virtualx-engine/platform/javascript/js/libs
Fabio Alessandrelli 3f059b90d6 [HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
..
audio.worklet.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
library_godot_audio.js [HTML5] Catch audio worklet errors on disconnect. 2021-03-08 17:06:24 +01:00
library_godot_display.js [HTML5] Properly set canvas size during setup. 2021-03-10 00:00:14 +01:00
library_godot_editor_tools.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
library_godot_eval.js Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
library_godot_fetch.js [HTML5] Replace XMLHttpRequest with Fetch. 2021-03-06 11:44:07 +01:00
library_godot_os.js [HTML5] Better fullscreen, canvas resizing. 2021-02-19 05:12:32 +01:00
library_godot_runtime.js [HTML5] Rename heapCopy to heapSlice. 2021-03-05 20:17:58 +01:00