virtualx-engine/scene
Eevee 40816574ac
Fix inverted use of Camera2D.offset_v
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.

The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back.  The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.
2020-02-29 16:50:33 -07:00
..
2d Fix inverted use of Camera2D.offset_v 2020-02-29 16:50:33 -07:00
3d Merge pull request #36640 from reduz/resource-loader-refactor 2020-02-28 17:21:16 +01:00
animation Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Double click on a folder didn't open it 2020-02-29 21:11:03 +01:00
main Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
resources Properly handle EOF when parsing text resource 2020-02-28 17:45:33 -03:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
scene_string_names.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00