746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
240 lines
9.7 KiB
C++
240 lines
9.7 KiB
C++
/*************************************************************************/
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/* renderer_storage.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RENDERINGSERVERSTORAGE_H
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#define RENDERINGSERVERSTORAGE_H
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#include "servers/rendering_server.h"
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class RendererStorage {
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Color default_clear_color;
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public:
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enum DependencyChangedNotification {
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DEPENDENCY_CHANGED_AABB,
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DEPENDENCY_CHANGED_MATERIAL,
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DEPENDENCY_CHANGED_MESH,
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DEPENDENCY_CHANGED_MULTIMESH,
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DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES,
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DEPENDENCY_CHANGED_PARTICLES,
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DEPENDENCY_CHANGED_DECAL,
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DEPENDENCY_CHANGED_SKELETON_DATA,
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DEPENDENCY_CHANGED_SKELETON_BONES,
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DEPENDENCY_CHANGED_LIGHT,
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DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR,
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DEPENDENCY_CHANGED_REFLECTION_PROBE,
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};
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struct DependencyTracker;
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struct Dependency {
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void changed_notify(DependencyChangedNotification p_notification);
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void deleted_notify(const RID &p_rid);
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~Dependency();
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private:
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friend struct DependencyTracker;
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HashMap<DependencyTracker *, uint32_t> instances;
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};
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struct DependencyTracker {
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void *userdata = nullptr;
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typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *);
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typedef void (*DeletedCallback)(const RID &, DependencyTracker *);
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ChangedCallback changed_callback = nullptr;
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DeletedCallback deleted_callback = nullptr;
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void update_begin() { // call before updating dependencies
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instance_version++;
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}
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void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage
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dependencies.insert(p_dependency);
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p_dependency->instances[this] = instance_version;
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}
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void update_end() { //call after updating dependencies
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List<Pair<Dependency *, DependencyTracker *>> to_clean_up;
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for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
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Dependency *dep = E->get();
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HashMap<DependencyTracker *, uint32_t>::Iterator F = dep->instances.find(this);
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ERR_CONTINUE(!F);
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if (F->value != instance_version) {
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Pair<Dependency *, DependencyTracker *> p;
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p.first = dep;
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p.second = F->key;
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to_clean_up.push_back(p);
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}
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}
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while (to_clean_up.size()) {
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to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second);
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dependencies.erase(to_clean_up.front()->get().first);
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to_clean_up.pop_front();
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}
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}
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void clear() { // clear all dependencies
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for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
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Dependency *dep = E->get();
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dep->instances.erase(this);
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}
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dependencies.clear();
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}
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~DependencyTracker() { clear(); }
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private:
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friend struct Dependency;
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uint32_t instance_version = 0;
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RBSet<Dependency *> dependencies;
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};
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virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
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/* VOXEL GI API */
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virtual RID voxel_gi_allocate() = 0;
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virtual void voxel_gi_initialize(RID p_rid) = 0;
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virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
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virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
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virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
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virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
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virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
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virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
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virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
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virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
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virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
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virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
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virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
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virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
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virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
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virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
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virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
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virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
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/* FOG VOLUMES */
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virtual RID fog_volume_allocate() = 0;
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virtual void fog_volume_initialize(RID p_rid) = 0;
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virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
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virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
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virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
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virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
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virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
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/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate() = 0;
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virtual void visibility_notifier_initialize(RID p_notifier) = 0;
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virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
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virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
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virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
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virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
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virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
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virtual bool free(RID p_rid) = 0;
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virtual bool has_os_feature(const String &p_feature) const = 0;
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virtual void update_dirty_resources() = 0;
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virtual void set_debug_generate_wireframes(bool p_generate) = 0;
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virtual void update_memory_info() = 0;
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virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0;
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virtual String get_video_adapter_name() const = 0;
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virtual String get_video_adapter_vendor() const = 0;
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virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0;
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virtual String get_video_adapter_api_version() const = 0;
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static RendererStorage *base_singleton;
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void set_default_clear_color(const Color &p_color) {
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default_clear_color = p_color;
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}
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Color get_default_clear_color() const {
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return default_clear_color;
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}
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#define TIMESTAMP_BEGIN() \
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{ \
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if (RSG::storage->capturing_timestamps) \
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RSG::storage->capture_timestamps_begin(); \
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}
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#define RENDER_TIMESTAMP(m_text) \
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{ \
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if (RSG::storage->capturing_timestamps) \
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RSG::storage->capture_timestamp(m_text); \
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}
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bool capturing_timestamps = false;
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virtual void capture_timestamps_begin() = 0;
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virtual void capture_timestamp(const String &p_name) = 0;
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virtual uint32_t get_captured_timestamps_count() const = 0;
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virtual uint64_t get_captured_timestamps_frame() const = 0;
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virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
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virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
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virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;
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RendererStorage();
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virtual ~RendererStorage() {}
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};
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#endif // RENDERINGSERVERSTORAGE_H
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