7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
88 lines
3.8 KiB
XML
88 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicalBone3D" inherits="PhysicsBody3D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="apply_central_impulse">
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<return type="void" />
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<argument index="0" name="impulse" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="apply_impulse">
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<return type="void" />
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<argument index="0" name="impulse" type="Vector3" />
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<argument index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" />
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<description>
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</description>
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</method>
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<method name="get_bone_id" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_simulate_physics">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="is_simulating_physics">
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<return type="bool" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
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Damps the body's rotation if greater than [code]0[/code].
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</member>
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<member name="body_offset" type="Transform3D" setter="set_body_offset" getter="get_body_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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Sets the body's transform.
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</member>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
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The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
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</member>
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<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
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If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
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</member>
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<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
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The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
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</member>
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<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
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This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
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</member>
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<member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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Sets the joint's transform.
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</member>
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<member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation" default="Vector3(0, 0, 0)">
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Sets the joint's rotation in radians.
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</member>
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<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0">
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Sets the joint type. See [enum JointType] for possible values.
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</member>
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<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
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Damps the body's movement if greater than [code]0[/code].
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</member>
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<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
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The body's mass.
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</member>
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</members>
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<constants>
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<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
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</constant>
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<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
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</constant>
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</constants>
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</class>
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