virtualx-engine/scene
Rémi Verschelde 3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
..
2d Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
3d Avoid directional correction when the motion is downward 2022-03-09 13:45:42 +01:00
animation Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
main Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Remove unused Bullet module and thirdparty code 2022-03-09 21:45:47 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00