virtualx-engine/servers
Juan Linietsky 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
..
audio 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics Re-sort Area array during integration step 2015-03-24 18:46:26 +00:00
physics_2d fix area center of gravity 2015-03-22 15:11:36 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
visual -Changed bootsplash option to use a file, fixes #1539 2015-04-12 17:55:01 -03:00
audio_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_server.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics_2d_server.cpp fixes/cleans up 2015-03-22 09:40:26 -03:00
physics_2d_server.h fixes/cleans up 2015-03-22 09:40:26 -03:00
physics_server.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics_server.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
register_server_types.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
register_server_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
spatial_sound_2d_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server.cpp -Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610 2015-04-09 00:29:21 -03:00
visual_server.h -Changed bootsplash option to use a file, fixes #1539 2015-04-12 17:55:01 -03:00