virtualx-engine/main
Hugo Locurcio b31f6f78a3
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
2021-11-09 17:20:59 +01:00
..
tests Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-11-03 21:32:53 +01:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-20 13:05:10 +02:00
input_default.cpp Sync controller mappings DB with SDL2 community repo 2021-11-03 21:32:53 +01:00
input_default.h Exposed setters for sensor values in Input class 2021-10-12 23:09:30 +03:00
main.cpp Display 2 decimals instead of 1 in editor frametime labels 2021-11-09 17:20:59 +01:00
main.h Add project setting for agile input event flushing 2021-08-08 12:37:55 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Fix negative delta arguments 2021-09-22 21:09:38 +02:00
main_timer_sync.h Delta smoothing - fix overflow for long frames 2021-08-11 09:47:23 +01:00
performance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
performance.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00