118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
57 lines
2.7 KiB
C++
57 lines
2.7 KiB
C++
/*************************************************************************/
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/* y_sort.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "y_sort.h"
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void YSort::set_sort_enabled(bool p_enabled) {
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sort_enabled=p_enabled;
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VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),sort_enabled);
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}
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bool YSort::is_sort_enabled() const {
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return sort_enabled;
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}
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void YSort::_bind_methods() {
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ClassDB::bind_method(_MD("set_sort_enabled","enabled"),&YSort::set_sort_enabled);
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ClassDB::bind_method(_MD("is_sort_enabled"),&YSort::is_sort_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL,"sort/enabled"),_SCS("set_sort_enabled"),_SCS("is_sort_enabled"));
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}
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YSort::YSort() {
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sort_enabled=true;
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VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),true);
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}
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