virtualx-engine/modules/gltf
2022-12-06 19:11:21 +03:00
..
doc_classes Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim 2022-11-29 16:51:56 +01:00
editor EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from import settings exists 2022-12-06 19:11:21 +03:00
extensions Add three new methods to GLTFDocumentExtension 2022-11-21 14:38:46 -06:00
structures Change the way GLTFDocumentExtension classes are registered 2022-11-09 20:58:48 -06:00
config.py GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_defines.h GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_document.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
gltf_document.h Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim 2022-11-29 16:51:56 +01:00
gltf_state.cpp Cache materials in gltf as the abstract class of Material 2022-11-24 09:00:09 -08:00
gltf_state.h Cache materials in gltf as the abstract class of Material 2022-11-24 09:00:09 -08:00
gltf_template_convert.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Change the way GLTFDocumentExtension classes are registered 2022-11-09 20:58:48 -06:00
register_types.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.