virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Clay 7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
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render_forward_clustered.cpp Fix bad LOD selection when Camera in Mesh AABB 2023-07-19 18:07:37 +02:00
render_forward_clustered.h Merge pull request #77085 from BastiaanOlij/visualise_direction_shadowmap_frustum 2023-07-12 21:02:25 +02:00
scene_shader_forward_clustered.cpp Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
scene_shader_forward_clustered.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub