virtualx-engine/platform/web
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
..
api
doc_classes Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
export Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
js Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
.eslintrc.engine.js
.eslintrc.html.js Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
audio_driver_web.h Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
detect.py Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
display_server_web.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
display_server_web.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
dom_keys.inc Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
emscripten_helpers.py Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
os_web.cpp
os_web.h
package-lock.json
package.json
platform_config.h
platform_gl.h
README.md
SCsub Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.