virtualx-engine/scene/2d/tile_map.cpp
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

1324 lines
35 KiB
C++

/*************************************************************************/
/* tile_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tile_map.h"
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
#include "method_bind_ext.inc"
#include "os/os.h"
int TileMap::_get_quadrant_size() const {
if (y_sort_mode)
return 1;
else
return quadrant_size;
}
void TileMap::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
Node2D *c=this;
while(c) {
navigation=c->cast_to<Navigation2D>();
if (navigation) {
break;
}
c=c->get_parent()->cast_to<Node2D>();
}
pending_update=true;
_update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
_update_quadrant_space(space);
} break;
case NOTIFICATION_EXIT_TREE: {
_update_quadrant_space(RID());
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
if (navigation) {
for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
navigation->navpoly_remove(E->get().id);
}
q.navpoly_ids.clear();
}
for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
}
navigation=NULL;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
//move stuff
_update_quadrant_transform();
} break;
}
}
void TileMap::_update_quadrant_space(const RID& p_space) {
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Physics2DServer::get_singleton()->body_set_space(q.body,p_space);
}
}
void TileMap::_update_quadrant_transform() {
if (!is_inside_tree())
return;
Matrix32 global_transform = get_global_transform();
Matrix32 nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Matrix32 xform;
xform.set_origin( q.pos );
xform = global_transform * xform;
Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
if (navigation) {
for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
navigation->navpoly_set_transform(E->get().id,nav_rel * E->get().xform);
}
}
for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id,global_transform * E->get().xform);
}
}
}
void TileMap::set_tileset(const Ref<TileSet>& p_tileset) {
if (tile_set.is_valid())
tile_set->disconnect("changed",this,"_recreate_quadrants");
_clear_quadrants();
tile_set=p_tileset;
if (tile_set.is_valid())
tile_set->connect("changed",this,"_recreate_quadrants");
else
clear();
_recreate_quadrants();
emit_signal("settings_changed");
}
Ref<TileSet> TileMap::get_tileset() const {
return tile_set;
}
void TileMap::set_cell_size(Size2 p_size) {
ERR_FAIL_COND(p_size.x<1 || p_size.y<1);
_clear_quadrants();
cell_size=p_size;
_recreate_quadrants();
emit_signal("settings_changed");
}
Size2 TileMap::get_cell_size() const {
return cell_size;
}
void TileMap::set_quadrant_size(int p_size) {
ERR_FAIL_COND(p_size<1);
_clear_quadrants();
quadrant_size=p_size;
_recreate_quadrants();
emit_signal("settings_changed");
}
int TileMap::get_quadrant_size() const {
return quadrant_size;
}
void TileMap::set_center_x(bool p_enable) {
center_x=p_enable;
_recreate_quadrants();
emit_signal("settings_changed");
}
bool TileMap::get_center_x() const {
return center_x;
}
void TileMap::set_center_y(bool p_enable) {
center_y=p_enable;
_recreate_quadrants();
emit_signal("settings_changed");
}
bool TileMap::get_center_y() const {
return center_y;
}
void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vector2& p_offset, const Size2 &p_sc) {
Size2 s=p_sc;
Vector2 offset = p_offset;
if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
offset.y+=cell_size.y;
if (s.y > s.x) {
if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
offset.y += s.y - s.x;
} else if (s.y < s.x) {
if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose))
offset.x += s.x - s.y;
}
if (p_cell.transpose) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
SWAP(offset.x, offset.y);
SWAP(s.x, s.y);
}
if (p_cell.flip_h) {
xform.elements[0].x=-xform.elements[0].x;
xform.elements[1].x=-xform.elements[1].x;
if (tile_origin==TILE_ORIGIN_TOP_LEFT || tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
offset.x=s.x-offset.x;
}
if (p_cell.flip_v) {
xform.elements[0].y=-xform.elements[0].y;
xform.elements[1].y=-xform.elements[1].y;
if (tile_origin==TILE_ORIGIN_TOP_LEFT)
offset.y=s.y-offset.y;
else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT) {
if(p_cell.transpose)
offset.y+=s.y;
else
offset.y-=s.y;
}
}
xform.elements[2].x+=offset.x;
xform.elements[2].y+=offset.y;
}
void TileMap::_update_dirty_quadrants() {
if (!pending_update)
return;
if (!is_inside_tree() || !tile_set.is_valid()) {
pending_update = false;
return;
}
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
Vector2 tcenter = cell_size/2;
Matrix32 nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
Vector2 qofs;
SceneTree *st=SceneTree::get_singleton();
Color debug_collision_color;
bool debug_shapes = st && st->is_debugging_collisions_hint();
if (debug_shapes) {
debug_collision_color=st->get_debug_collisions_color();
}
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
vs->free(E->get());
}
q.canvas_items.clear();
ps->body_clear_shapes(q.body);
int shape_idx=0;
if (navigation) {
for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
navigation->navpoly_remove(E->get().id);
}
q.navpoly_ids.clear();
}
for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
Ref<CanvasItemMaterial> prev_material;
RID prev_canvas_item;
RID prev_debug_canvas_item;
for(int i=0;i<q.cells.size();i++) {
Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] );
Cell &c=E->get();
//moment of truth
if (!tile_set->has_tile(c.id))
continue;
Ref<Texture> tex = tile_set->tile_get_texture(c.id);
Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
Vector2 wofs = _map_to_world(E->key().x, E->key().y);
Vector2 offset = wofs - q.pos + tofs;
if (!tex.is_valid())
continue;
Ref<CanvasItemMaterial> mat = tile_set->tile_get_material(c.id);
RID canvas_item;
RID debug_canvas_item;
if (prev_canvas_item==RID() || prev_material!=mat) {
canvas_item=vs->canvas_item_create();
if (mat.is_valid())
vs->canvas_item_set_material(canvas_item,mat->get_rid());
vs->canvas_item_set_parent( canvas_item, get_canvas_item() );
Matrix32 xform;
xform.set_origin( q.pos );
vs->canvas_item_set_transform( canvas_item, xform );
vs->canvas_item_set_light_mask(canvas_item,get_light_mask());
q.canvas_items.push_back(canvas_item);
if (debug_shapes) {
debug_canvas_item=vs->canvas_item_create();
vs->canvas_item_set_parent( debug_canvas_item, canvas_item );
vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item,false);
vs->canvas_item_set_z(debug_canvas_item,VS::CANVAS_ITEM_Z_MAX-1);
q.canvas_items.push_back(debug_canvas_item);
prev_debug_canvas_item=debug_canvas_item;
}
prev_canvas_item=canvas_item;
prev_material=mat;
} else {
canvas_item=prev_canvas_item;
if (debug_shapes) {
debug_canvas_item=prev_debug_canvas_item;
}
}
Rect2 r = tile_set->tile_get_region(c.id);
Size2 s = tex->get_size();
if (r==Rect2())
s = tex->get_size();
else {
s = r.size;
r.pos.x+=fp_adjust;
r.pos.y+=fp_adjust;
r.size.x-=fp_adjust*2.0;
r.size.y-=fp_adjust*2.0;
}
Rect2 rect;
rect.pos=offset.floor();
rect.size=s;
if (rect.size.y > rect.size.x) {
if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
tile_ofs.y += rect.size.y - rect.size.x;
} else if (rect.size.y < rect.size.x) {
if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
tile_ofs.x += rect.size.x - rect.size.y;
}
/* rect.size.x+=fp_adjust;
rect.size.y+=fp_adjust;*/
if (c.transpose)
SWAP(tile_ofs.x, tile_ofs.y);
if (c.flip_h) {
rect.size.x=-rect.size.x;
tile_ofs.x=-tile_ofs.x;
}
if (c.flip_v) {
rect.size.y=-rect.size.y;
tile_ofs.y=-tile_ofs.y;
}
Vector2 center_ofs;
if (tile_origin==TILE_ORIGIN_TOP_LEFT) {
rect.pos+=tile_ofs;
} else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT) {
rect.pos+=tile_ofs;
if(c.transpose)
{
if(c.flip_h)
rect.pos.x-=cell_size.x;
else
rect.pos.x+=cell_size.x;
} else {
if(c.flip_v)
rect.pos.y-=cell_size.y;
else
rect.pos.y+=cell_size.y;
}
} else if (tile_origin==TILE_ORIGIN_CENTER) {
rect.pos+=tcenter;
Vector2 center = (s/2) - tile_ofs;
center_ofs=tcenter-(s/2);
if (c.flip_h)
rect.pos.x-=s.x-center.x;
else
rect.pos.x-=center.x;
if (c.flip_v)
rect.pos.y-=s.y-center.y;
else
rect.pos.y-=center.y;
}
if (r==Rect2()) {
tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose);
} else {
tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose);
}
Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
for(int i=0;i<shapes.size();i++) {
Ref<Shape2D> shape = shapes[i];
if (shape.is_valid()) {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor());
_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item,xform);
shape->draw(debug_canvas_item,debug_collision_color);
}
ps->body_add_shape(q.body,shape->get_rid(),xform);
ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item,Matrix32());
}
if (navigation) {
Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
if (navpoly.is_valid()) {
Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor()+q.pos);
_fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
Quadrant::NavPoly np;
np.id=pid;
np.xform=xform;
q.navpoly_ids[E->key()]=np;
}
}
Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id);
if (occluder.is_valid()) {
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor()+q.pos);
_fix_cell_transform(xform,c,occluder_ofs+center_ofs,s);
RID orid = VS::get_singleton()->canvas_light_occluder_create();
VS::get_singleton()->canvas_light_occluder_set_transform(orid,get_global_transform() * xform);
VS::get_singleton()->canvas_light_occluder_set_polygon(orid,occluder->get_rid());
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid,get_canvas());
VS::get_singleton()->canvas_light_occluder_set_light_mask(orid,occluder_light_mask);
Quadrant::Occluder oc;
oc.xform=xform;
oc.id=orid;
q.occluder_instances[E->key()]=oc;
}
}
dirty_quadrant_list.remove( dirty_quadrant_list.first() );
quadrant_order_dirty=true;
}
pending_update=false;
if (quadrant_order_dirty) {
int index=-0x80000000; //always must be drawn below children
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
VS::get_singleton()->canvas_item_set_draw_index(E->get(),index++);
}
}
quadrant_order_dirty=false;
}
_recompute_rect_cache();
}
void TileMap::_recompute_rect_cache() {
#ifdef DEBUG_ENABLED
if (!rect_cache_dirty)
return;
Rect2 r_total;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Rect2 r;
r.pos=_map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size());
r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()) );
r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
r.expand_to( _map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
if (E==quadrant_map.front())
r_total=r;
else
r_total=r_total.merge(r);
}
if (r_total==Rect2()) {
rect_cache=Rect2(-10,-10,20,20);
} else {
rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*_get_quadrant_size());
}
item_rect_changed();
rect_cache_dirty=false;
#endif
}
Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey& p_qk) {
Matrix32 xform;
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
Quadrant q;
q.pos = _map_to_world(p_qk.x*_get_quadrant_size(),p_qk.y*_get_quadrant_size());
q.pos+=get_cell_draw_offset();
if (tile_origin==TILE_ORIGIN_CENTER)
q.pos+=cell_size/2;
else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
q.pos.y+=cell_size.y;
xform.set_origin( q.pos );
// q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
if (is_inside_tree()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
Physics2DServer::get_singleton()->body_set_space(q.body,space);
}
Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
rect_cache_dirty=true;
quadrant_order_dirty=true;
return quadrant_map.insert(p_qk,q);
}
void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
Quadrant &q=Q->get();
Physics2DServer::get_singleton()->free(q.body);
for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
VisualServer::get_singleton()->free(E->get());
}
q.canvas_items.clear();
if (q.dirty_list.in_list())
dirty_quadrant_list.remove(&q.dirty_list);
if (navigation) {
for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
navigation->navpoly_remove(E->get().id);
}
q.navpoly_ids.clear();
}
for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
quadrant_map.erase(Q);
rect_cache_dirty=true;
}
void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
Quadrant &q=Q->get();
if (!q.dirty_list.in_list())
dirty_quadrant_list.add(&q.dirty_list);
if (pending_update)
return;
pending_update=true;
if (!is_inside_tree())
return;
call_deferred("_update_dirty_quadrants");
}
void TileMap::set_cellv(const Vector2& p_pos,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
set_cell(p_pos.x,p_pos.y,p_tile,p_flip_x,p_flip_y,p_transpose);
}
void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
PosKey pk(p_x,p_y);
Map<PosKey,Cell>::Element *E=tile_map.find(pk);
if (!E && p_tile==INVALID_CELL)
return; //nothing to do
PosKey qk(p_x/_get_quadrant_size(),p_y/_get_quadrant_size());
if (p_tile==INVALID_CELL) {
//erase existing
tile_map.erase(pk);
Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
ERR_FAIL_COND(!Q);
Quadrant &q=Q->get();
q.cells.erase(pk);
if (q.cells.size()==0)
_erase_quadrant(Q);
else
_make_quadrant_dirty(Q);
return;
}
Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
if (!E) {
E=tile_map.insert(pk,Cell());
if (!Q) {
Q=_create_quadrant(qk);
}
Quadrant &q=Q->get();
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose)
return; //nothing changed
}
Cell &c = E->get();
c.id=p_tile;
c.flip_h=p_flip_x;
c.flip_v=p_flip_y;
c.transpose=p_transpose;
_make_quadrant_dirty(Q);
}
int TileMap::get_cellv(const Vector2& p_pos) const {
return get_cell(p_pos.x,p_pos.y);
}
int TileMap::get_cell(int p_x,int p_y) const {
PosKey pk(p_x,p_y);
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
if (!E)
return INVALID_CELL;
return E->get().id;
}
bool TileMap::is_cell_x_flipped(int p_x,int p_y) const {
PosKey pk(p_x,p_y);
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
if (!E)
return false;
return E->get().flip_h;
}
bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
PosKey pk(p_x,p_y);
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
if (!E)
return false;
return E->get().flip_v;
}
bool TileMap::is_cell_transposed(int p_x,int p_y) const {
PosKey pk(p_x,p_y);
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
if (!E)
return false;
return E->get().transpose;
}
void TileMap::_recreate_quadrants() {
_clear_quadrants();
for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
PosKey qk(E->key().x/_get_quadrant_size(),E->key().y/_get_quadrant_size());
Map<PosKey,Quadrant>::Element *Q=quadrant_map.find(qk);
if (!Q) {
Q=_create_quadrant(qk);
dirty_quadrant_list.add(&Q->get().dirty_list);
}
Q->get().cells.insert(E->key());
_make_quadrant_dirty(Q);
}
}
void TileMap::_clear_quadrants() {
while (quadrant_map.size()) {
_erase_quadrant( quadrant_map.front() );
}
}
void TileMap::clear() {
_clear_quadrants();
tile_map.clear();
}
void TileMap::_set_tile_data(const DVector<int>& p_data) {
int c=p_data.size();
DVector<int>::Read r = p_data.read();
for(int i=0;i<c;i+=2) {
const uint8_t *ptr=(const uint8_t*)&r[i];
uint8_t local[8];
for(int j=0;j<8;j++)
local[j]=ptr[j];
#ifdef BIG_ENDIAN_ENABLED
SWAP(local[0],local[3]);
SWAP(local[1],local[2]);
SWAP(local[4],local[7]);
SWAP(local[5],local[6]);
#endif
int16_t x = decode_uint16(&local[0]);
int16_t y = decode_uint16(&local[2]);
uint32_t v = decode_uint32(&local[4]);
bool flip_h = v&(1<<29);
bool flip_v = v&(1<<30);
bool transpose = v&(1<<31);
v&=(1<<29)-1;
// if (x<-20 || y <-20 || x>4000 || y>4000)
// continue;
set_cell(x,y,v,flip_h,flip_v,transpose);
}
}
DVector<int> TileMap::_get_tile_data() const {
DVector<int> data;
data.resize(tile_map.size()*2);
DVector<int>::Write w = data.write();
int idx=0;
for(const Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
uint8_t *ptr = (uint8_t*)&w[idx];
encode_uint16(E->key().x,&ptr[0]);
encode_uint16(E->key().y,&ptr[2]);
uint32_t val = E->get().id;
if (E->get().flip_h)
val|=(1<<29);
if (E->get().flip_v)
val|=(1<<30);
if (E->get().transpose)
val|=(1<<31);
encode_uint32(val,&ptr[4]);
idx+=2;
}
w = DVector<int>::Write();
return data;
}
Rect2 TileMap::get_item_rect() const {
const_cast<TileMap*>(this)->_update_dirty_quadrants();
return rect_cache;
}
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer=p_layer;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
}
}
void TileMap::set_collision_mask(uint32_t p_mask) {
collision_mask=p_mask;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
}
}
bool TileMap::get_collision_use_kinematic() const{
return use_kinematic;
}
void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_clear_quadrants();
use_kinematic=p_use_kinematic;
_recreate_quadrants();
}
void TileMap::set_collision_friction(float p_friction) {
friction=p_friction;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
}
}
float TileMap::get_collision_friction() const{
return friction;
}
void TileMap::set_collision_bounce(float p_bounce){
bounce=p_bounce;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
}
}
float TileMap::get_collision_bounce() const{
return bounce;
}
uint32_t TileMap::get_collision_layer() const {
return collision_layer;
}
uint32_t TileMap::get_collision_mask() const {
return collision_mask;
}
void TileMap::set_mode(Mode p_mode) {
_clear_quadrants();
mode=p_mode;
_recreate_quadrants();
emit_signal("settings_changed");
}
TileMap::Mode TileMap::get_mode() const {
return mode;
}
void TileMap::set_half_offset(HalfOffset p_half_offset) {
_clear_quadrants();
half_offset=p_half_offset;
_recreate_quadrants();
emit_signal("settings_changed");
}
void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
_clear_quadrants();
tile_origin=p_tile_origin;
_recreate_quadrants();
emit_signal("settings_changed");
}
TileMap::TileOrigin TileMap::get_tile_origin() const{
return tile_origin;
}
Vector2 TileMap::get_cell_draw_offset() const {
switch(mode) {
case MODE_SQUARE: {
return Vector2();
} break;
case MODE_ISOMETRIC: {
return Vector2(-cell_size.x*0.5,0);
} break;
case MODE_CUSTOM: {
Vector2 min;
min.x = MIN(custom_transform[0].x,min.x);
min.y = MIN(custom_transform[0].y,min.y);
min.x = MIN(custom_transform[1].x,min.x);
min.y = MIN(custom_transform[1].y,min.y);
return min;
} break;
}
return Vector2();
}
TileMap::HalfOffset TileMap::get_half_offset() const {
return half_offset;
}
Matrix32 TileMap::get_cell_transform() const {
switch(mode) {
case MODE_SQUARE: {
Matrix32 m;
m[0]*=cell_size.x;
m[1]*=cell_size.y;
return m;
} break;
case MODE_ISOMETRIC: {
//isometric only makes sense when y is positive in both x and y vectors, otherwise
//the drawing of tiles will overlap
Matrix32 m;
m[0]=Vector2(cell_size.x*0.5,cell_size.y*0.5);
m[1]=Vector2(-cell_size.x*0.5,cell_size.y*0.5);
return m;
} break;
case MODE_CUSTOM: {
return custom_transform;
} break;
}
return Matrix32();
}
void TileMap::set_custom_transform(const Matrix32& p_xform) {
_clear_quadrants();
custom_transform=p_xform;
_recreate_quadrants();
emit_signal("settings_changed");
}
Matrix32 TileMap::get_custom_transform() const{
return custom_transform;
}
Vector2 TileMap::_map_to_world(int x,int y,bool p_ignore_ofs) const {
Vector2 ret = get_cell_transform().xform(Vector2(x,y));
if (!p_ignore_ofs) {
switch(half_offset) {
case HALF_OFFSET_X: {
if (ABS(y)&1) {
ret+=get_cell_transform()[0]*0.5;
}
} break;
case HALF_OFFSET_Y: {
if (ABS(x)&1) {
ret+=get_cell_transform()[1]*0.5;
}
} break;
default: {}
}
}
return ret;
}
Vector2 TileMap::map_to_world(const Vector2& p_pos,bool p_ignore_ofs) const {
return _map_to_world(p_pos.x,p_pos.y,p_ignore_ofs);
}
Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
switch(half_offset) {
case HALF_OFFSET_X: {
if ( ret.y > 0 ? int(ret.y)&1 : (int(ret.y)-1)&1 ) {
ret.x-=0.5;
}
} break;
case HALF_OFFSET_Y: {
if ( ret.x > 0 ? int(ret.x)&1 : (int(ret.x)-1)&1) {
ret.y-=0.5;
}
} break;
default: {}
}
return ret.floor();
}
void TileMap::set_y_sort_mode(bool p_enable) {
_clear_quadrants();
y_sort_mode=p_enable;
VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),y_sort_mode);
_recreate_quadrants();
emit_signal("settings_changed");
}
bool TileMap::is_y_sort_mode_enabled() const {
return y_sort_mode;
}
Array TileMap::get_used_cells() const {
Array a;
a.resize(tile_map.size());
int i=0;
for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
Vector2 p (E->key().x,E->key().y);
a[i++]=p;
}
return a;
}
void TileMap::set_occluder_light_mask(int p_mask) {
occluder_light_mask=p_mask;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
for (Map<PosKey,Quadrant::Occluder>::Element *F=E->get().occluder_instances.front();F;F=F->next()) {
VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id,occluder_light_mask);
}
}
}
int TileMap::get_occluder_light_mask() const{
return occluder_light_mask;
}
void TileMap::set_light_mask(int p_light_mask) {
CanvasItem::set_light_mask(p_light_mask);
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
for (List<RID>::Element *F=E->get().canvas_items.front();F;F=F->next()) {
VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(),get_light_mask());
}
}
}
void TileMap::_bind_methods() {
ClassDB::bind_method(_MD("set_tileset","tileset:TileSet"),&TileMap::set_tileset);
ClassDB::bind_method(_MD("get_tileset:TileSet"),&TileMap::get_tileset);
ClassDB::bind_method(_MD("set_mode","mode"),&TileMap::set_mode);
ClassDB::bind_method(_MD("get_mode"),&TileMap::get_mode);
ClassDB::bind_method(_MD("set_half_offset","half_offset"),&TileMap::set_half_offset);
ClassDB::bind_method(_MD("get_half_offset"),&TileMap::get_half_offset);
ClassDB::bind_method(_MD("set_custom_transform","custom_transform"),&TileMap::set_custom_transform);
ClassDB::bind_method(_MD("get_custom_transform"),&TileMap::get_custom_transform);
ClassDB::bind_method(_MD("set_cell_size","size"),&TileMap::set_cell_size);
ClassDB::bind_method(_MD("get_cell_size"),&TileMap::get_cell_size);
ClassDB::bind_method(_MD("_set_old_cell_size","size"),&TileMap::_set_old_cell_size);
ClassDB::bind_method(_MD("_get_old_cell_size"),&TileMap::_get_old_cell_size);
ClassDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size);
ClassDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size);
ClassDB::bind_method(_MD("set_tile_origin","origin"),&TileMap::set_tile_origin);
ClassDB::bind_method(_MD("get_tile_origin"),&TileMap::get_tile_origin);
ClassDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x);
ClassDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x);
ClassDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
ClassDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
ClassDB::bind_method(_MD("set_y_sort_mode","enable"),&TileMap::set_y_sort_mode);
ClassDB::bind_method(_MD("is_y_sort_mode_enabled"),&TileMap::is_y_sort_mode_enabled);
ClassDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
ClassDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
ClassDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer);
ClassDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer);
ClassDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask);
ClassDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask);
ClassDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
ClassDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
ClassDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
ClassDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
ClassDB::bind_method(_MD("set_occluder_light_mask","mask"),&TileMap::set_occluder_light_mask);
ClassDB::bind_method(_MD("get_occluder_light_mask"),&TileMap::get_occluder_light_mask);
ClassDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false));
ClassDB::bind_method(_MD("set_cellv","pos","tile","flip_x","flip_y","transpose"),&TileMap::set_cellv,DEFVAL(false),DEFVAL(false),DEFVAL(false));
ClassDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
ClassDB::bind_method(_MD("get_cellv","pos"),&TileMap::get_cellv);
ClassDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
ClassDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);
ClassDB::bind_method(_MD("is_cell_transposed","x","y"),&TileMap::is_cell_transposed);
ClassDB::bind_method(_MD("clear"),&TileMap::clear);
ClassDB::bind_method(_MD("get_used_cells"),&TileMap::get_used_cells);
ClassDB::bind_method(_MD("map_to_world","mappos","ignore_half_ofs"),&TileMap::map_to_world,DEFVAL(false));
ClassDB::bind_method(_MD("world_to_map","worldpos"),&TileMap::world_to_map);
ClassDB::bind_method(_MD("_clear_quadrants"),&TileMap::_clear_quadrants);
ClassDB::bind_method(_MD("_recreate_quadrants"),&TileMap::_recreate_quadrants);
ClassDB::bind_method(_MD("_update_dirty_quadrants"),&TileMap::_update_dirty_quadrants);
ClassDB::bind_method(_MD("_set_tile_data"),&TileMap::_set_tile_data);
ClassDB::bind_method(_MD("_get_tile_data"),&TileMap::_get_tile_data);
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Square,Isometric,Custom"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1",0),_SCS("_set_old_cell_size"),_SCS("_get_old_cell_size"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"cell/size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center,Bottom Left"),_SCS("set_tile_origin"),_SCS("get_tile_origin"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell/y_sort"),_SCS("set_y_sort_mode"),_SCS("is_y_sort_mode_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"occluder/light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT( INVALID_CELL );
BIND_CONSTANT( MODE_SQUARE );
BIND_CONSTANT( MODE_ISOMETRIC );
BIND_CONSTANT( MODE_CUSTOM );
BIND_CONSTANT( HALF_OFFSET_X );
BIND_CONSTANT( HALF_OFFSET_Y );
BIND_CONSTANT( HALF_OFFSET_DISABLED );
BIND_CONSTANT( TILE_ORIGIN_TOP_LEFT );
BIND_CONSTANT( TILE_ORIGIN_CENTER );
BIND_CONSTANT( TILE_ORIGIN_BOTTOM_LEFT );
}
TileMap::TileMap() {
rect_cache_dirty=true;
pending_update=false;
quadrant_order_dirty=false;
quadrant_size=16;
cell_size=Size2(64,64);
center_x=false;
center_y=false;
collision_layer=1;
collision_mask=1;
friction=1;
bounce=0;
mode=MODE_SQUARE;
half_offset=HALF_OFFSET_DISABLED;
use_kinematic=false;
navigation=NULL;
y_sort_mode=false;
occluder_light_mask=1;
fp_adjust=0.00001;
tile_origin=TILE_ORIGIN_TOP_LEFT;
}
TileMap::~TileMap() {
clear();
}