virtualx-engine/servers/physics_3d
Markus Mikonsaari 3f69af9e64 Fix separating axes for 3D cylinder-face collisions
When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.
2024-04-01 21:47:54 +03:00
..
joints Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_area_pair_3d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_3d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_3d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_body_pair_3d.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_broad_phase_3d_bvh.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
godot_broad_phase_3d_bvh.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_collision_object_3d.cpp Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_3d.h
godot_collision_solver_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_collision_solver_3d.h
godot_collision_solver_3d_sat.cpp Fix separating axes for 3D cylinder-face collisions 2024-04-01 21:47:54 +03:00
godot_collision_solver_3d_sat.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_3d.h
godot_shape_3d.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
godot_shape_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_soft_body_3d.cpp Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
godot_soft_body_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_space_3d.cpp Allow for 32 max collisions in test_body_motion 2024-03-15 15:40:42 +01:00
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
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