3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
36 lines
1.5 KiB
XML
36 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OmniLight" inherits="Light" category="Core" version="3.1">
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<brief_description>
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OmniDirectional Light, such as a light bulb or a candle.
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</brief_description>
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<description>
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An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="omni_attenuation" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="omni_range" type="float" setter="set_param" getter="get_param">
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</member>
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<member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail">
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</member>
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<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode">
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</member>
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</members>
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<constants>
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<constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode">
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</constant>
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<constant name="SHADOW_CUBE" value="1" enum="ShadowMode">
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</constant>
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<constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail">
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</constant>
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<constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail">
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</constant>
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</constants>
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</class>
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