c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
576 lines
14 KiB
C++
576 lines
14 KiB
C++
/*************************************************************************/
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/* spatial_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SPATIAL_EDITOR_PLUGIN_H
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#define SPATIAL_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/3d/visual_instance.h"
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#include "scene/3d/immediate_geometry.h"
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#include "scene/3d/light.h"
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#include "scene/gui/panel_container.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Camera;
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class SpatialEditor;
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class SpatialEditorGizmos;
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class SpatialEditorGizmo : public SpatialGizmo {
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OBJ_TYPE(SpatialEditorGizmo,SpatialGizmo);
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bool selected;
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public:
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void set_selected(bool p_selected) { selected=p_selected; }
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bool is_selected() const { return selected; }
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
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virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
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SpatialEditorGizmo();
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};
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class SpatialEditorViewport : public Control {
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OBJ_TYPE( SpatialEditorViewport, Control );
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friend class SpatialEditor;
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enum {
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VIEW_TOP,
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VIEW_BOTTOM,
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VIEW_LEFT,
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VIEW_RIGHT,
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VIEW_FRONT,
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VIEW_REAR,
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VIEW_CENTER_TO_ORIGIN,
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VIEW_CENTER_TO_SELECTION,
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VIEW_ALIGN_SELECTION_WITH_VIEW,
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VIEW_PERSPECTIVE,
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VIEW_ENVIRONMENT,
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VIEW_ORTHOGONAL,
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VIEW_AUDIO_LISTENER,
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VIEW_GIZMOS,
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};
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public:
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enum {
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GIZMO_BASE_LAYER=27,
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GIZMO_EDIT_LAYER=26,
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GIZMO_GRID_LAYER=25
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};
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private:
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int index;
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String name;
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void _menu_option(int p_option);
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Size2 prev_size;
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EditorNode *editor;
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EditorSelection *editor_selection;
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UndoRedo *undo_redo;
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Button *preview_camera;
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MenuButton *view_menu;
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Control *surface;
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Viewport *viewport;
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Camera *camera;
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bool transforming;
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bool orthogonal;
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float gizmo_scale;
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struct _RayResult {
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Spatial* item;
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float depth;
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int handle;
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_FORCE_INLINE_ bool operator<(const _RayResult& p_rr) const { return depth<p_rr.depth; }
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};
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void _update_name();
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void _compute_edit(const Point2& p_point);
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void _clear_selected();
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void _select_clicked(bool p_append,bool p_single);
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void _select(Spatial *p_node, bool p_append,bool p_single);
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ObjectID _select_ray(const Point2& p_pos, bool p_append,bool &r_includes_current,int *r_gizmo_handle=NULL,bool p_alt_select=false);
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void _find_items_at_pos(const Point2& p_pos,bool &r_includes_current,Vector<_RayResult> &results,bool p_alt_select=false);
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Vector3 _get_ray_pos(const Vector2& p_pos) const;
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Vector3 _get_ray(const Vector2& p_pos);
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Point2 _point_to_screen(const Vector3& p_point);
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Transform _get_camera_transform() const;
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int get_selected_count() const;
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Vector3 _get_camera_pos() const;
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Vector3 _get_camera_normal() const;
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Vector3 _get_screen_to_space(const Vector3& p_vector3);
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void _select_region();
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bool _gizmo_select(const Vector2& p_screenpos,bool p_hilite_only=false);
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float get_znear() const;
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float get_zfar() const;
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float get_fov() const;
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ObjectID clicked;
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Vector<_RayResult> selection_results;
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bool clicked_includes_current;
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bool clicked_wants_append;
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PopupMenu *selection_menu;
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enum NavigationScheme {
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NAVIGATION_GODOT,
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NAVIGATION_MAYA,
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NAVIGATION_MODO,
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};
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NavigationScheme _get_navigation_schema(const String& p_property);
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enum NavigationZoomStyle {
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NAVIGATION_ZOOM_VERTICAL,
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NAVIGATION_ZOOM_HORIZONTAL
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};
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NavigationZoomStyle _get_navigation_zoom_style(const String& p_property);
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enum NavigationMode {
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NAVIGATION_NONE,
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NAVIGATION_PAN,
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NAVIGATION_ZOOM,
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NAVIGATION_ORBIT
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};
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enum TransformMode {
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TRANSFORM_NONE,
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TRANSFORM_ROTATE,
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TRANSFORM_TRANSLATE,
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TRANSFORM_SCALE
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};
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enum TransformPlane {
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TRANSFORM_VIEW,
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TRANSFORM_X_AXIS,
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TRANSFORM_Y_AXIS,
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TRANSFORM_Z_AXIS,
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};
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struct EditData {
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TransformMode mode;
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TransformPlane plane;
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Transform original;
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Vector3 click_ray;
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Vector3 click_ray_pos;
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Vector3 center;
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Vector3 orig_gizmo_pos;
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int edited_gizmo;
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Point2 mouse_pos;
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bool snap;
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Ref<SpatialEditorGizmo> gizmo;
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int gizmo_handle;
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Variant gizmo_initial_value;
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Vector3 gizmo_initial_pos;
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} _edit;
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struct Cursor {
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Vector3 cursor_pos;
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Vector3 pos;
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float x_rot,y_rot,distance;
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bool region_select;
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Point2 region_begin,region_end;
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Cursor() { x_rot=y_rot=0; distance=4; region_select=false; }
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} cursor;
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RID move_gizmo_instance[3], rotate_gizmo_instance[3];
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String last_message;
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String message;
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float message_time;
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void set_message(String p_message,float p_time=5);
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//
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void _update_camera();
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void _draw();
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void _smouseenter();
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void _sinput(const InputEvent& p_ie);
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SpatialEditor *spatial_editor;
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Camera* previewing;
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Camera* preview;
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void _preview_exited_scene();
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void _toggle_camera_preview(bool);
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void _init_gizmo_instance(int p_idx);
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void _finish_gizmo_instances();
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void _selection_result_pressed(int);
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void _selection_menu_hide();
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void _list_select(InputEventMouseButton b);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void update_transform_gizmo_view();
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void set_can_preview(Camera* p_preview);
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void set_state(const Dictionary& p_state);
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Dictionary get_state() const;
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void reset();
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void focus_selection();
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Viewport *get_viewport_node() { return viewport; }
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SpatialEditorViewport(SpatialEditor *p_spatial_editor,EditorNode *p_editor,int p_index);
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};
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class SpatialEditorSelectedItem : public Object {
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OBJ_TYPE(SpatialEditorSelectedItem,Object);
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public:
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AABB aabb;
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Transform original; // original location when moving
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Transform last_xform; // last transform
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Spatial *sp;
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RID sbox_instance;
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SpatialEditorSelectedItem() { sp=NULL; }
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~SpatialEditorSelectedItem();
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};
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class SpatialEditor : public VBoxContainer {
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OBJ_TYPE(SpatialEditor, VBoxContainer );
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public:
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enum ToolMode {
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TOOL_MODE_SELECT,
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TOOL_MODE_MOVE,
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TOOL_MODE_ROTATE,
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TOOL_MODE_SCALE,
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TOOL_MODE_LIST_SELECT,
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TOOL_MAX
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};
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private:
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EditorNode *editor;
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EditorSelection *editor_selection;
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Control *viewport_base;
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SpatialEditorViewport *viewports[4];
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VSplitContainer *shader_split;
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HSplitContainer *palette_split;
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/////
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ToolMode tool_mode;
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bool orthogonal;
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VisualServer::ScenarioDebugMode scenario_debug;
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RID light;
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RID light_instance;
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Transform light_transform;
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RID origin;
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RID origin_instance;
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RID grid[3];
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RID grid_instance[3];
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bool grid_visible[3]; //currently visible
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float last_grid_snap;
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bool grid_enable[3]; //should be always visible if true
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bool grid_enabled;
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Ref<Mesh> move_gizmo[3], rotate_gizmo[3];
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Ref<FixedMaterial> gizmo_color[3];
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Ref<FixedMaterial> gizmo_hl;
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int over_gizmo_handle;
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Ref<Mesh> selection_box;
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RID indicators;
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RID indicators_instance;
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RID cursor_mesh;
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RID cursor_instance;
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RID indicator_mat;
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RID cursor_material;
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/*
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struct Selected {
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AABB aabb;
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Transform original; // original location when moving
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Transform last_xform; // last transform
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Spatial *sp;
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RID poly_instance;
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};
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Map<uint32_t,Selected> selected;
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*/
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struct Gizmo {
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bool visible;
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float scale;
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Transform transform;
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} gizmo;
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enum MenuOption {
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MENU_TOOL_SELECT,
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MENU_TOOL_MOVE,
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MENU_TOOL_ROTATE,
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MENU_TOOL_SCALE,
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MENU_TOOL_LIST_SELECT,
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MENU_TRANSFORM_USE_SNAP,
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MENU_TRANSFORM_CONFIGURE_SNAP,
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MENU_TRANSFORM_LOCAL_COORDS,
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MENU_TRANSFORM_DIALOG,
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MENU_VIEW_USE_1_VIEWPORT,
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MENU_VIEW_USE_2_VIEWPORTS,
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MENU_VIEW_USE_2_VIEWPORTS_ALT,
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MENU_VIEW_USE_3_VIEWPORTS,
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MENU_VIEW_USE_3_VIEWPORTS_ALT,
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MENU_VIEW_USE_4_VIEWPORTS,
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MENU_VIEW_USE_DEFAULT_LIGHT,
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MENU_VIEW_USE_DEFAULT_SRGB,
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MENU_VIEW_DISPLAY_NORMAL,
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MENU_VIEW_DISPLAY_WIREFRAME,
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MENU_VIEW_DISPLAY_OVERDRAW,
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MENU_VIEW_DISPLAY_SHADELESS,
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MENU_VIEW_ORIGIN,
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MENU_VIEW_GRID,
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MENU_VIEW_CAMERA_SETTINGS,
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};
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Button *tool_button[TOOL_MAX];
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Button *instance_button;
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MenuButton* transform_menu;
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MenuButton* view_menu;
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ConfirmationDialog *snap_dialog;
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ConfirmationDialog *xform_dialog;
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ConfirmationDialog *settings_dialog;
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bool snap_enabled;
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LineEdit *snap_translate;
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LineEdit *snap_rotate;
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LineEdit *snap_scale;
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PanelContainer* menu_panel;
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LineEdit *xform_translate[3];
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LineEdit *xform_rotate[3];
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LineEdit *xform_scale[3];
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OptionButton *xform_type;
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VBoxContainer *settings_vbc;
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SpinBox *settings_fov;
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SpinBox *settings_znear;
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SpinBox *settings_zfar;
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DirectionalLight *settings_dlight;
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ImmediateGeometry *settings_sphere;
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Camera *settings_camera;
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float settings_default_light_rot_x;
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float settings_default_light_rot_y;
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Control *settings_light_base;
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Viewport *settings_light_vp;
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ColorPickerButton *settings_ambient_color;
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Image settings_light_dir_image;
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void _xform_dialog_action();
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void _menu_item_pressed(int p_option);
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HBoxContainer *hbc_menu;
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//
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//
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void _generate_selection_box();
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UndoRedo *undo_redo;
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void _instance_scene();
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void _init_indicators();
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void _finish_indicators();
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void _toggle_maximize_view(Object* p_viewport);
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Node *custom_camera;
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Object *_get_editor_data(Object *p_what);
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Ref<Environment> viewport_environment;
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Spatial *selected;
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void _request_gizmo(Object* p_obj);
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static SpatialEditor *singleton;
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void _node_removed(Node* p_node);
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SpatialEditorGizmos *gizmos;
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SpatialEditor();
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void _update_ambient_light_color(const Color& p_color);
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void _update_default_light_angle();
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void _default_light_angle_input(const InputEvent& p_event);
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protected:
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void _notification(int p_what);
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//void _input_event(InputEvent p_event);
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void _unhandled_key_input(InputEvent p_event);
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static void _bind_methods();
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public:
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static SpatialEditor *get_singleton() { return singleton; }
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void snap_cursor_to_plane(const Plane& p_plane);
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float get_znear() const { return settings_znear->get_val(); }
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float get_zfar() const { return settings_zfar->get_val(); }
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float get_fov() const { return settings_fov->get_val(); }
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Transform get_gizmo_transform() const { return gizmo.transform; }
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bool is_gizmo_visible() const { return gizmo.visible; }
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ToolMode get_tool_mode() const { return tool_mode; }
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bool is_snap_enabled() const { return snap_enabled; }
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float get_translate_snap() const { return snap_translate->get_text().to_double(); }
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float get_rotate_snap() const { return snap_rotate->get_text().to_double(); }
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float get_scale_snap() const { return snap_scale->get_text().to_double(); }
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Ref<Mesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
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Ref<Mesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
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void update_transform_gizmo();
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void select_gizmo_hilight_axis(int p_axis);
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void set_custom_camera(Node *p_camera) { custom_camera=p_camera; }
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void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
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Dictionary get_state() const;
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void set_state(const Dictionary& p_state);
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Ref<Environment> get_viewport_environment() { return viewport_environment; }
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UndoRedo *get_undo_redo() { return undo_redo; }
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void add_control_to_menu_panel(Control *p_control);
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VSplitContainer *get_shader_split();
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HSplitContainer *get_palette_split();
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Spatial *get_selected() { return selected; }
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int get_over_gizmo_handle() const { return over_gizmo_handle; }
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void set_over_gizmo_handle(int idx) { over_gizmo_handle=idx; }
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void set_can_preview(Camera* p_preview);
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SpatialEditorViewport *get_editor_viewport(int p_idx) {
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ERR_FAIL_INDEX_V(p_idx,4,NULL);
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return viewports[p_idx];
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}
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Camera *get_camera() { return NULL; }
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void edit(Spatial *p_spatial);
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void clear();
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SpatialEditor(EditorNode *p_editor);
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~SpatialEditor();
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};
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class SpatialEditorPlugin : public EditorPlugin {
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OBJ_TYPE( SpatialEditorPlugin, EditorPlugin );
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SpatialEditor *spatial_editor;
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EditorNode *editor;
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protected:
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static void _bind_methods();
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public:
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void snap_cursor_to_plane(const Plane& p_plane);
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SpatialEditor *get_spatial_editor() { return spatial_editor; }
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virtual String get_name() const { return "3D"; }
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bool has_main_screen() const { return true; }
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virtual void make_visible(bool p_visible);
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual Dictionary get_state() const;
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virtual void set_state(const Dictionary& p_state);
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virtual void clear() { spatial_editor->clear(); }
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SpatialEditorPlugin(EditorNode *p_node);
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~SpatialEditorPlugin();
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};
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#endif
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