virtualx-engine/tools/editor/progress_dialog.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

244 lines
6.6 KiB
C++

/*************************************************************************/
/* progress_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "progress_dialog.h"
#include "main/main.h"
#include "message_queue.h"
#include "os/os.h"
#include "editor_scale.h"
void BackgroundProgress::_add_task(const String& p_task,const String& p_label, int p_steps) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(tasks.has(p_task));
Task t;
t.hb = memnew( HBoxContainer );
Label *l=memnew( Label );
l->set_text(p_label+" ");
t.hb->add_child(l);
t.progress = memnew( ProgressBar );
t.progress->set_max(p_steps);
t.progress->set_val(p_steps);
Control *ec = memnew( Control );
ec->set_h_size_flags(SIZE_EXPAND_FILL);
ec->set_v_size_flags(SIZE_EXPAND_FILL);
t.progress->set_area_as_parent_rect();
ec->add_child(t.progress);
ec->set_custom_minimum_size(Size2(80,5)*EDSCALE);
t.hb->add_child(ec);
add_child(t.hb);
tasks[p_task]=t;
}
void BackgroundProgress::_update() {
_THREAD_SAFE_METHOD_
for (Map<String,int>::Element *E=updates.front();E;E=E->next()) {
if (tasks.has(E->key())) {
_task_step(E->key(),E->get());
}
}
updates.clear();
}
void BackgroundProgress::_task_step(const String& p_task, int p_step){
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!tasks.has(p_task));
Task &t=tasks[p_task];
if (p_step<0)
t.progress->set_val(t.progress->get_val()+1);
else
t.progress->set_val(p_step);
}
void BackgroundProgress::_end_task(const String& p_task){
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!tasks.has(p_task));
Task &t=tasks[p_task];
memdelete(t.hb);
tasks.erase(p_task);
}
void BackgroundProgress::_bind_methods(){
ObjectTypeDB::bind_method("_add_task",&BackgroundProgress::_add_task);
ObjectTypeDB::bind_method("_task_step",&BackgroundProgress::_task_step);
ObjectTypeDB::bind_method("_end_task",&BackgroundProgress::_end_task);
ObjectTypeDB::bind_method("_update",&BackgroundProgress::_update);
}
void BackgroundProgress::add_task(const String& p_task,const String& p_label, int p_steps){
MessageQueue::get_singleton()->push_call(this,"_add_task",p_task,p_label,p_steps);
}
void BackgroundProgress::task_step(const String& p_task, int p_step){
//this code is weird, but it prevents deadlock.
bool no_updates;
{
_THREAD_SAFE_METHOD_
no_updates=updates.empty();
}
if (no_updates)
MessageQueue::get_singleton()->push_call(this,"_update");
{
_THREAD_SAFE_METHOD_
updates[p_task]=p_step;
}
}
void BackgroundProgress::end_task(const String& p_task){
MessageQueue::get_singleton()->push_call(this,"_end_task",p_task);
}
////////////////////////////////////////////////
ProgressDialog *ProgressDialog::singleton=NULL;
void ProgressDialog::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_DRAW: {
Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
draw_style_box(style,Rect2(Point2(),get_size()));
} break;
}
}
void ProgressDialog::_popup() {
Size2 ms = main->get_combined_minimum_size();
ms.width = MAX(500*EDSCALE,ms.width);
Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
ms+=style->get_minimum_size();
for(int i=0;i<4;i++) {
main->set_margin(Margin(i),style->get_margin(Margin(i)));
}
popup_centered(ms);
}
void ProgressDialog::add_task(const String& p_task,const String& p_label,int p_steps) {
ERR_FAIL_COND(tasks.has(p_task));
Task t;
t.vb = memnew( VBoxContainer );
VBoxContainer *vb2 = memnew( VBoxContainer );
t.vb->add_margin_child(p_label,vb2);
t.progress = memnew( ProgressBar );
t.progress->set_max(p_steps);
t.progress->set_val(p_steps);
vb2->add_child(t.progress);
t.state=memnew( Label );
t.state->set_clip_text(true);
vb2->add_child(t.state);
main->add_child(t.vb);
tasks[p_task]=t;
_popup();
}
void ProgressDialog::task_step(const String& p_task, const String& p_state, int p_step,bool p_force_redraw){
ERR_FAIL_COND(!tasks.has(p_task));
if (!p_force_redraw) {
uint64_t tus = OS::get_singleton()->get_ticks_usec();
if (tus-last_progress_tick < 50000) //50ms
return;
}
Task &t=tasks[p_task];
if (p_step<0)
t.progress->set_val(t.progress->get_val()+1);
else
t.progress->set_val(p_step);
t.state->set_text(p_state);
last_progress_tick=OS::get_singleton()->get_ticks_usec();
Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor
}
void ProgressDialog::end_task(const String& p_task){
ERR_FAIL_COND(!tasks.has(p_task));
Task &t=tasks[p_task];
memdelete(t.vb);
tasks.erase(p_task);
if (tasks.empty())
hide();
else
_popup();
}
ProgressDialog::ProgressDialog() {
main = memnew( VBoxContainer );
add_child(main);
main->set_area_as_parent_rect();
set_exclusive(true);
last_progress_tick=0;
singleton=this;
}