virtualx-engine/tools
RegalMedia 3d9e26bfce Update version in Info.plist
Getting info on Godot.app still shows version 1.0.0.  Would be nice to have this reflect the real version number via the build system.
2016-03-07 20:17:01 -06:00
..
addheader Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
doc Completed the support for plugins! It is not possible to add plugins. 2016-02-27 23:12:27 -03:00
docdump Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
docker Experimental Docker image for godot 2016-02-17 10:12:40 +03:30
editor Fix Project Settings dialog add/delete global variable 2016-03-06 11:22:21 -03:00
export/blender25 Fix typo 2016-01-05 12:04:25 +01:00
freetype Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
Godot.app/Contents Update version in Info.plist 2016-03-07 20:17:01 -06:00
html_fs Center status display in web export per flexbox 2016-01-20 21:33:44 +01:00
ios_xcode_template Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
osx_template.app/Contents Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
pck Add missing argument names in GDScript bindings 2015-12-28 02:13:05 +01:00
script_plugins Changed *_scene() to *_tree() 2015-03-05 23:05:30 +01:00
scripts Add a script to sort demos alphabetically 2016-02-21 12:16:36 +01:00
steam deleted files added accidentally 2016-02-28 20:39:29 -03:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Removed PE-bliss, win32 binares so far remain without icon, had many issues with it: 2016-02-04 20:03:03 -03:00