eaaee63b62
A few extra renames for classes which were missed in last week's PRs.
53 lines
2 KiB
XML
53 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisibilityEnabler3D" inherits="VisibilityNotifier3D" version="4.0">
|
|
<brief_description>
|
|
Enables certain nodes only when visible.
|
|
</brief_description>
|
|
<description>
|
|
The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler3D itself.
|
|
Note that VisibilityEnabler3D will not affect nodes added after scene initialization.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="is_enabler_enabled" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
|
|
</argument>
|
|
<description>
|
|
Returns whether the enabler identified by given [enum Enabler] constant is active.
|
|
</description>
|
|
</method>
|
|
<method name="set_enabler">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
|
|
</argument>
|
|
<argument index="1" name="enabled" type="bool">
|
|
</argument>
|
|
<description>
|
|
Sets active state of the enabler identified by given [enum Enabler] constant.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
|
|
If [code]true[/code], [RigidBody3D] nodes will be paused.
|
|
</member>
|
|
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
|
|
If [code]true[/code], [AnimationPlayer] nodes will be paused.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
|
|
This enabler will pause [AnimationPlayer] nodes.
|
|
</constant>
|
|
<constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
|
|
This enabler will freeze [RigidBody3D] nodes.
|
|
</constant>
|
|
<constant name="ENABLER_MAX" value="2" enum="Enabler">
|
|
Represents the size of the [enum Enabler] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|