virtualx-engine/scene/2d/sprite.cpp
Juan Linietsky d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00

337 lines
8.7 KiB
C++

/*************************************************************************/
/* sprite.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite.h"
#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
void Sprite::edit_set_pivot(const Point2& p_pivot) {
set_offset(p_pivot);
}
Point2 Sprite::edit_get_pivot() const {
return get_offset();
}
bool Sprite::edit_has_pivot() const {
return true;
}
void Sprite::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_DRAW: {
if (texture.is_null())
return;
RID ci = get_canvas_item();
/*
texture->draw(ci,Point2());
break;
*/
Size2i s;
Rect2i src_rect;
if (region) {
s=region_rect.size;
src_rect=region_rect;
} else {
s = texture->get_size();
s=s/Size2i(hframes,vframes);
src_rect.size=s;
src_rect.pos.x+=(frame%hframes)*s.x;
src_rect.pos.y+=(frame/hframes)*s.y;
}
Point2i ofs=offset;
if (centered)
ofs-=s/2;
Rect2i dst_rect(ofs,s);
if (hflip)
dst_rect.size.x=-dst_rect.size.x;
if (vflip)
dst_rect.size.y=-dst_rect.size.y;
texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
} break;
}
}
void Sprite::set_texture(const Ref<Texture>& p_texture) {
if (p_texture==texture)
return;
if (texture.is_valid()) {
texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
}
texture=p_texture;
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update);
}
update();
item_rect_changed();
}
Ref<Texture> Sprite::get_texture() const {
return texture;
}
void Sprite::set_centered(bool p_center) {
centered=p_center;
update();
item_rect_changed();
}
bool Sprite::is_centered() const {
return centered;
}
void Sprite::set_offset(const Point2& p_offset) {
offset=p_offset;
update();
item_rect_changed();
}
Point2 Sprite::get_offset() const {
return offset;
}
void Sprite::set_flip_h(bool p_flip) {
hflip=p_flip;
update();
}
bool Sprite::is_flipped_h() const {
return hflip;
}
void Sprite::set_flip_v(bool p_flip) {
vflip=p_flip;
update();
}
bool Sprite::is_flipped_v() const {
return vflip;
}
void Sprite::set_region(bool p_region) {
if (p_region==region)
return;
region=p_region;
update();
}
bool Sprite::is_region() const{
return region;
}
void Sprite::set_region_rect(const Rect2& p_region_rect) {
bool changed=region_rect!=p_region_rect;
region_rect=p_region_rect;
if (region && changed) {
update();
item_rect_changed();
}
}
Rect2 Sprite::get_region_rect() const {
return region_rect;
}
void Sprite::set_frame(int p_frame) {
ERR_FAIL_INDEX(p_frame,vframes*hframes);
if (frame != p_frame)
item_rect_changed();
frame=p_frame;
}
int Sprite::get_frame() const {
return frame;
}
void Sprite::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount<1);
vframes=p_amount;
update();
item_rect_changed();
_change_notify("frame");
}
int Sprite::get_vframes() const {
return vframes;
}
void Sprite::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount<1);
hframes=p_amount;
update();
item_rect_changed();
_change_notify("frame");
}
int Sprite::get_hframes() const {
return hframes;
}
void Sprite::set_modulate(const Color& p_color) {
modulate=p_color;
update();
}
Color Sprite::get_modulate() const{
return modulate;
}
Rect2 Sprite::get_item_rect() const {
if (texture.is_null())
return Rect2(0,0,1,1);
//if (texture.is_null())
// return CanvasItem::get_item_rect();
Size2i s;
if (region) {
s=region_rect.size;
} else {
s = texture->get_size();
s=s/Point2(hframes,vframes);
}
Point2i ofs=offset;
if (centered)
ofs-=s/2;
if (s==Size2(0,0))
s=Size2(1,1);
return Rect2(ofs,s);
}
void Sprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite::get_texture);
ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Sprite::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"),&Sprite::is_centered);
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Sprite::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&Sprite::get_offset);
ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&Sprite::set_flip_h);
ObjectTypeDB::bind_method(_MD("is_flipped_h"),&Sprite::is_flipped_h);
ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&Sprite::set_flip_v);
ObjectTypeDB::bind_method(_MD("is_flipped_v"),&Sprite::is_flipped_v);
ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite::set_region);
ObjectTypeDB::bind_method(_MD("is_region"),&Sprite::is_region);
ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite::set_region_rect);
ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite::set_frame);
ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite::get_frame);
ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite::set_vframes);
ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite::get_vframes);
ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite::set_hframes);
ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite::get_hframes);
ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered"));
ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame"));
ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region"));
ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
}
Sprite::Sprite() {
centered=true;
hflip=false;
vflip=false;
region=false;
frame=0;
vframes=1;
hframes=1;
modulate=Color(1,1,1,1);
}