118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
71 lines
1.2 KiB
C++
71 lines
1.2 KiB
C++
#ifndef SKYBOX_H
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#define SKYBOX_H
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#include "scene/resources/texture.h"
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class SkyBox : public Resource {
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GDCLASS(SkyBox,Resource);
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public:
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enum RadianceSize {
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RADIANCE_SIZE_256,
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RADIANCE_SIZE_512,
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RADIANCE_SIZE_1024,
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RADIANCE_SIZE_2048,
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RADIANCE_SIZE_MAX
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};
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private:
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RadianceSize radiance_size;
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protected:
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static void _bind_methods();
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virtual void _radiance_changed()=0;
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public:
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void set_radiance_size(RadianceSize p_size);
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RadianceSize get_radiance_size() const;
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SkyBox();
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};
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VARIANT_ENUM_CAST(SkyBox::RadianceSize)
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class ImageSkyBox : public SkyBox {
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GDCLASS(ImageSkyBox,SkyBox);
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public:
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enum ImagePath {
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IMAGE_PATH_NEGATIVE_X,
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IMAGE_PATH_POSITIVE_X,
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IMAGE_PATH_NEGATIVE_Y,
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IMAGE_PATH_POSITIVE_Y,
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IMAGE_PATH_NEGATIVE_Z,
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IMAGE_PATH_POSITIVE_Z,
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IMAGE_PATH_MAX
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};
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private:
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RID cube_map;
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RID sky_box;
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bool cube_map_valid;
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String image_path[IMAGE_PATH_MAX];
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protected:
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static void _bind_methods();
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virtual void _radiance_changed();
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public:
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void set_image_path(ImagePath p_image, const String &p_path);
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String get_image_path(ImagePath p_image) const;
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virtual RID get_rid() const;
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ImageSkyBox();
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~ImageSkyBox();
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};
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VARIANT_ENUM_CAST(ImageSkyBox::ImagePath)
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#endif // SKYBOX_H
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