Virtualx Game Engine. Forked from Godot 3.6
Find a file
2024-10-22 19:38:46 -04:00
.github Merge pull request #97503 from Repiteo/ci/merge_queue 2024-09-29 00:47:05 +02:00
core Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
doc Merge pull request #97292 from KoBeWi/infinite_submenus_in_your_editor 2024-10-04 22:43:38 +02:00
drivers Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
editor Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
main Merge pull request #96230 from timothyqiu/per-domain-pseudolocalization 2024-10-04 11:21:18 +02:00
misc Merge pull request #97645 from adamscott/fix-pwa-reloading-page 2024-10-02 15:01:16 +02:00
modules Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
platform Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
scene Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
servers Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
tests Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
thirdparty Merge pull request #97677 from bruvzg/hb1001 2024-10-02 15:01:23 +02:00
.clang-format Set clang-format RemoveSemicolon rule to true 2024-10-22 19:37:33 -04:00
.clang-tidy
.editorconfig
.git-blame-ignore-revs Update .git-blame-ignore-revs for RemoveSemicolon 2024-10-22 19:38:46 -04:00
.gitattributes Correct C++ highlighting settings in .gitattributes 2024-08-27 23:24:30 +02:00
.gitignore
.mailmap Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
.pre-commit-config.yaml CI: Update clang-format pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
gles3_builders.py
glsl_builders.py
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py SCons: Fix MSVC version check for VS Preview 2024-10-02 14:08:53 +02:00
platform_methods.py
pyproject.toml SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
README.md
SConstruct Merge pull request #97325 from BlueCube3310/bcdec 2024-09-29 00:47:02 +02:00
scu_builders.py Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs