40651eb642
In the example code the declared load() function conflicts with global scope load(). so if you copy pasted it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load(). |
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classes | ||
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class.xsd | ||
Doxyfile | ||
Makefile |