virtualx-engine/scene/2d/path_2d.h
Juan Linietsky 3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00

116 lines
3.5 KiB
C++

/*************************************************************************/
/* path_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_2D_H
#define PATH_2D_H
#include "scene/resources/curve.h"
#include "scene/2d/node_2d.h"
class Path2D : public Node2D {
OBJ_TYPE( Path2D, Node2D );
Ref<Curve2D> curve;
void _curve_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_curve(const Ref<Curve2D>& p_curve);
Ref<Curve2D> get_curve() const;
Path2D();
};
class PathFollow2D : public Node2D {
OBJ_TYPE(PathFollow2D,Node2D);
public:
private:
Path2D *path;
real_t offset;
real_t h_offset;
real_t v_offset;
real_t lookahead;
bool cubic;
bool loop;
bool rotate;
void _update_transform();
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_offset(float p_offset);
float get_offset() const;
void set_h_offset(float p_h_offset);
float get_h_offset() const;
void set_v_offset(float p_v_offset);
float get_v_offset() const;
void set_unit_offset(float p_unit_offset);
float get_unit_offset() const;
void set_lookahead(float p_lookahead);
float get_lookahead() const;
void set_loop(bool p_loop);
bool has_loop() const;
void set_rotate(bool p_enabled);
bool is_rotating() const;
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
PathFollow2D();
};
#endif // PATH_2D_H