virtualx-engine/doc/classes/EditorSceneImporterAssimp.xml
K. S. Ernest (iFire) Lee e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00

38 lines
1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2">
<brief_description>
This is a multi-format 3d asset importer.
</brief_description>
<description>
This is a multi-format 3d asset importer.
Use these FBX export settings from Autodesk Maya.
[codeblock]
* Smoothing Groups
* Smooth Mesh
* Triangluate (For mesh with blendshapes)
* Bake Animation
* Resample All
* Deformed Models
* Skins
* Blend Shapes
* Curve Filters
* Constant Key Reducer
* Auto Tangents Only
* DO NOT CHECK Constraints (Will Break File)
* Can check Embed Media (Embeds textures into FBX file to import)
-- Note: When importing embed media, texture and mesh will be a un-alterable file.
-- Reimport of fbx with updated texture is need if texture is updated.
* Units: Centimeters
* Up Axis: Y
* Binary format in FBX 2017
[/codeblock]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
</class>