditorDirDialog::_make_dir_confirm(const String &p_path) {
// Multiple level of directories can be created at once.
String base_dir = p_path.get_base_dir();
while (true) {
opened_paths.insert(base_dir + "/");
if (base_dir == "res://") {
break;
}
base_dir = base_dir.get_base_dir();
}
new_dir_path = p_path + "/";
EditorFileSystem::get_singleton()->scan_changes(); // We created a dir, so rescan changes.
}
void EditorDirDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("copy_pressed", PropertyInfo(Variant::STRING, "dir")));
ADD_SIGNAL(MethodInfo("move_pressed", PropertyInfo(Variant::STRING, "dir")));
}
EditorDirDialog::EditorDirDialog() {
set_hide_on_ok(false);
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
hb->add_child(memnew(Label(TTR("Choose target directory:"))));
hb->add_spacer();
makedir = memnew(Button(TTR("Create Folder")));
hb->add_child(makedir);
makedir->connect(SceneStringName(pressed), callable_mp(this, &EditorDirDialog::_make_dir));
tree = memnew(Tree);
vb->add_child(tree);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED);
set_ok_button_text(TTR("Move"));
copy = add_button(TTR("Copy"), !DisplayServer::get_singleton()->get_swap_cancel_ok());
copy->connect(SceneStringName(pressed), callable_mp(this, &EditorDirDialog::_copy_pressed));
makedialog = memnew(DirectoryCreateDialog);
add_child(makedialog);
makedialog->connect("dir_created", callable_mp(this, &EditorDirDialog::_make_dir_confirm));
}