Virtualx Game Engine. Forked from Godot 3.6
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Lyuma 3f4ea98b34 Make BoneAttachment3D and Skeleton3D names consistent.
BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.

This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
.github [CI] Remove packages that are no longer necessary. 2023-01-25 10:55:34 +02:00
core Merge pull request #72078 from bitsawer/fix_optimize_vertices 2023-01-26 01:11:25 +01:00
doc Merge pull request #72086 from KoBeWi/set_rekt 2023-01-26 23:52:19 +01:00
drivers Merge pull request #71581 from clayjohn/dependency-changed 2023-01-26 22:57:32 +01:00
editor Merge pull request #71874 from KoBeWi/relesetc 2023-01-27 00:20:49 +01:00
main Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
misc Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
modules Make BoneAttachment3D and Skeleton3D names consistent. 2023-01-26 23:25:33 -08:00
platform [Android] Fix virtual keyboard special keys. 2023-01-26 18:46:37 +02:00
scene Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint 2023-01-27 00:22:23 +01:00
servers Merge pull request #71581 from clayjohn/dependency-changed 2023-01-26 22:57:32 +01:00
tests Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00
thirdparty Fix builtin alsa headers building on musl 2023-01-23 20:31:22 +01:00
.clang-format
.clang-tidy
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs
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.gitignore Do not ignore x86 source code directories anywhere under thirdparty directory 2022-12-20 22:01:50 -08:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-12-15 12:11:41 +01:00
AUTHORS.md
CHANGELOG.md Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
CONTRIBUTING.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
COPYRIGHT.txt Add ASTC compression and decompression with Arm astcenc. 2023-01-19 16:27:59 +01:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Merge pull request #63312 from bruvzg/one_click 2023-01-13 18:00:18 +01:00
platform_methods.py
README.md Fix link to docs for building from source 2023-01-11 18:53:15 +00:00
SConstruct SCons: Fix feature build profile being parsed too late 2023-01-16 12:22:27 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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