..
shaders
Merge pull request #46932 from JFonS/fix_lm_capture_env
2021-03-12 12:30:36 +01:00
rasterizer_canvas_base_gles3.cpp
Add buffer orphan / stream options
2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp
Merge pull request #47582 from clayjohn/GLES3-fix-multimesh-modulate
2021-04-28 17:02:00 +02:00
rasterizer_canvas_gles3.h
Batching - store parent items in default batches
2021-04-12 16:55:59 +01:00
rasterizer_gles3.cpp
Add anisotropic filtering to GLES2 backend
2021-02-02 01:40:58 -06:00
rasterizer_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-29 12:34:11 +02:00
rasterizer_scene_gles3.h
Fix draw order of transparent materials with multiple directional lights
2021-03-26 12:31:40 +01:00
rasterizer_storage_gles3.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-29 12:34:11 +02:00
rasterizer_storage_gles3.h
Merge pull request #41471 from Calinou/giprobe-deprecate-compress-3.2
2021-04-28 12:01:55 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp
Batching - use FINAL_MODULATE_ALIAS in shaders
2021-03-11 17:07:19 +00:00
shader_compiler_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_gles3.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00