118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
244 lines
6.6 KiB
C++
244 lines
6.6 KiB
C++
/*************************************************************************/
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/* progress_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "progress_dialog.h"
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#include "main/main.h"
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#include "message_queue.h"
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#include "os/os.h"
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#include "editor_scale.h"
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void BackgroundProgress::_add_task(const String& p_task,const String& p_label, int p_steps) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(tasks.has(p_task));
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Task t;
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t.hb = memnew( HBoxContainer );
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Label *l=memnew( Label );
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l->set_text(p_label+" ");
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t.hb->add_child(l);
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t.progress = memnew( ProgressBar );
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t.progress->set_max(p_steps);
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t.progress->set_val(p_steps);
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Control *ec = memnew( Control );
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ec->set_h_size_flags(SIZE_EXPAND_FILL);
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ec->set_v_size_flags(SIZE_EXPAND_FILL);
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t.progress->set_area_as_parent_rect();
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ec->add_child(t.progress);
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ec->set_custom_minimum_size(Size2(80,5)*EDSCALE);
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t.hb->add_child(ec);
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add_child(t.hb);
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tasks[p_task]=t;
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}
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void BackgroundProgress::_update() {
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_THREAD_SAFE_METHOD_
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for (Map<String,int>::Element *E=updates.front();E;E=E->next()) {
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if (tasks.has(E->key())) {
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_task_step(E->key(),E->get());
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}
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}
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updates.clear();
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}
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void BackgroundProgress::_task_step(const String& p_task, int p_step){
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t=tasks[p_task];
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if (p_step<0)
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t.progress->set_val(t.progress->get_val()+1);
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else
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t.progress->set_val(p_step);
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}
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void BackgroundProgress::_end_task(const String& p_task){
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t=tasks[p_task];
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memdelete(t.hb);
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tasks.erase(p_task);
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}
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void BackgroundProgress::_bind_methods(){
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ClassDB::bind_method("_add_task",&BackgroundProgress::_add_task);
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ClassDB::bind_method("_task_step",&BackgroundProgress::_task_step);
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ClassDB::bind_method("_end_task",&BackgroundProgress::_end_task);
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ClassDB::bind_method("_update",&BackgroundProgress::_update);
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}
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void BackgroundProgress::add_task(const String& p_task,const String& p_label, int p_steps){
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MessageQueue::get_singleton()->push_call(this,"_add_task",p_task,p_label,p_steps);
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}
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void BackgroundProgress::task_step(const String& p_task, int p_step){
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//this code is weird, but it prevents deadlock.
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bool no_updates;
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{
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_THREAD_SAFE_METHOD_
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no_updates=updates.empty();
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}
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if (no_updates)
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MessageQueue::get_singleton()->push_call(this,"_update");
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{
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_THREAD_SAFE_METHOD_
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updates[p_task]=p_step;
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}
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}
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void BackgroundProgress::end_task(const String& p_task){
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MessageQueue::get_singleton()->push_call(this,"_end_task",p_task);
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}
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////////////////////////////////////////////////
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ProgressDialog *ProgressDialog::singleton=NULL;
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void ProgressDialog::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_DRAW: {
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Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
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draw_style_box(style,Rect2(Point2(),get_size()));
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} break;
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}
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}
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void ProgressDialog::_popup() {
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Size2 ms = main->get_combined_minimum_size();
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ms.width = MAX(500*EDSCALE,ms.width);
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Ref<StyleBox> style = get_stylebox("panel","PopupMenu");
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ms+=style->get_minimum_size();
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for(int i=0;i<4;i++) {
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main->set_margin(Margin(i),style->get_margin(Margin(i)));
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}
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popup_centered(ms);
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}
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void ProgressDialog::add_task(const String& p_task,const String& p_label,int p_steps) {
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ERR_FAIL_COND(tasks.has(p_task));
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Task t;
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t.vb = memnew( VBoxContainer );
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VBoxContainer *vb2 = memnew( VBoxContainer );
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t.vb->add_margin_child(p_label,vb2);
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t.progress = memnew( ProgressBar );
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t.progress->set_max(p_steps);
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t.progress->set_val(p_steps);
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vb2->add_child(t.progress);
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t.state=memnew( Label );
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t.state->set_clip_text(true);
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vb2->add_child(t.state);
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main->add_child(t.vb);
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tasks[p_task]=t;
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_popup();
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}
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void ProgressDialog::task_step(const String& p_task, const String& p_state, int p_step,bool p_force_redraw){
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ERR_FAIL_COND(!tasks.has(p_task));
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if (!p_force_redraw) {
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uint64_t tus = OS::get_singleton()->get_ticks_usec();
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if (tus-last_progress_tick < 50000) //50ms
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return;
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}
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Task &t=tasks[p_task];
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if (p_step<0)
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t.progress->set_val(t.progress->get_val()+1);
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else
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t.progress->set_val(p_step);
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t.state->set_text(p_state);
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last_progress_tick=OS::get_singleton()->get_ticks_usec();
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Main::iteration(); // this will not work on a lot of platforms, so it's only meant for the editor
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}
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void ProgressDialog::end_task(const String& p_task){
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ERR_FAIL_COND(!tasks.has(p_task));
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Task &t=tasks[p_task];
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memdelete(t.vb);
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tasks.erase(p_task);
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if (tasks.empty())
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hide();
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else
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_popup();
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}
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ProgressDialog::ProgressDialog() {
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main = memnew( VBoxContainer );
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add_child(main);
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main->set_area_as_parent_rect();
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set_exclusive(true);
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last_progress_tick=0;
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singleton=this;
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}
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