virtualx-engine/scene
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
2d Texture refactor 2020-02-11 11:53:26 +01:00
3d Texture refactor 2020-02-11 11:53:26 +01:00
animation Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
gui Texture refactor 2020-02-11 11:53:26 +01:00
main Texture refactor 2020-02-11 11:53:26 +01:00
resources Texture refactor 2020-02-11 11:53:26 +01:00
register_scene_types.cpp Texture refactor 2020-02-11 11:53:26 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00