..
shaders
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
effects_rd.cpp
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
effects_rd.h
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
light_cluster_builder.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
light_cluster_builder.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
pipeline_cache_rd.cpp
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
pipeline_cache_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_canvas_render_rd.cpp
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
renderer_canvas_render_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_compositor_rd.cpp
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
renderer_compositor_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_scene_render_forward.cpp
Replace Octree by DynamicBVH in cull code
2020-12-23 19:31:30 -03:00
renderer_scene_render_forward.h
Replace Octree by DynamicBVH in cull code
2020-12-23 19:31:30 -03:00
renderer_scene_render_rd.cpp
Replace Octree by DynamicBVH in cull code
2020-12-23 19:31:30 -03:00
renderer_scene_render_rd.h
Replace Octree by DynamicBVH in cull code
2020-12-23 19:31:30 -03:00
renderer_storage_rd.cpp
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
renderer_storage_rd.h
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_compiler_rd.cpp
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_compiler_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_rd.cpp
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
shader_rd.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00