virtualx-engine/drivers/xaudio2/audio_driver_xaudio2.h
Emmanouil Papadeas c36460060e
Further refactoring to AudioDriver implementations after .
- Rename all instances of `capture_start()` and `capture_end()` to their new
  names. Fixes .
- More internal renames to match what was started in .
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
  audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00

112 lines
4.3 KiB
C++

/**************************************************************************/
/* audio_driver_xaudio2.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
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/* the following conditions: */
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/**************************************************************************/
#ifndef AUDIO_DRIVER_XAUDIO2_H
#define AUDIO_DRIVER_XAUDIO2_H
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/templates/safe_refcount.h"
#include "servers/audio_server.h"
#include <mmsystem.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <wrl/client.h>
#include <xaudio2.h>
class AudioDriverXAudio2 : public AudioDriver {
enum {
AUDIO_BUFFERS = 2
};
struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
HANDLE buffer_end_event;
XAudio2DriverVoiceCallback() :
buffer_end_event(CreateEvent(nullptr, FALSE, FALSE, nullptr)) {}
void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) {
SetEvent(buffer_end_event);
}
//Unused methods are stubs
void STDMETHODCALLTYPE OnStreamEnd() {}
void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}
void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}
void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}
};
Thread thread;
Mutex mutex;
int32_t *samples_in = nullptr;
int16_t *samples_out[AUDIO_BUFFERS];
static void thread_func(void *p_udata);
int buffer_size = 0;
unsigned int mix_rate = 0;
SpeakerMode speaker_mode = SpeakerMode::SPEAKER_MODE_STEREO;
int channels = 0;
SafeFlag active;
SafeFlag exit_thread;
bool pcm_open = false;
WAVEFORMATEX wave_format = { 0 };
Microsoft::WRL::ComPtr<IXAudio2> xaudio;
int current_buffer = 0;
IXAudio2MasteringVoice *mastering_voice = nullptr;
XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
IXAudio2SourceVoice *source_voice = nullptr;
XAudio2DriverVoiceCallback voice_callback;
public:
virtual const char *get_name() const override {
return "XAudio2";
}
virtual Error init() override;
virtual void start() override;
virtual int get_mix_rate() const override;
virtual SpeakerMode get_speaker_mode() const override;
virtual float get_latency() override;
virtual void lock() override;
virtual void unlock() override;
virtual void finish() override;
AudioDriverXAudio2();
~AudioDriverXAudio2() {}
};
#endif // AUDIO_DRIVER_XAUDIO2_H