2091f20443
Fixes the following GCC 5 warnings: ``` core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder] core/object.h:192:15: warning: 'PropertyInfo MethodInfo::return_val' [-Wreorder] core/object.cpp:278:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder] core/script_debugger_remote.h:91:6: warning: 'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder] core/script_debugger_remote.h:92:6: warning: 'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder] modules/bullet/area_bullet.h:92:39: warning: 'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder] modules/bullet/area_bullet.cpp:46:1: warning: when initialized here [-Wreorder] modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder] modules/bullet/collision_object_bullet.h:117:7: warning: 'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder] modules/bullet/collision_object_bullet.cpp:67:1: warning: when initialized here [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:46:33: warning: 'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder] modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:89:6: warning: 'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:93:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:140:6: warning: 'int GodotAllContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:147:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:166:6: warning: 'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:173:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:191:7: warning: 'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder] modules/bullet/godot_result_callbacks.h:199:2: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:199:9: warning: 'real_t RigidBodyBullet::mass' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:219:7: warning: 'bool RigidBodyBullet::isTransformChanged' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:208:6: warning: 'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:68:6: warning: 'int SoftBodyBullet::simulation_precision' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:61:14: warning: 'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:95:35: warning: 'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:99:23: warning: 'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder] modules/gdnative/nativescript/nativescript.h:73:9: warning: 'String NativeScriptDesc::documentation' [-Wreorder] modules/gdnative/nativescript/nativescript.h:88:9: warning: when initialized here [-Wreorder] modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder] modules/gdscript/gdscript.h:294:4: warning: 'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder] modules/gdscript/gdscript.h:303:2: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder] scene/3d/physics_body.h:543:7: warning: 'bool PhysicalBone::_internal_static_body' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder] scene/3d/physics_body.h:539:12: warning: 'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder] scene/3d/spring_arm.h:43:8: warning: 'float SpringArm::current_spring_length' [-Wreorder] scene/3d/spring_arm.cpp:37:1: warning: when initialized here [-Wreorder] scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder] scene/animation/skeleton_ik.h:152:7: warning: 'bool SkeletonIK::use_magnet' [-Wreorder] scene/animation/skeleton_ik.cpp:418:1: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder] scene/resources/tile_set.h:83:7: warning: 'int TileSet::AutotileData::spacing' [-Wreorder] scene/resources/tile_set.h:92:12: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder] scene/resources/tile_set.h:114:9: warning: 'Color TileSet::TileData::modulate' [-Wreorder] scene/resources/tile_set.h:120:12: warning: when initialized here [-Wreorder] servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder] servers/physics/body_sw.h:57:11: warning: 'uint16_t BodySW::locked_axis' [-Wreorder] servers/physics/body_sw.cpp:756:1: warning: when initialized here [-Wreorder] ``` Nothing really relevant for us, but it's not a bad consistency improvement anyway so worth taking.
300 lines
10 KiB
C++
300 lines
10 KiB
C++
/*************************************************************************/
|
|
/* area_bullet.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "area_bullet.h"
|
|
|
|
#include "bullet_physics_server.h"
|
|
#include "bullet_types_converter.h"
|
|
#include "bullet_utilities.h"
|
|
#include "collision_object_bullet.h"
|
|
#include "space_bullet.h"
|
|
|
|
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
|
|
#include <btBulletCollisionCommon.h>
|
|
|
|
/**
|
|
@author AndreaCatania
|
|
*/
|
|
|
|
AreaBullet::AreaBullet() :
|
|
RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
|
|
monitorable(true),
|
|
spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
|
|
spOv_gravityPoint(false),
|
|
spOv_gravityPointDistanceScale(0),
|
|
spOv_gravityPointAttenuation(1),
|
|
spOv_gravityVec(0, -1, 0),
|
|
spOv_gravityMag(10),
|
|
spOv_linearDump(0.1),
|
|
spOv_angularDump(1),
|
|
spOv_priority(0),
|
|
isScratched(false) {
|
|
|
|
btGhost = bulletnew(btGhostObject);
|
|
btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
|
|
setupBulletCollisionObject(btGhost);
|
|
/// Collision objects with a callback still have collision response with dynamic rigid bodies.
|
|
/// In order to use collision objects as trigger, you have to disable the collision response.
|
|
set_collision_enabled(false);
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
call_event_res_ptr[i] = &call_event_res[i];
|
|
}
|
|
|
|
AreaBullet::~AreaBullet() {
|
|
// signal are handled by godot, so just clear without notify
|
|
for (int i = overlappingObjects.size() - 1; 0 <= i; --i)
|
|
overlappingObjects[i].object->on_exit_area(this);
|
|
}
|
|
|
|
void AreaBullet::dispatch_callbacks() {
|
|
if (!isScratched)
|
|
return;
|
|
isScratched = false;
|
|
|
|
// Reverse order because I've to remove EXIT objects
|
|
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
|
|
OverlappingObjectData &otherObj = overlappingObjects.write[i];
|
|
|
|
switch (otherObj.state) {
|
|
case OVERLAP_STATE_ENTER:
|
|
otherObj.state = OVERLAP_STATE_INSIDE;
|
|
call_event(otherObj.object, PhysicsServer::AREA_BODY_ADDED);
|
|
otherObj.object->on_enter_area(this);
|
|
break;
|
|
case OVERLAP_STATE_EXIT:
|
|
call_event(otherObj.object, PhysicsServer::AREA_BODY_REMOVED);
|
|
otherObj.object->on_exit_area(this);
|
|
overlappingObjects.remove(i); // Remove after callback
|
|
break;
|
|
case OVERLAP_STATE_DIRTY:
|
|
case OVERLAP_STATE_INSIDE:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status) {
|
|
|
|
InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())];
|
|
Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
|
|
|
|
if (!areaGodoObject) {
|
|
event.event_callback_id = 0;
|
|
return;
|
|
}
|
|
|
|
call_event_res[0] = p_status;
|
|
call_event_res[1] = p_otherObject->get_self(); // Other body
|
|
call_event_res[2] = p_otherObject->get_instance_id(); // instance ID
|
|
call_event_res[3] = 0; // other_body_shape ID
|
|
call_event_res[4] = 0; // self_shape ID
|
|
|
|
Variant::CallError outResp;
|
|
areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
|
|
}
|
|
|
|
void AreaBullet::scratch() {
|
|
if (isScratched)
|
|
return;
|
|
isScratched = true;
|
|
}
|
|
|
|
void AreaBullet::clear_overlaps(bool p_notify) {
|
|
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
|
|
if (p_notify)
|
|
call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
|
|
overlappingObjects[i].object->on_exit_area(this);
|
|
}
|
|
overlappingObjects.clear();
|
|
}
|
|
|
|
void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) {
|
|
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
|
|
if (overlappingObjects[i].object == p_object) {
|
|
if (p_notify)
|
|
call_event(overlappingObjects[i].object, PhysicsServer::AREA_BODY_REMOVED);
|
|
overlappingObjects[i].object->on_exit_area(this);
|
|
overlappingObjects.remove(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
|
|
const int size = overlappingObjects.size();
|
|
for (int i = 0; i < size; ++i) {
|
|
if (overlappingObjects[i].object == p_colObj) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void AreaBullet::set_monitorable(bool p_monitorable) {
|
|
monitorable = p_monitorable;
|
|
}
|
|
|
|
bool AreaBullet::is_monitoring() const {
|
|
return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
|
|
}
|
|
|
|
void AreaBullet::main_shape_resetted() {
|
|
if (get_main_shape())
|
|
btGhost->setCollisionShape(get_main_shape());
|
|
else
|
|
btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
|
|
}
|
|
|
|
void AreaBullet::reload_body() {
|
|
if (space) {
|
|
space->remove_area(this);
|
|
space->add_area(this);
|
|
}
|
|
}
|
|
|
|
void AreaBullet::set_space(SpaceBullet *p_space) {
|
|
// Clear the old space if there is one
|
|
if (space) {
|
|
isScratched = false;
|
|
|
|
// Remove this object form the physics world
|
|
space->remove_area(this);
|
|
}
|
|
|
|
space = p_space;
|
|
|
|
if (space) {
|
|
space->add_area(this);
|
|
}
|
|
}
|
|
|
|
void AreaBullet::on_collision_filters_change() {
|
|
if (space) {
|
|
space->reload_collision_filters(this);
|
|
}
|
|
}
|
|
|
|
void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
|
|
scratch();
|
|
overlappingObjects.push_back(OverlappingObjectData(p_otherObject, OVERLAP_STATE_ENTER));
|
|
p_otherObject->notify_new_overlap(this);
|
|
}
|
|
|
|
void AreaBullet::put_overlap_as_exit(int p_index) {
|
|
scratch();
|
|
overlappingObjects.write[p_index].state = OVERLAP_STATE_EXIT;
|
|
}
|
|
|
|
void AreaBullet::put_overlap_as_inside(int p_index) {
|
|
// This check is required to be sure this body was inside
|
|
if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) {
|
|
overlappingObjects.write[p_index].state = OVERLAP_STATE_INSIDE;
|
|
}
|
|
}
|
|
|
|
void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
|
|
switch (p_param) {
|
|
case PhysicsServer::AREA_PARAM_GRAVITY:
|
|
set_spOv_gravityMag(p_value);
|
|
break;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
|
|
set_spOv_gravityVec(p_value);
|
|
break;
|
|
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
|
|
set_spOv_linearDump(p_value);
|
|
break;
|
|
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
|
|
set_spOv_angularDump(p_value);
|
|
break;
|
|
case PhysicsServer::AREA_PARAM_PRIORITY:
|
|
set_spOv_priority(p_value);
|
|
break;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
|
|
set_spOv_gravityPoint(p_value);
|
|
break;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
|
|
set_spOv_gravityPointDistanceScale(p_value);
|
|
break;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
|
|
set_spOv_gravityPointAttenuation(p_value);
|
|
break;
|
|
default:
|
|
WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
|
|
}
|
|
}
|
|
|
|
Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
|
|
switch (p_param) {
|
|
case PhysicsServer::AREA_PARAM_GRAVITY:
|
|
return spOv_gravityMag;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
|
|
return spOv_gravityVec;
|
|
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
|
|
return spOv_linearDump;
|
|
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
|
|
return spOv_angularDump;
|
|
case PhysicsServer::AREA_PARAM_PRIORITY:
|
|
return spOv_priority;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
|
|
return spOv_gravityPoint;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
|
|
return spOv_gravityPointDistanceScale;
|
|
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
|
|
return spOv_gravityPointAttenuation;
|
|
default:
|
|
WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
|
|
return Variant();
|
|
}
|
|
}
|
|
|
|
void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
|
|
InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
|
|
ev.event_callback_id = p_id;
|
|
ev.event_callback_method = p_method;
|
|
|
|
/// Set if monitoring
|
|
if (eventsCallbacks[0].event_callback_id || eventsCallbacks[1].event_callback_id) {
|
|
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
|
|
} else {
|
|
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
|
|
}
|
|
}
|
|
|
|
bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
|
|
return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id;
|
|
}
|
|
|
|
void AreaBullet::on_enter_area(AreaBullet *p_area) {
|
|
}
|
|
|
|
void AreaBullet::on_exit_area(AreaBullet *p_area) {
|
|
CollisionObjectBullet::on_exit_area(p_area);
|
|
}
|