d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
161 lines
4.4 KiB
XML
161 lines
4.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorInterface" inherits="Node" category="Core" version="3.0-stable">
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<brief_description>
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Editor interface and main components.
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</brief_description>
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<description>
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Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="edit_resource">
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<return type="void">
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</return>
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<argument index="0" name="resource" type="Resource">
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</argument>
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<description>
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Edits the given [Resource].
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</description>
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</method>
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<method name="get_base_control">
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<return type="Control">
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</return>
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<description>
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Returns the base [Control].
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</description>
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</method>
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<method name="get_edited_scene_root">
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<return type="Node">
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</return>
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<description>
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Returns the edited scene's root [Node].
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</description>
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</method>
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<method name="get_editor_settings">
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<return type="EditorSettings">
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</return>
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<description>
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Returns the [EditorSettings].
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</description>
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</method>
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<method name="get_editor_viewport">
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<return type="Control">
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</return>
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<description>
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Returns the editor [Viewport].
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</description>
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</method>
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<method name="get_open_scenes" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns an [Array] of the currently opened scenes.
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</description>
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</method>
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<method name="get_resource_filesystem">
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<return type="EditorFileSystem">
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</return>
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<description>
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Returns the [EditorFileSystem].
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</description>
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</method>
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<method name="get_resource_previewer">
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<return type="EditorResourcePreview">
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</return>
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<description>
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Returns the [EditorResourcePreview]\ er.
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</description>
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</method>
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<method name="get_script_editor">
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<return type="ScriptEditor">
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</return>
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<description>
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Returns the [ScriptEditor].
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</description>
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</method>
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<method name="get_selected_path" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_selection">
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<return type="EditorSelection">
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</return>
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<description>
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Returns the [EditorSelection].
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</description>
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</method>
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<method name="inspect_object">
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<return type="void">
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</return>
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<argument index="0" name="object" type="Object">
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</argument>
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<argument index="1" name="for_property" type="String" default="""">
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</argument>
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<description>
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Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
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</description>
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</method>
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<method name="make_mesh_previews">
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<return type="Array">
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</return>
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<argument index="0" name="meshes" type="Array">
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</argument>
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<argument index="1" name="preview_size" type="int">
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</argument>
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<description>
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Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
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</description>
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</method>
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<method name="open_scene_from_path">
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<return type="void">
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</return>
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Opens the scene at the given path.
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</description>
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</method>
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<method name="reload_scene_from_path">
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<return type="void">
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</return>
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<argument index="0" name="scene_filepath" type="String">
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</argument>
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<description>
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Reloads the scene at the given path.
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</description>
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</method>
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<method name="save_scene">
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<return type="int" enum="Error">
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</return>
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<description>
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Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@GlobalScope] constants.
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</description>
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</method>
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<method name="save_scene_as">
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<return type="void">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="with_preview" type="bool" default="true">
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</argument>
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<description>
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Saves the scene as a file at [code]path[/code].
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</description>
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</method>
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<method name="select_file">
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<return type="void">
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</return>
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<argument index="0" name="p_file" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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