1097 lines
26 KiB
C++
1097 lines
26 KiB
C++
/*************************************************************************/
|
|
/* mesh.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "mesh.h"
|
|
#include "scene/resources/concave_polygon_shape.h"
|
|
#include "scene/resources/convex_polygon_shape.h"
|
|
#include "surface_tool.h"
|
|
|
|
static const char* _array_name[]={
|
|
"vertex_array",
|
|
"normal_array",
|
|
"tangent_array",
|
|
"color_array",
|
|
"tex_uv_array",
|
|
"tex_uv2_array",
|
|
"bone_array",
|
|
"weights_array",
|
|
"index_array",
|
|
NULL
|
|
};
|
|
|
|
static const Mesh::ArrayType _array_types[]={
|
|
|
|
Mesh::ARRAY_VERTEX,
|
|
Mesh::ARRAY_NORMAL,
|
|
Mesh::ARRAY_TANGENT,
|
|
Mesh::ARRAY_COLOR,
|
|
Mesh::ARRAY_TEX_UV,
|
|
Mesh::ARRAY_TEX_UV2,
|
|
Mesh::ARRAY_BONES,
|
|
Mesh::ARRAY_WEIGHTS,
|
|
Mesh::ARRAY_INDEX
|
|
};
|
|
|
|
|
|
/* compatibility */
|
|
static const int _format_translate[]={
|
|
|
|
Mesh::ARRAY_FORMAT_VERTEX,
|
|
Mesh::ARRAY_FORMAT_NORMAL,
|
|
Mesh::ARRAY_FORMAT_TANGENT,
|
|
Mesh::ARRAY_FORMAT_COLOR,
|
|
Mesh::ARRAY_FORMAT_TEX_UV,
|
|
Mesh::ARRAY_FORMAT_TEX_UV2,
|
|
Mesh::ARRAY_FORMAT_BONES,
|
|
Mesh::ARRAY_FORMAT_WEIGHTS,
|
|
Mesh::ARRAY_FORMAT_INDEX,
|
|
};
|
|
|
|
|
|
bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
|
|
|
|
String sname=p_name;
|
|
|
|
if (p_name=="blend_shape/names") {
|
|
|
|
PoolVector<String> sk=p_value;
|
|
int sz = sk.size();
|
|
PoolVector<String>::Read r = sk.read();
|
|
for(int i=0;i<sz;i++)
|
|
add_blend_shape(r[i]);
|
|
return true;
|
|
}
|
|
|
|
if (p_name=="blend_shape/mode") {
|
|
|
|
set_blend_shape_mode(BlendShapeMode(int(p_value)));
|
|
return true;
|
|
}
|
|
|
|
if (sname.begins_with("surface_")) {
|
|
|
|
int sl=sname.find("/");
|
|
if (sl==-1)
|
|
return false;
|
|
int idx=sname.substr(8,sl-8).to_int()-1;
|
|
String what = sname.get_slicec('/',1);
|
|
if (what=="material")
|
|
surface_set_material(idx,p_value);
|
|
else if (what=="name")
|
|
surface_set_name(idx,p_value);
|
|
return true;
|
|
}
|
|
|
|
if (sname=="custom_aabb/custom_aabb") {
|
|
|
|
set_custom_aabb(p_value);
|
|
return true;
|
|
}
|
|
|
|
if (!sname.begins_with("surfaces"))
|
|
return false;
|
|
|
|
|
|
int idx=sname.get_slicec('/',1).to_int();
|
|
String what=sname.get_slicec('/',2);
|
|
|
|
if (idx==surfaces.size()) {
|
|
|
|
//create
|
|
Dictionary d=p_value;
|
|
ERR_FAIL_COND_V(!d.has("primitive"),false);
|
|
|
|
if (d.has("arrays")) {
|
|
//old format
|
|
ERR_FAIL_COND_V(!d.has("morph_arrays"),false);
|
|
add_surface_from_arrays(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"]);
|
|
|
|
} else if (d.has("array_data")) {
|
|
|
|
PoolVector<uint8_t> array_data = d["array_data"];
|
|
PoolVector<uint8_t> array_index_data;
|
|
if (d.has("array_index_data"))
|
|
array_index_data=d["array_index_data"];
|
|
|
|
ERR_FAIL_COND_V(!d.has("format"),false);
|
|
uint32_t format = d["format"];
|
|
|
|
ERR_FAIL_COND_V(!d.has("primitive"),false);
|
|
uint32_t primitive = d["primitive"];
|
|
|
|
ERR_FAIL_COND_V(!d.has("vertex_count"),false);
|
|
int vertex_count = d["vertex_count"];
|
|
|
|
int index_count=0;
|
|
if (d.has("index_count"))
|
|
index_count=d["index_count"];
|
|
|
|
Vector< PoolVector<uint8_t> > blend_shapes;
|
|
|
|
if (d.has("blend_shape_data")) {
|
|
Array blend_shape_data=d["blend_shape_data"];
|
|
for(int i=0;i<blend_shape_data.size();i++) {
|
|
PoolVector<uint8_t> shape = blend_shape_data[i];
|
|
blend_shapes.push_back(shape);
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!d.has("aabb"),false);
|
|
Rect3 aabb = d["aabb"];
|
|
|
|
Vector<Rect3> bone_aabb;
|
|
if (d.has("bone_aabb")) {
|
|
Array baabb = d["bone_aabb"];
|
|
bone_aabb.resize(baabb.size());
|
|
|
|
for(int i=0;i<baabb.size();i++) {
|
|
bone_aabb[i]=baabb[i];
|
|
}
|
|
}
|
|
|
|
add_surface(format,PrimitiveType(primitive),array_data,vertex_count,array_index_data,index_count,aabb,blend_shapes,bone_aabb);
|
|
} else {
|
|
ERR_FAIL_V(false);
|
|
}
|
|
|
|
|
|
if (d.has("material")) {
|
|
|
|
surface_set_material(idx,d["material"]);
|
|
}
|
|
if (d.has("name")) {
|
|
surface_set_name(idx,d["name"]);
|
|
}
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
|
|
|
|
String sname=p_name;
|
|
|
|
if (p_name=="blend_shape/names") {
|
|
|
|
PoolVector<String> sk;
|
|
for(int i=0;i<blend_shapes.size();i++)
|
|
sk.push_back(blend_shapes[i]);
|
|
r_ret=sk;
|
|
return true;
|
|
} else if (p_name=="blend_shape/mode") {
|
|
|
|
r_ret = get_blend_shape_mode();
|
|
return true;
|
|
} else if (sname.begins_with("surface_")) {
|
|
|
|
int sl=sname.find("/");
|
|
if (sl==-1)
|
|
return false;
|
|
int idx=sname.substr(8,sl-8).to_int()-1;
|
|
String what = sname.get_slicec('/',1);
|
|
if (what=="material")
|
|
r_ret=surface_get_material(idx);
|
|
else if (what=="name")
|
|
r_ret=surface_get_name(idx);
|
|
return true;
|
|
} else if (sname=="custom_aabb/custom_aabb") {
|
|
|
|
r_ret=custom_aabb;
|
|
return true;
|
|
|
|
} else if (!sname.begins_with("surfaces"))
|
|
return false;
|
|
|
|
|
|
int idx=sname.get_slicec('/',1).to_int();
|
|
ERR_FAIL_INDEX_V(idx,surfaces.size(),false);
|
|
|
|
Dictionary d;
|
|
|
|
d["array_data"]=VS::get_singleton()->mesh_surface_get_array(mesh,idx);
|
|
d["vertex_count"]=VS::get_singleton()->mesh_surface_get_array_len(mesh,idx);
|
|
d["array_index_data"]=VS::get_singleton()->mesh_surface_get_index_array(mesh,idx);
|
|
d["index_count"]=VS::get_singleton()->mesh_surface_get_array_index_len(mesh,idx);
|
|
d["primitive"]=VS::get_singleton()->mesh_surface_get_primitive_type(mesh,idx);
|
|
d["format"]=VS::get_singleton()->mesh_surface_get_format(mesh,idx);
|
|
d["aabb"]=VS::get_singleton()->mesh_surface_get_aabb(mesh,idx);
|
|
|
|
Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh,idx);
|
|
Array arr;
|
|
for(int i=0;i<skel_aabb.size();i++) {
|
|
arr[i]=skel_aabb[i];
|
|
}
|
|
d["skeleton_aabb"]=arr;
|
|
|
|
Vector< PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh,idx);
|
|
|
|
Array md;
|
|
for(int i=0;i<blend_shape_data.size();i++) {
|
|
md.push_back(blend_shape_data[i]);
|
|
}
|
|
|
|
d["blend_shape_data"]=md;
|
|
|
|
Ref<Material> m = surface_get_material(idx);
|
|
if (m.is_valid())
|
|
d["material"]=m;
|
|
String n = surface_get_name(idx);
|
|
if (n!="")
|
|
d["name"]=n;
|
|
|
|
r_ret=d;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
|
|
|
|
if (blend_shapes.size()) {
|
|
p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY,"blend_shape/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
|
|
p_list->push_back(PropertyInfo(Variant::INT,"blend_shape/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
|
|
}
|
|
|
|
for (int i=0;i<surfaces.size();i++) {
|
|
|
|
p_list->push_back( PropertyInfo( Variant::DICTIONARY,"surfaces/"+itos(i), PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ) );
|
|
p_list->push_back( PropertyInfo( Variant::STRING,"surface_"+itos(i+1)+"/name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ) );
|
|
p_list->push_back( PropertyInfo( Variant::OBJECT,"surface_"+itos(i+1)+"/material", PROPERTY_HINT_RESOURCE_TYPE,"Material",PROPERTY_USAGE_EDITOR ) );
|
|
}
|
|
|
|
p_list->push_back( PropertyInfo( Variant::RECT3,"custom_aabb/custom_aabb" ) );
|
|
|
|
}
|
|
|
|
|
|
void Mesh::_recompute_aabb() {
|
|
|
|
// regenerate AABB
|
|
aabb=Rect3();
|
|
|
|
for (int i=0;i<surfaces.size();i++) {
|
|
|
|
if (i==0)
|
|
aabb=surfaces[i].aabb;
|
|
else
|
|
aabb.merge_with(surfaces[i].aabb);
|
|
}
|
|
|
|
}
|
|
|
|
void Mesh::add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<Rect3>& p_bone_aabbs) {
|
|
|
|
Surface s;
|
|
s.aabb=p_aabb;
|
|
surfaces.push_back(s);
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface(mesh,p_format,(VS::PrimitiveType)p_primitive,p_array,p_vertex_count,p_index_array,p_index_count,p_aabb,p_blend_shapes,p_bone_aabbs);
|
|
|
|
}
|
|
|
|
void Mesh::add_surface_from_arrays(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,uint32_t p_flags) {
|
|
|
|
|
|
ERR_FAIL_COND(p_arrays.size()!=ARRAY_MAX);
|
|
|
|
Surface s;
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_flags);
|
|
surfaces.push_back(s);
|
|
|
|
|
|
|
|
/* make aABB? */ {
|
|
|
|
PoolVector<Vector3> vertices=p_arrays[ARRAY_VERTEX];
|
|
int len=vertices.size();
|
|
ERR_FAIL_COND(len==0);
|
|
PoolVector<Vector3>::Read r=vertices.read();
|
|
const Vector3 *vtx=r.ptr();
|
|
|
|
// check AABB
|
|
Rect3 aabb;
|
|
for (int i=0;i<len;i++) {
|
|
|
|
if (i==0)
|
|
aabb.pos=vtx[i];
|
|
else
|
|
aabb.expand_to(vtx[i]);
|
|
}
|
|
|
|
surfaces[surfaces.size()-1].aabb=aabb;
|
|
|
|
_recompute_aabb();
|
|
|
|
}
|
|
|
|
triangle_mesh=Ref<TriangleMesh>();
|
|
_change_notify();
|
|
emit_changed();
|
|
|
|
}
|
|
|
|
Array Mesh::surface_get_arrays(int p_surface) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
|
|
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh,p_surface);
|
|
|
|
}
|
|
Array Mesh::surface_get_blend_shape_arrays(int p_surface) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
|
|
return Array();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int Mesh::get_surface_count() const {
|
|
|
|
return surfaces.size();
|
|
}
|
|
|
|
void Mesh::add_blend_shape(const StringName& p_name) {
|
|
|
|
if (surfaces.size()) {
|
|
ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
|
|
ERR_FAIL_COND(surfaces.size());
|
|
}
|
|
|
|
StringName name=p_name;
|
|
|
|
if (blend_shapes.find(name)!=-1 ) {
|
|
|
|
int count=2;
|
|
do {
|
|
|
|
name = String(p_name) + " " + itos(count);
|
|
count++;
|
|
} while(blend_shapes.find(name)!=-1);
|
|
}
|
|
|
|
blend_shapes.push_back(name);
|
|
VS::get_singleton()->mesh_set_blend_shape_count(mesh,blend_shapes.size());
|
|
|
|
}
|
|
|
|
|
|
int Mesh::get_blend_shape_count() const {
|
|
|
|
return blend_shapes.size();
|
|
}
|
|
StringName Mesh::get_blend_shape_name(int p_index) const {
|
|
ERR_FAIL_INDEX_V( p_index, blend_shapes.size(),StringName() );
|
|
return blend_shapes[p_index];
|
|
}
|
|
void Mesh::clear_blend_shapes() {
|
|
|
|
if (surfaces.size()) {
|
|
ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
|
|
ERR_FAIL_COND(surfaces.size());
|
|
}
|
|
|
|
blend_shapes.clear();
|
|
}
|
|
|
|
void Mesh::set_blend_shape_mode(BlendShapeMode p_mode) {
|
|
|
|
blend_shape_mode=p_mode;
|
|
VS::get_singleton()->mesh_set_blend_shape_mode(mesh,(VS::BlendShapeMode)p_mode);
|
|
}
|
|
|
|
Mesh::BlendShapeMode Mesh::get_blend_shape_mode() const {
|
|
|
|
return blend_shape_mode;
|
|
}
|
|
|
|
|
|
void Mesh::surface_remove(int p_idx) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size() );
|
|
VisualServer::get_singleton()->mesh_remove_surface(mesh,p_idx);
|
|
surfaces.remove(p_idx);
|
|
|
|
triangle_mesh=Ref<TriangleMesh>();
|
|
_recompute_aabb();
|
|
_change_notify();
|
|
emit_changed();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int Mesh::surface_get_array_len(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
|
|
return VisualServer::get_singleton()->mesh_surface_get_array_len( mesh, p_idx );
|
|
|
|
}
|
|
|
|
int Mesh::surface_get_array_index_len(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
|
|
return VisualServer::get_singleton()->mesh_surface_get_array_index_len( mesh, p_idx );
|
|
|
|
}
|
|
|
|
uint32_t Mesh::surface_get_format(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
|
|
return VisualServer::get_singleton()->mesh_surface_get_format( mesh, p_idx );
|
|
|
|
}
|
|
|
|
|
|
|
|
Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V( p_idx, surfaces.size(), PRIMITIVE_LINES );
|
|
return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, p_idx );
|
|
}
|
|
|
|
|
|
void Mesh::surface_set_material(int p_idx, const Ref<Material>& p_material) {
|
|
|
|
ERR_FAIL_INDEX( p_idx, surfaces.size() );
|
|
if (surfaces[p_idx].material==p_material)
|
|
return;
|
|
surfaces[p_idx].material=p_material;
|
|
VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null()?RID():p_material->get_rid());
|
|
|
|
_change_notify("material");
|
|
}
|
|
|
|
void Mesh::surface_set_name(int p_idx, const String& p_name) {
|
|
|
|
ERR_FAIL_INDEX( p_idx, surfaces.size() );
|
|
|
|
surfaces[p_idx].name=p_name;
|
|
}
|
|
|
|
String Mesh::surface_get_name(int p_idx) const{
|
|
|
|
ERR_FAIL_INDEX_V( p_idx, surfaces.size(),String() );
|
|
return surfaces[p_idx].name;
|
|
|
|
}
|
|
|
|
void Mesh::surface_set_custom_aabb(int p_idx,const Rect3& p_aabb) {
|
|
|
|
ERR_FAIL_INDEX( p_idx, surfaces.size() );
|
|
surfaces[p_idx].aabb=p_aabb;
|
|
// set custom aabb too?
|
|
}
|
|
|
|
Ref<Material> Mesh::surface_get_material(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V( p_idx, surfaces.size(), Ref<Material>() );
|
|
return surfaces[p_idx].material;
|
|
|
|
}
|
|
|
|
void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) {
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data( mesh, p_mesh_data );
|
|
Rect3 aabb;
|
|
for (int i=0;i<p_mesh_data.vertices.size();i++) {
|
|
|
|
if (i==0)
|
|
aabb.pos=p_mesh_data.vertices[i];
|
|
else
|
|
aabb.expand_to(p_mesh_data.vertices[i]);
|
|
}
|
|
|
|
|
|
Surface s;
|
|
s.aabb=aabb;
|
|
if (surfaces.size()==0)
|
|
aabb=s.aabb;
|
|
else
|
|
aabb.merge_with(s.aabb);
|
|
|
|
triangle_mesh=Ref<TriangleMesh>();
|
|
|
|
surfaces.push_back(s);
|
|
_change_notify();
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
RID Mesh::get_rid() const {
|
|
|
|
return mesh;
|
|
}
|
|
Rect3 Mesh::get_aabb() const {
|
|
|
|
return aabb;
|
|
}
|
|
|
|
|
|
void Mesh::set_custom_aabb(const Rect3& p_custom) {
|
|
|
|
custom_aabb=p_custom;
|
|
VS::get_singleton()->mesh_set_custom_aabb(mesh,custom_aabb);
|
|
}
|
|
|
|
Rect3 Mesh::get_custom_aabb() const {
|
|
|
|
return custom_aabb;
|
|
}
|
|
|
|
|
|
PoolVector<Face3> Mesh::get_faces() const {
|
|
|
|
|
|
Ref<TriangleMesh> tm = generate_triangle_mesh();
|
|
if (tm.is_valid())
|
|
return tm->get_faces();
|
|
return PoolVector<Face3>();
|
|
/*
|
|
for (int i=0;i<surfaces.size();i++) {
|
|
|
|
if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
|
|
continue;
|
|
|
|
PoolVector<int> indices;
|
|
PoolVector<Vector3> vertices;
|
|
|
|
vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
|
|
|
|
int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
|
|
bool has_indices;
|
|
|
|
if (len>0) {
|
|
|
|
indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
|
|
has_indices=true;
|
|
|
|
} else {
|
|
|
|
len=vertices.size();
|
|
has_indices=false;
|
|
}
|
|
|
|
if (len<=0)
|
|
continue;
|
|
|
|
PoolVector<int>::Read indicesr = indices.read();
|
|
const int *indicesptr = indicesr.ptr();
|
|
|
|
PoolVector<Vector3>::Read verticesr = vertices.read();
|
|
const Vector3 *verticesptr = verticesr.ptr();
|
|
|
|
int old_faces=faces.size();
|
|
int new_faces=old_faces+(len/3);
|
|
|
|
faces.resize(new_faces);
|
|
|
|
PoolVector<Face3>::Write facesw = faces.write();
|
|
Face3 *facesptr=facesw.ptr();
|
|
|
|
|
|
for (int i=0;i<len/3;i++) {
|
|
|
|
Face3 face;
|
|
|
|
for (int j=0;j<3;j++) {
|
|
|
|
int idx=i*3+j;
|
|
face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
|
|
}
|
|
|
|
facesptr[i+old_faces]=face;
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
}
|
|
|
|
Ref<Shape> Mesh::create_convex_shape() const {
|
|
|
|
PoolVector<Vector3> vertices;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
Array a = surface_get_arrays(i);
|
|
PoolVector<Vector3> v=a[ARRAY_VERTEX];
|
|
vertices.append_array(v);
|
|
|
|
}
|
|
|
|
Ref<ConvexPolygonShape> shape = memnew( ConvexPolygonShape );
|
|
shape->set_points(vertices);
|
|
return shape;
|
|
}
|
|
|
|
Ref<Shape> Mesh::create_trimesh_shape() const {
|
|
|
|
PoolVector<Face3> faces = get_faces();
|
|
if (faces.size()==0)
|
|
return Ref<Shape>();
|
|
|
|
PoolVector<Vector3> face_points;
|
|
face_points.resize( faces.size()*3 );
|
|
|
|
for (int i=0;i<face_points.size();i++) {
|
|
|
|
Face3 f = faces.get( i/3 );
|
|
face_points.set(i, f.vertex[i%3] );
|
|
}
|
|
|
|
Ref<ConcavePolygonShape> shape = memnew( ConcavePolygonShape );
|
|
shape->set_faces(face_points);
|
|
return shape;
|
|
}
|
|
|
|
void Mesh::center_geometry() {
|
|
|
|
/*
|
|
Vector3 ofs = aabb.pos+aabb.size*0.5;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
|
|
int gc =geom.size();
|
|
PoolVector<Vector3>::Write w = geom.write();
|
|
surfaces[i].aabb.pos-=ofs;
|
|
|
|
for(int i=0;i<gc;i++) {
|
|
|
|
w[i]-=ofs;
|
|
}
|
|
|
|
w = PoolVector<Vector3>::Write();
|
|
|
|
surface_set_array(i,ARRAY_VERTEX,geom);
|
|
|
|
}
|
|
|
|
aabb.pos-=ofs;
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
void Mesh::regen_normalmaps() {
|
|
|
|
|
|
Vector< Ref<SurfaceTool> > surfs;
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
Ref<SurfaceTool> st = memnew( SurfaceTool );
|
|
st->create_from(Ref<Mesh>(this),i);
|
|
surfs.push_back(st);
|
|
}
|
|
|
|
while (get_surface_count()) {
|
|
surface_remove(0);
|
|
}
|
|
|
|
for(int i=0;i<surfs.size();i++) {
|
|
|
|
surfs[i]->generate_tangents();
|
|
surfs[i]->commit(Ref<Mesh>(this));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
|
|
|
if (triangle_mesh.is_valid())
|
|
return triangle_mesh;
|
|
|
|
int facecount=0;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
|
|
|
|
facecount+=surface_get_array_index_len(i);
|
|
} else {
|
|
|
|
facecount+=surface_get_array_len(i);
|
|
}
|
|
|
|
}
|
|
|
|
if (facecount==0 || (facecount%3)!=0)
|
|
return triangle_mesh;
|
|
|
|
PoolVector<Vector3> faces;
|
|
faces.resize(facecount);
|
|
PoolVector<Vector3>::Write facesw=faces.write();
|
|
|
|
int widx=0;
|
|
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
Array a = surface_get_arrays(i);
|
|
|
|
int vc = surface_get_array_len(i);
|
|
PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
|
|
PoolVector<Vector3>::Read vr=vertices.read();
|
|
|
|
if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
|
|
|
|
int ic=surface_get_array_index_len(i);
|
|
PoolVector<int> indices = a[ARRAY_INDEX];
|
|
PoolVector<int>::Read ir = indices.read();
|
|
|
|
for(int i=0;i<ic;i++) {
|
|
int index = ir[i];
|
|
facesw[widx++]=vr[ index ];
|
|
}
|
|
|
|
} else {
|
|
|
|
for(int i=0;i<vc;i++)
|
|
facesw[widx++]=vr[ i ];
|
|
}
|
|
|
|
}
|
|
|
|
facesw=PoolVector<Vector3>::Write();
|
|
|
|
|
|
triangle_mesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
|
|
triangle_mesh->create(faces);
|
|
|
|
return triangle_mesh;
|
|
|
|
|
|
}
|
|
|
|
Ref<Mesh> Mesh::create_outline(float p_margin) const {
|
|
|
|
|
|
Array arrays;
|
|
int index_accum=0;
|
|
for(int i=0;i<get_surface_count();i++) {
|
|
|
|
if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
Array a = surface_get_arrays(i);
|
|
int vcount=0;
|
|
|
|
if (i==0) {
|
|
arrays=a;
|
|
PoolVector<Vector3> v=a[ARRAY_VERTEX];
|
|
index_accum+=v.size();
|
|
} else {
|
|
|
|
for(int j=0;j<arrays.size();j++) {
|
|
|
|
if (arrays[j].get_type()==Variant::NIL || a[j].get_type()==Variant::NIL) {
|
|
//mismatch, do not use
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
|
|
switch(j) {
|
|
|
|
case ARRAY_VERTEX:
|
|
case ARRAY_NORMAL: {
|
|
|
|
PoolVector<Vector3> dst = arrays[j];
|
|
PoolVector<Vector3> src = a[j];
|
|
if (j==ARRAY_VERTEX)
|
|
vcount=src.size();
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
} break;
|
|
case ARRAY_TANGENT:
|
|
case ARRAY_BONES:
|
|
case ARRAY_WEIGHTS: {
|
|
|
|
PoolVector<real_t> dst = arrays[j];
|
|
PoolVector<real_t> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
|
|
} break;
|
|
case ARRAY_COLOR: {
|
|
PoolVector<Color> dst = arrays[j];
|
|
PoolVector<Color> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
|
|
} break;
|
|
case ARRAY_TEX_UV:
|
|
case ARRAY_TEX_UV2: {
|
|
PoolVector<Vector2> dst = arrays[j];
|
|
PoolVector<Vector2> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
|
|
} break;
|
|
case ARRAY_INDEX: {
|
|
PoolVector<int> dst = arrays[j];
|
|
PoolVector<int> src = a[j];
|
|
if (dst.size()==0 || src.size()==0) {
|
|
arrays[j]=Variant();
|
|
continue;
|
|
}
|
|
{
|
|
int ss = src.size();
|
|
PoolVector<int>::Write w = src.write();
|
|
for(int k=0;k<ss;k++) {
|
|
w[k]+=index_accum;
|
|
}
|
|
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j]=dst;
|
|
index_accum+=vcount;
|
|
|
|
} break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
PoolVector<int>::Write ir;
|
|
PoolVector<int> indices =arrays[ARRAY_INDEX];
|
|
bool has_indices=false;
|
|
PoolVector<Vector3> vertices =arrays[ARRAY_VERTEX];
|
|
int vc = vertices.size();
|
|
ERR_FAIL_COND_V(!vc,Ref<Mesh>());
|
|
PoolVector<Vector3>::Write r=vertices.write();
|
|
|
|
|
|
if (indices.size()) {
|
|
vc=indices.size();
|
|
ir=indices.write();
|
|
has_indices=true;
|
|
}
|
|
|
|
Map<Vector3,Vector3> normal_accum;
|
|
|
|
//fill normals with triangle normals
|
|
for(int i=0;i<vc;i+=3) {
|
|
|
|
|
|
Vector3 t[3];
|
|
|
|
if (has_indices) {
|
|
t[0]=r[ir[i+0]];
|
|
t[1]=r[ir[i+1]];
|
|
t[2]=r[ir[i+2]];
|
|
} else {
|
|
t[0]=r[i+0];
|
|
t[1]=r[i+1];
|
|
t[2]=r[i+2];
|
|
}
|
|
|
|
Vector3 n = Plane(t[0],t[1],t[2]).normal;
|
|
|
|
for(int j=0;j<3;j++) {
|
|
|
|
Map<Vector3,Vector3>::Element *E=normal_accum.find(t[j]);
|
|
if (!E) {
|
|
normal_accum[t[j]]=n;
|
|
} else {
|
|
float d = n.dot(E->get());
|
|
if (d<1.0)
|
|
E->get()+=n*(1.0-d);
|
|
//E->get()+=n;
|
|
}
|
|
}
|
|
}
|
|
|
|
//normalize
|
|
|
|
for (Map<Vector3,Vector3>::Element *E=normal_accum.front();E;E=E->next()) {
|
|
E->get().normalize();
|
|
}
|
|
|
|
|
|
//displace normals
|
|
int vc2 = vertices.size();
|
|
|
|
for(int i=0;i<vc2;i++) {
|
|
|
|
|
|
Vector3 t=r[i];
|
|
|
|
Map<Vector3,Vector3>::Element *E=normal_accum.find(t);
|
|
ERR_CONTINUE(!E);
|
|
|
|
t+=E->get()*p_margin;
|
|
r[i]=t;
|
|
}
|
|
|
|
r = PoolVector<Vector3>::Write();
|
|
arrays[ARRAY_VERTEX]=vertices;
|
|
|
|
if (!has_indices) {
|
|
|
|
PoolVector<int> new_indices;
|
|
new_indices.resize(vertices.size());
|
|
PoolVector<int>::Write iw = new_indices.write();
|
|
|
|
for(int j=0;j<vc2;j+=3) {
|
|
|
|
iw[j]=j;
|
|
iw[j+1]=j+2;
|
|
iw[j+2]=j+1;
|
|
}
|
|
|
|
iw=PoolVector<int>::Write();
|
|
arrays[ARRAY_INDEX]=new_indices;
|
|
|
|
} else {
|
|
|
|
for(int j=0;j<vc;j+=3) {
|
|
|
|
SWAP(ir[j+1],ir[j+2]);
|
|
}
|
|
ir=PoolVector<int>::Write();
|
|
arrays[ARRAY_INDEX]=indices;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
Ref<Mesh> newmesh = memnew( Mesh );
|
|
newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES,arrays);
|
|
return newmesh;
|
|
}
|
|
|
|
|
|
void Mesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("add_blend_shape","name"),&Mesh::add_blend_shape);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_count"),&Mesh::get_blend_shape_count);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_name","index"),&Mesh::get_blend_shape_name);
|
|
ClassDB::bind_method(D_METHOD("clear_blend_shapes"),&Mesh::clear_blend_shapes);
|
|
ClassDB::bind_method(D_METHOD("set_blend_shape_mode","mode"),&Mesh::set_blend_shape_mode);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"),&Mesh::get_blend_shape_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_surface_from_arrays","primitive","arrays","blend_shapes","compress_flags"),&Mesh::add_surface_from_arrays,DEFVAL(Array()),DEFVAL(ARRAY_COMPRESS_DEFAULT));
|
|
ClassDB::bind_method(D_METHOD("get_surface_count"),&Mesh::get_surface_count);
|
|
ClassDB::bind_method(D_METHOD("surface_remove","surf_idx"),&Mesh::surface_remove);
|
|
ClassDB::bind_method(D_METHOD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len);
|
|
ClassDB::bind_method(D_METHOD("surface_get_array_index_len","surf_idx"),&Mesh::surface_get_array_index_len);
|
|
ClassDB::bind_method(D_METHOD("surface_get_format","surf_idx"),&Mesh::surface_get_format);
|
|
ClassDB::bind_method(D_METHOD("surface_get_primitive_type","surf_idx"),&Mesh::surface_get_primitive_type);
|
|
ClassDB::bind_method(D_METHOD("surface_set_material","surf_idx","material:Material"),&Mesh::surface_set_material);
|
|
ClassDB::bind_method(D_METHOD("surface_get_material:Material","surf_idx"),&Mesh::surface_get_material);
|
|
ClassDB::bind_method(D_METHOD("surface_set_name","surf_idx","name"),&Mesh::surface_set_name);
|
|
ClassDB::bind_method(D_METHOD("surface_get_name","surf_idx"),&Mesh::surface_get_name);
|
|
ClassDB::bind_method(D_METHOD("center_geometry"),&Mesh::center_geometry);
|
|
ClassDB::set_method_flags(get_class_static(),_scs_create("center_geometry"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
|
|
ClassDB::bind_method(D_METHOD("regen_normalmaps"),&Mesh::regen_normalmaps);
|
|
ClassDB::set_method_flags(get_class_static(),_scs_create("regen_normalmaps"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_custom_aabb","aabb"),&Mesh::set_custom_aabb);
|
|
ClassDB::bind_method(D_METHOD("get_custom_aabb"),&Mesh::get_custom_aabb);
|
|
|
|
|
|
BIND_CONSTANT( NO_INDEX_ARRAY );
|
|
BIND_CONSTANT( ARRAY_WEIGHTS_SIZE );
|
|
|
|
BIND_CONSTANT( ARRAY_VERTEX );
|
|
BIND_CONSTANT( ARRAY_NORMAL );
|
|
BIND_CONSTANT( ARRAY_TANGENT );
|
|
BIND_CONSTANT( ARRAY_COLOR );
|
|
BIND_CONSTANT( ARRAY_TEX_UV );
|
|
BIND_CONSTANT( ARRAY_TEX_UV2 );
|
|
BIND_CONSTANT( ARRAY_BONES );
|
|
BIND_CONSTANT( ARRAY_WEIGHTS );
|
|
BIND_CONSTANT( ARRAY_INDEX );
|
|
|
|
BIND_CONSTANT( ARRAY_FORMAT_VERTEX );
|
|
BIND_CONSTANT( ARRAY_FORMAT_NORMAL );
|
|
BIND_CONSTANT( ARRAY_FORMAT_TANGENT );
|
|
BIND_CONSTANT( ARRAY_FORMAT_COLOR );
|
|
BIND_CONSTANT( ARRAY_FORMAT_TEX_UV );
|
|
BIND_CONSTANT( ARRAY_FORMAT_TEX_UV2 );
|
|
BIND_CONSTANT( ARRAY_FORMAT_BONES );
|
|
BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS );
|
|
BIND_CONSTANT( ARRAY_FORMAT_INDEX );
|
|
|
|
BIND_CONSTANT( PRIMITIVE_POINTS );
|
|
BIND_CONSTANT( PRIMITIVE_LINES );
|
|
BIND_CONSTANT( PRIMITIVE_LINE_STRIP );
|
|
BIND_CONSTANT( PRIMITIVE_LINE_LOOP );
|
|
BIND_CONSTANT( PRIMITIVE_TRIANGLES );
|
|
BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP );
|
|
BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN );
|
|
|
|
}
|
|
|
|
|
|
|
|
Mesh::Mesh() {
|
|
|
|
mesh=VisualServer::get_singleton()->mesh_create();
|
|
blend_shape_mode=BLEND_SHAPE_MODE_RELATIVE;
|
|
|
|
}
|
|
|
|
|
|
Mesh::~Mesh() {
|
|
|
|
VisualServer::get_singleton()->free(mesh);
|
|
}
|
|
|
|
|