7c812cd7e9
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders Instead it should only be used with alpha prepass materials |
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.. | ||
render_forward_clustered.cpp | ||
render_forward_clustered.h | ||
scene_shader_forward_clustered.cpp | ||
scene_shader_forward_clustered.h | ||
SCsub |